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I Used to Be an Adventurer Like You


Lucius

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I Used to Be an Adventurer Like You

 

 

Val Char Cost Roll Notes

18 STR 0 13- Lift 303.1kg; 3 ½d6

10 DEX 0 11- OCV: 5/DCV: 5

13 CON 3 12-

10 INT 0 11- PER Roll 11-/16-

10 EGO 0 11- ECV: 3 - 3

15 PRE 0 12- PRE Attack: 3d6

 

5 OCV 10

5 DCV 10

3 OMCV 0

3 DMCV 0

3 SPD 10 Phases: 4, 8, 12

 

8 PD 3 Total: 8 PD (3 rPD)

8 ED 3 Total: 8 ED (3 rED)

4 REC 0

20 END 0

10 BODY 0

20 STUN 0 Total Characteristic Cost: 29

 

Movement: Running: 5m/8m/10m/16m

Leaping: 0m/4m/0m/8m

Swimming: 2m/4m

 

Skills

0 I used to be an adventurer like you

2 1) WF: Common Melee Weapons

3 2) Riding 11-

8 3) +1 with HTH Combat

 

2 Only burglars and vampires creep around after dark. So which are you?: Interrogation 10-

2 Try to hide it all you want. I know you're in the Thieve's Guild... and so do the other guards.: Streetwise 10-

3 Let me guess....someone stole your sweetroll: Deduction 11-

2 Hands to yourself, sneak thief: +2 with Deduction (4 Active Points); Limited Power Only to surmise things abou a person based on their equipment, appearance, and behavior (-1)

0 I have a lot of respect for the Restoration School. Skyrim could use more healers: First Aid (Paramedics) 8-

1 Everything's in order: Bureaucratics 8-

1 Vampire! Burn it!: Tactics 8-

2 Favor the bow eh? I'm a sword man myself.: +1 with any sword

2 Don't think you can barter with me like I'm one of those damn shopkeepers: Trading 10-

2 I'd be a lot warmer and a lot happier with a bellyfull of mead: Conversation 10-

2 I need to ask you to stop. That...shouting...is making peopel nervous: Persuasion 10-

3 Then pay with your blood: Fast Draw: Swords 11-

 

3 Jack of All Trades

1 1) I mostly deal with petty thievery and drunken brawls: PS: Guardsman (2 Active Points) 11-

1 2) I used to be an adventurer like you: PS: Adventurer (2 Active Points) 11-

1 3) Need a blade?,,,,,Need supplies?.....Thinking of settling in?There's a home for sale...: PS: Tout/Pitchman/Referall Agent (2 Active Points) 11-

 

3 Scholar

1 1) (Too many qutoes to pick one): KS: Local news and rumors (2 Active Points) 11-

1 2) Aye, now that's some fine armor: KS: Armor (2 Active Points) 11-

1 3) Go cast your fancy magic somewhere else: KS: Magic (2 Active Points) 11-

1 4) Good choice for slashing or stabbing: KS: Weapons (2 Active Points) 11-

1 5) Why that's Aegisbane, heirloom of Clan Shatter-Shield!: KS: Legendary Items (2 Active Points) 11-

1 6) Your shield....Dwarf make is it not?: KS: Shields (2 Active Points) 11-

 

Talents

6 Fear not. Come dragon or giant we'll be ready: Combat Luck (3 PD/3 ED)

1 Wait - I know you: Eidetic Memory (5 Active Points); Requires A Roll (8- roll; Jammed; -1 ¾), Limited Power Only to recognize people (-1)

 

 

Cost Powers END

2 Then I took an arrow to the knee: (Total: 6 Active Cost, 2 Real Cost) Running +3m (5m/8m total) (3 Active Points); Requires A Roll (14- roll; Jammed, Must be made each Phase/use; -¾), Side Effects (Fall down, stunned for a phase; -½) (Real Cost: 1) plus Leaping +4m (0m/4m forward, 0m/2m upward), Reduced Endurance (0 END; +½) (3 Active Points); Requires A Roll (14- roll; Jammed, Must be made each Phase/use; -¾), Side Effects (Fall down, stunned for a phase; -½) (Real Cost: 1) 1

1 Gotta keep my eyes open. Damn dragons could swoop down at any time.: +1 PER with Sight Group (2 Active Points); Limited Power Only to spot dragons (-1 ½) 0

3 Watch the skies, traveler: +1 versus Range Modifier for Sight Group 0

1 You hear that? I swear there's something out there. In the dark. : +1 PER with Hearing Group (2 Active Points); Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Conditional Power Power Only Works at night (-¼) 0

9 Whoa, whoa, whoa, watch the magic!: Detect A Large Class Of Things: Magic and Enchanted Items 11-/16- (Sight Group) 0

1 Who did you have to kill to get that blade?: +3 PER with Detect A Large Class Of Things: Magic and Enchanted Items (3 Active Points); Limited Power Only for magical items (-1) 0

1 Uch. Been tending your hounds? You smell like a wet dog.: Detect Lycanthropy 11-/16- (Smell/Taste Group) (3 Active Points); No Conscious Control (-2) 0

Notes: "No Conscious Control" because the character doesn' t know what the odor is.

