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Supergirls 5th Edition


Cassandra

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Linda Danvers

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

8 CSL: Combat +1

2 Contact: Mary Marvel 11-

2 Contact: Superman 11-

5 FB: International Police Powers

2 KS: Art 11-

2 Navigation [Air] 12-

2 PS: Teacher 11-

2 Rep: Superheroine 11-

Total Skills Cost: 25 Points

 

Cost Powers

10 Damage Resistance 10 rPD 10 rED

32 Multipower (40 Points) OIHID (-1/4)

3 u) EB 8d6

3 u) Telekinesis 20 STR, Fine Manipulation

7 ES: RPT, IAF: Justice League Communicator (-1/2)

20 Flight 10", Variable Advantages (+1/2), [Megascale 1km, or 1/2 END Only (-1/4)], OIHID (-1/4)

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Fred Danvers (Useful Normal) 8-

10 DNPC: Sylvia Danvers (Normal) 8-

15 Hunted: Lex Luthor (As Powerful/NCI) 8-

10  Hunted: Superman (More Powerful/NCI/Watch) 8-

20 PsyL: Code Vs. Killing (Common/Total)

20 PsyL: Protective Of Innocents (Very Common/Strong)

10 SocL: Secret Identity [Linda Lee Danvers] (Occasionally/Major)\

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

My version of the post-Matrix/Earth Angel Supergirl.

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Matrix

 

Val Char Cost

15 STR 5

20 DEX 30

18 CON 16

11 BODY 2

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

5 PD 2

5 ED 1

4 SPD 10

9 REC 4

46 END 5

28 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

2 AK: Metropolis 11-

2 AK: Smallville 11-

8 CSL: Combat +1

5 FB: International Police Powers

2 KS: Lexcorp 11-

2 Navigation [Air] 13-

2 PS: Superheroine 11-

2 Rep: Superheroine 11-

Total Skills Cost: 25 Points

 

Cost Powers

15 Armor +5 rPD +5 rED

3 ES: PER +1

7 ES: RPT, IAF: Justice League Communicator (-1/2)

36 Multipower (45 Points) OIHID (-1/4)

4 u) EB 9d6

4 u) Force Wall 9 rPD 9 rED

3 u) Invisible [sight/Hearing], No Fringe, 1/2 END (+1/4)

4 u) Shape Shift [sight/Hearing/Touch], Limited Group of Shapes [Humanoid], Imitation, Cost END Only To Activate (+1/4)

3 u) STR +35, 1/2 END (+1/4)

4 u) Telekinesis 30 STR

12 EC [Telekinesis]-15 Points, OIHID (-1/4)

10 1) Flight 10", Variable Advantages (+1/2), [Megascale 1km, 1/2 END, or Use Underwater Only (-1/4)]

12 2) FF +10 rPD +10 rED, No END (+1/2)

8 Transform: Instant Change [Any]

Total Powers Cost: 125 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

15 DNPC: Jonathan & Martha Kent (Normals)

15 Hunted: Lex Luthor (As Powerful/NCI) 8-

10 Hunted: Superman (More Powerful/NCI/Watch) 8-

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Code Versus Killing (Common/Total)

10 SocL: Secret Identity [Mae Kent] (Occasionally/Major)

10 Vuln: Chemical/Gas/Poison Attacks

Total Disadvantages Cost: 250 Points

 

 

My version of the shape shifting version of Supergirl.

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Supergirl

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Acting 13-

2 AK: Metropolis 11-

2 CSL: EB +1

5 CSL: HTH Combat +1

5 FB: International Police Powers

4 Lang: Native English

0 Lang: Native Kryptonian

2 Navigation [Air] 12-

2 Rep: Superheroine 11-

Total Skills Cost: 25 Points

 

Cost Powers

10 Damage Resistance 12 rPD 8 rED

12 EC [Yellow Sun Energy]-15 Points, Does Not Work During Red Solar Radiation Exposure (-1/4)

17 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2), Variable Disadvantages (-1/4)

10 2) Flight 10", Variable Advantages (+1/2), [Megascale 1km, 1/2 END, or Use Underwater Only (-1/4)]

6 ES: N-Ray Sight [Lead], Cost END (-1/2), Concentrate 1/2 DCV (-1/4)

7 ES: RPT, IAF: Justice League Communicator (-1/2)

3 ES: Ultrasonic Hearing

10 LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

10 DNPC: Lena Thorul (Unaware Slightly Less Powerful) 8-

10 Hunted: Brainiac (As Powerful) 8-

10 Hunted: Nasthalthia Luthor (Less Powerful/NCI) 8-

5 PhyL: Undergoes Random Minor Mental Or Physical Changes Lasting Up To 24 Hours After Each New Exposure To Red Kryptonite (Infrequently/Slightly)

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Code Versus Killing (Common/Total)

10 SocL: Secret Identity [Kara Zor-El/Linda Lee Danvers] (Occasionally/Major)

5 Suscept: Green Kryptonite, 1d6 STUN/Minute (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

 

Standard Supergirl.

