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[Traveller Hero] Secrets of the Ancients Campaign


AlHazred

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So, I'm working on stuff for the last segment of my long-running Traveller Hero home game. This has been running, on-and-off, for about ten years now, and the players have had a blast running amok in the setting. I run my games without a script, seat-of-my-pants style, but incorporated the classic modules when given the chance. They don't know it, but they've done either parts of, or the entire:

  • Adventure 1-The Kinunir, by Marc Miller (1979)
  • Adventure 2-Research Station Gamma, by Marc Miller (1980)
  • Adventure 3-Twilight's Peak, by Marc Miller (1980)
  • Adventure 6-Expedition to Zhodane, by Marc Miller (1981)
  • Adventure 11-Murder on Arcturus Station, by J. Andrew Keith (1983)
  • Boxed Adventure-Tarsus, by Marc W Miller and Loren K. Wiseman (1983)
  • Double Adventure 1-Shadows, by GDW (1980)
  • Double Adventure 1-Annic Nova, by GDW (1980)
  • Double Adventure 2-Mission on Mithril, by Marc Miller (1980)
  • Double Adventure 2-Across the Bright Face, by Marc Miller (1980)
  • The Traveller Adventure Patron Encounter-Moving Day
  • The Traveller Adventure Exotic Encounter-Charter to Cratersea (highly variant)
  • The Traveller Book-Exit Visa (half of my campaign opener)
  • 76 Patrons 2-6 Players-6 Noble (the other half of my campaign opener)
  • 76 Patrons 2-6 Players-13 Courier
  • 76 Patrons 5-12 Players-19 Clerk (with four-armed screaming poo-flinging man-sized howler monkeys - it was glorious!)
  • 76 Patrons 5-12 Players-20 Peasant, Clerk
  • 76 Patrons 5-12 Players-34 Noble
  • 76 Patrons 9 or more Players-43 Smuggler, Speculator
  • JTAS #01 Amber Zone-Rescue On Ruie
  • JTAS #05 Amber Zone-Foodrunner
  • JTAS #13 Amber Zone-Lockbox
  • White Dwarf #57-Skyrig
  • Traveller's Digest #09 Grand Tour-Shoot-Out at Shudusham, by Gary L. Thomas
  • FASA A2 Action Aboard-Adventures on the King Richard
My campaign really should be called "the flow of subsequent events" due to the number of times that this phrase led to months of follow-on roleplay, going from bad-to-worse-to-good-again-and-back-to-bad.

 

Anyway, I've decided to go out with a bang and use the elements of the Secrets of the Ancients mega-adventure available, for free, from Mongoose. I'm thinking of using the Mongoose analogues of the last several sections of the module (parts 4-8, from the dive into the gas giant to the final confrontation), since they fit the character of the PC group better. They've been nibbling at the edges of the mystery all campaign, with Annic Nova, Research Station Gamma, and Twilight's Peak, so I don't need to provide as much of a new lead-up.

 

My problem is, in the campaign, the Fifth Frontier War just started, and I'd love to do some war scenarios, to give a flavor of the difference in everyday life (as well as incidentally chip away at the huge fortune they've accumulated in-game ;) ). I was thinking of starting them with The Traveller Adventure patron encounter Go For Broke, to get them used to the wildly fluctuating markets of wartime, as well as giving them "more rope."

 

My questions: is there a source of scenarios specific to the Fifth Frontier War? Has anybody run them, and if so, how did they go? Does anybody have any ideas for story elements for wartime Traveller adventuring (i.e., massive inflation, panicking non-spacers, Zho spies, etc.)?

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The Spinward Marches Campaign has an overview of the Fifth Frontier War, and of the stuff leading up to it, but the campaign notes are really assuming that it's after the war. It does include a timeline of the war, which would probably come in handy.

 

JTAS 9 (The War Issue) marks the start of the Fifth Frontier War, though there are Traveller News Service entries which list some of the stuff leading up to the outbreak of war all the way back to JTAS 2. Select TNS entries are reprinted in the Fifth Frontier War board game.  Various Amber Zone adventures from JTAS 9 onward are set with the war background.

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  • 3 weeks later...

The PC's Starship comes underfire just ss it Jumps and not only transit from point to point arriving right where they left only the Starship bearing down on them belongs to the Ancients.

 

In this new timeline(?) their wealth is worthless, but if the get home the can be rich again.

 

Run the New Adventure.

 

Upon returning home they discover How badly did they alter the timeline?

 

Cue new campaign universe.

 

QM

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  • 2 weeks later...

Downloaded Secrets of the Ancients mega-adventure (thank you VERY MUCH) .  Plus I finally pulled the trigger and bought the entire Classic Traveller canon on CD-ROM from Far Future Enterprises.

 

This is SO Cool.  I am totally gonna cherry pick and put together a Mega Uber Double Secret Probation of the Ancients campaign that will rock my players worlds.

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  • 1 month later...

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