1 Don't like those eyes you've got. They've got a bad hunger to them: Detect Vampirism 11-/16- (Sight Group) (2 Active Points); No Conscious Control (-2) 0

Notes: "No Conscious Control" because the character doesn' t know what the hunger is.

 

 

 

5 So you can cast a few spells. Am I supposed to be impressed?: +5 PRE

12 Takes a fair bit of strength to carry a greatsword like that. But can you use it?: +8 STR, Costs Endurance Only To Activate (+¼) (12 Active Points) (Modifiers affect Base Characteristic) 1

16 To arms! To arms!: Summon 2 175-point Guards, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +¼), Loyal (+½) (70 Active Points); 3 Charges (-1 ¼), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Arrives Under Own Power (-½), Summoned Being Must Inhabit Locale (-½), Costs Half Endurance (-¼) 3

2 Could sure use a warm bed right about now.....: Regeneration (1 BODY per 6 Hours) (6 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), 1 Continuing Charge lasting 6 Hours which Recovers every 1 Week (-½) [1 cc]

 

22 Got to thinking.....maybe I'm the Dragonborn and I just don't know it yet?: UNSPENT POINTS for customization (22 Active Points)

You come up to me, fists raised? You looking for a beating?

Maneuver OCV DCV Notes

5 Ain't no matter to me what I kill. Let them come. +1 +3 Weapon Strike

4 Guard might get nervous, a man approaches with his weapon drawn -- +5 Dodge, Affects All Attacks, Abort

4 Guard might get nervous, a woman approaches with her weapon drawn +2 +2 Block, Abort

0 Weapon Element: Default Element: Swords

 

Total Powers & Skill Cost: 146

Total Cost: 175

 

175+ Matching Complications

125 Base Points

10 Rivalry: Professional (My cousin is out fighting dragons and what do I get? Guard duty.; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

10 Psychological Complication: I fear the night. Because the vampires and werewolves don't. (Common; Moderate)

10 Social Complication (dangerous secret - on the take): I can make all your problems with the guards go away. But it'll cost you. Infrequently, Major

10 It's bad luck to talk about that plac.e. Unluck: 2d6

10 Social Complication: Subject to orders, rules, regulations, etc. Frequently, Minor

 

Total Complications Points: 175

 

Background/History: "I used to be an adventurer like you. But then I took an arrow to the knee."

 

Personality/Motivation: "Just a few more hours and I can crawl under some furs."

"Done. Now move along, before you get me in trouble."

 

 

Quote: " Dragons breathing fire in the sky. Vampires brazenly attacking people on the street. It's the end of the world I tell you. "

 

Powers/Tactics: "I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid."

"Brigands I can handle, but this talk of dragons? World's gone mad I say."

 

Campaign Use: "My cousin's out fighting dragons and what do I get? Guard duty."

"This town's under my protection. You watch yourself now."

 

 

 

Lucius Alexander

 

The palindromedary says Lucius Alexander doesn't even PLAY Skyrim!

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I don't play the game, I just found a website with all the quotes.

 

And Mental Defense or Power Defense could go with "Go cast your fancy magic somewhere else" or "So you can cast a few spells. Am I supposed to be impressed?"

 

In retrospect, I probably should have included Linguist and/or a few points set aside for languages, because one of the quotes I didn't use was about "In the Old Tongue you are called..."

 

Lucius Alexander

 

the palindromedary really likes the 'don't know it yet' quote for the unspent points

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  • 1 month later...

Here's a 5th edition version.  

 

Val Char Cost Roll Notes
18 STR 0 13- Lift 303.1kg; 3 ½d6
11 DEX 0 11- 
13 CON 3 12-
10 BODY
10 INT 0 11- PER Roll 11-/16-
10 EGO 0 11- ECV: 3 - 3
15 PRE 0 12- PRE Attack: 3d6
10 COM
7 PD 3 Total: 10 PD (3 rPD)
6 ED 3 Total: 9 ED (3 rED)
3 SPD 9 Phases: 4, 8, 12
7 REC
26 END 0
26 STUN 0 Total Characteristic Cost: 48
 
Movement: Running: 6"
Leaping: 3 1/2"
Swimming: 2"
 
Skills
0 I used to be an adventurer like you
3 1) WF: Common Melee Weapons, Bow
3 2) Riding 11-
8 3) +1 with HTH Combat
 
2 Only burglars and vampires creep around after dark. So which are you?: Interrogation 10-
2 Try to hide it all you want. I know you're in the Thieve's Guild... and so do the other guards.: Streetwise 10-
3 Let me guess....someone stole your sweetroll: Deduction 11-
2 Hands to yourself, sneak thief: +2 with Deduction (4 Active Points); Limited Power Only to surmise things about a person based on their equipment, appearance, and behavior (-1)
0 I have a lot of respect for the Restoration School. Kulthea could use more healers: First Aid (Paramedics) 8-
1 Everything's in order: Bureaucratics 8-
1 Vampire! Burn it!: Tactics 8-
2 Favor the bow eh? I'm a sword man myself.: +1 with any straight sword
2 Don't think you can barter with me like I'm one of those damn shopkeepers: Trading 10-
2 I'd be a lot warmer and a lot happier with a bellyfull of mead: Conversation 10-
2 I need to ask you to stop. That...shouting...is making people nervous: Persuasion 10-
3 Then pay with your blood: Fast Draw: Swords 11-
3 In the Old Tongue you are called... Language: fluent Old Tongue
 
3 Jack of All Trades
1 1) I mostly deal with petty thievery and drunken brawls: PS: Guardsman (2 Active Points) 11-
1 2) I used to be an adventurer like you: PS: Adventurer (2 Active Points) 11-
1 3) Need a blade?,,,,,Need supplies?.....Thinking of settling in? There's a home for sale...: PS: Tout/Pitchman/Referral Agent (2 Active Points) 11-
 
3 Scholar
1 1) (Too many quotes to pick one): KS: Local news and rumors (2 Active Points) 11-
1 2) Aye, now that's some fine armor: KS: Armor (2 Active Points) 11-
1 3) Go cast your fancy magic somewhere else: KS: Magic (2 Active Points) 11-
1 4) Good choice for slashing or stabbing: KS: Weapons (2 Active Points) 11-
1 5) Why that's Aegisbane, heirloom of Clan Shatter-Shield!: KS: Legendary Items (2 Active Points) 11-
1 6) Your shield....Dwarf make is it not?: KS: Shields (2 Active Points) 11-
 
Talents
6 Fear not. Come dragon or giant we'll be ready: Combat Luck (3 PD/3 ED)
1 Wait - I know you: Eidetic Memory (5 Active Points); Requires A Roll (8- roll; Jammed; -1 ¾), Limited Power Only to recognize people (-1)
 
 
Cost Powers END
2 Then I took an arrow to the knee: (Total: 6 Active Cost, 2 Real Cost) Running +1 1/2" (3 Active Points); Requires A Roll (14- roll; Jammed, Must be made each Phase/use; -¾), Side Effects (Fall down, stunned for a phase; -½) (Real Cost: 1) plus Leaping +3" , Reduced Endurance (0 END; +½) (3 Active Points); Requires A Roll (14- roll; Jammed, Must be made each Phase/use; -¾), Side Effects (Fall down, stunned for a phase; -½) (Real Cost: 1) 1
1 Gotta keep my eyes open. Damn dragons could swoop down at any time.: +1 PER with Sight Group (2 Active Points); Limited Power Only to spot dragons (-1 ½) 0
3 Watch the skies, traveler: +1 versus Range Modifier for Sight Group 0
1 You hear that? I swear there's something out there. In the dark. : +1 PER with Hearing Group (2 Active Points); Concentration, Must Concentrate throughout use of Constant Power (½ DCV; -½), Conditional Power Power Only Works at night (-¼) 0
9 Whoa, whoa, whoa, watch the magic!: Detect A Large Class Of Things: Magic and Enchanted Items 11-/16- (Sight Group) 0
1 Who did you have to kill to get that blade?: +3 PER with Detect A Large Class Of Things: Magic and Enchanted Items (3 Active Points); Limited Power Only for magical items (-1) 0
1 Uch. Been tending your hounds? You smell like a wet dog.: Detect Lycanthropy 11-/16- (Smell/Taste Group) (3 Active Points); No Conscious Control (-2) 0
Notes: "No Conscious Control" because the character doesn't know what the odor is.
1 Don't like those eyes you've got. They've got a bad hunger to them: Detect Vampirism 11-/16- (Sight Group) (2 Active Points); No Conscious Control (-2) 0
Notes: "No Conscious Control" because the character doesn't know what the hunger is.
 
5 So you can cast a few spells. Am I supposed to be impressed?: +10 PRE Defense
12 Takes a fair bit of strength to carry a greatsword like that. But can you use it?: +8 STR, Costs Endurance Only To Activate (+¼) (12 Active Points) (Modifiers affect Base Characteristic) 1
16 To arms! To arms!: Summon 2 175-point Guards, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +¼), Loyal (+½) (70 Active Points); 3 Charges (-1 ¼), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Arrives Under Own Power (-½), Summoned Being Must Inhabit Locale (-½), Costs Half Endurance (-¼) 3
2 Could sure use a warm bed right about now.....: Regeneration (1 BODY per 6 Hours) (6 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 ½), 1 Continuing Charge lasting 6 Hours which Recovers every 1 Week (-½) [1 cc]
 
3 Got to thinking.....maybe I'm the Dragonborn and I just don't know it yet?: UNSPENT POINTS for customization (3 Active Points)
You come up to me, fists raised? You looking for a beating?
Maneuver OCV DCV Notes
5 Ain't no matter to me what I kill. Let them come. +1 +3 Weapon Strike
4 Guard might get nervous, a man approaches with his weapon drawn -- +5 Dodge, Affects All Attacks, Abort
4 Guard might get nervous, a woman approaches with her weapon drawn +2 +2 Block, Abort
0 Weapon Element: Default Element: Swords
 
Total Powers & Skill Cost: 127
Total Cost: 175
 
175+ Disadvantages
75 Base Points
10 Distinctive Features:  Guard (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Rivalry: Professional (My cousin is out fighting dragons and what do I get? Guard duty.; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
 5 Psychological Complication: I fear the night. Because the vampires and werewolves don't. (Common; Minor)
10 Psychological Limitation:  Protective of Innocents (Common; Moderate)
10 Psychological Limitation:  Seeks Justice (Common; Moderate)
10 Social Limitation (dangerous secret - on the take): I can make all your problems with the guards go away. But it'll cost you. Infrequently, Major
10 It's bad luck to talk about that place. Unluck: 2d6
10 Hunted:  Guard Commissioners. 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Watching)
10 Hunted:  Guard Officers. 8- (Mo Pow; PC has a Public ID or is otherwise very easy to find; Watching)
10 Social Limitation: Subject to orders, rules, regulations, etc. Frequently, Minor
 
Total Disadvantage Points: 175
 
Background/History: "I used to be an adventurer like you. But then I took an arrow to the knee."
 
"You have committed crimes against Skyrim and her people, what say you in your defense?" ―Hold Guard[src]
 

Every Hold in Skyrim has its own Guard. These guards protect the capital cities of each hold, and any other settlements within.

All hold guards wear similar armor sets; differences are just the color of the sash and material of the undershirt used, either scaled or quilted. They also wear the same type of helmet, however the colors vary depending on the hold. Hold guards also carry a round wooden shield which varies in color and typically displays the symbol of the hold across the front.

Hold guards can be permanently replaced by either Imperial or Stormcloak soldiers during the Civil War, depending on which side the Dragonborn joins. They will perform the same duties and have the same dialogue (although they may also have additional faction-based dialogue) as regular guards. The victorious faction will keep their guards. However, those that are not loyal will be replaced.

The guards are led by a captain and local Imperial Legate or Stormcloak Commander who reports to the local Jarl. Their duty is to uphold peace and order throughout the city and the hold, as well as ensuring justice is upheld in the event of a crime. Additionally, they are the last line of defense of their city in the event of assault or invasion. Only Stormcloak controlled Holds have female guards.

 

Personality/Motivation: "Just a few more hours and I can crawl under some furs."
"Done. Now move along, before you get me in trouble."
 
Quote: " Dragons breathing fire in the sky. Vampires brazenly attacking people on the street. It's the end of the world I tell you. "
 
Powers/Tactics: "I mostly deal with petty thievery and drunken brawls. Been too long since we've had a good bandit raid."
"Brigands I can handle, but this talk of dragons? World's gone mad I say."
 
Campaign Use: "My cousin's out fighting dragons and what do I get? Guard duty."
"This town's under my protection. You watch yourself now."
 
Equipment: Medium Round Shield; +2 DCV, Longsword; 1d6+1, 12 STR Min, 5 BODY, 5 DEF, 1.2 Mass, M Length, Composite Recurved Bow; 2d6, 13 STR Min, 2 BODY, 3 DEF, 1.2 Mass, 20 Arrows, 2H, Conc, 185" Max Rng, Great Helm; loc 3-5, DEF 8, Banded Mail, loc 10-13, DEF 6, Hide Boots loc 15-16, DEF 3, 8 gold coins, 8 silver coins, 8 copper coins.
Falkreath_Guard.png

 

 

 

 

 

 

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