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Silver Age Supergirl

 

Val Char Cost

50 STR 40

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

20 PRE 10

18 COM 4

20 PD 10

20 ED 15

4 SPD 12

15 REC 0

50 END 0

48 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

2 AK: Metropolis 11-

8 CSL: Combat +1

5 Eidetic Memory

5 FB: International Police Power

4 Lang: Native English

0 Lang: Native Kryptonian

3 Navigation [Air & Space] 12-

3 Rep: Superheroine 14-

20 Universal Translator 12-

Total Skills Cost: 50 Points

 

Cost Powers

15 Damage Resistance 20 rPD 10 rED

50 Multipower (62 Points) Does Not Work During Red Solar Radiation Exposure (-1/4)

4 u) EB 10d6, VSFX [Heat/Cold] (+1/4), Variable Disadvantages (-1/4)

4 u) FTL Travel 32,000,000 [1 LY/Second], Cost END Only To Activate (-1/4)

2 u) Healing: Regeneration 3 BODY/Turn

5 u) Missile Deflection [All Ranged Attacks] +5, Ranged (+1)

5 u) STR +50, 1/2 END (+1/4) 

1 u) Transform: Instant Change [Any]

5 u) Tunneling 12" DEF 12

6 ES: N-Ray Sight [Lead], Cost END (-1/4), Does Not Work During Red Solar Radiation Exposure (-1/4)

7 ES: RPT, IAF: Justice League Communicator (-1/2)

7 ES: Telescopic Hearing +2, Telescopic Sight +2, Ultrasonic Hearing, Does Not Work During Red Solar Radiation Exposure (-1/4)

20 Flight 10", Variable Advantages (+1/2), [Megascale 1km, 1/2 END, or Use Underwater Only (-1/4)], Does Not Work During Red Solar Radiation Exposure (-1/4)

11 LS: Eats Once Per Week, High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum, Sleeps Once Per Week

8 LS: Self Contained, Cost END Only To Activate (-1/4)

Total Powers Cost: 150 Points

 

Total Cost: 350 Points

 

200+ Disadvantages

15 DNPC: Dick Malverne (Unaware Normal) 8-

15 DNPC: Fred & Edna Danvers (Normals) 8-

10 DNPC: Lena Thorul (Unaware Slightly Less Powerful) 8-

10 Hunted: Brainiac (As Powerful) 8-

10 Hunted: Lex Luthor (As Powerful) 8-

10 Hunted: Nasthalthia Luthor (Less Powerful/NCI) 8-

5 PhyL: Undergoes Random Minor Mental Or Physical Changes Lasting Up To 24 Hours After Each New Exposure To Red Kryptonite (Slightly/Infrequently)

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Code Versus Killing (Common/Total)

10 SocL: Secret Identity [Kara Zor-El/Linda Lee Danvers] (Occasionally/Major)

15 Suscept: Green Kryptonite, 3d6 STUN/Minute (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 350 Points

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One spin you could put on the Silver Age Supergirl would be to have her unaffected by kryptonite, per Action Comics #282, November 1961.  An improved version of Supergirl's powers were restored to her by Mr. Mxyzptlk.  I did not find an explanation for these superior powers disappearing two issues later.

 

"Now that she's superior to me, maybe our relationship should be reversed!  Perhaps I should become her assistant!"  exclaimed Superman.

 

It would be an amusing ruse for her to hide this new capacity, and pretend kryptonite still hindered her.

Action262-01.jpg

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One spin you could put on the Silver Age Supergirl would be to have her unaffected by kryptonite, per Action Comics #282, November 1961.  An improved version of Supergirl's powers were restored to her by Mr. Mxyzptlk.  I did not find an explanation for these superior powers disappearing two issues later.

 

"Now that she's superior to me, maybe our relationship should be reversed!  Perhaps I should become her assistant!"  exclaimed Superman.

 

It would be an amusing ruse for her to hide this new capacity, and pretend kryptonite still hindered her.

Action262-01.jpg

 

I thought it turned out that the Kryptonite Meteor that didn't effect Supergirl turned out to have been hollowed out by a strange rock eating creature?

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I thought it turned out that the Kryptonite Meteor that didn't effect Supergirl turned out to have been hollowed out by a strange rock eating creature?  -Cassandra

 

You are referring to a different issue, maybe even the one pictured.

 

In the Supergirl stand alone comic based on the Superman Animated Series she was immune to kryptonite because she was from Argo.  

 

In the Justice League Unlimited TV series it did effect her in "The Return."

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She was also seen as vulnerable to kryptonite in an episode when the team is transported to a mystic world, and her powers are reduced to 1938 Superman levels.  

 

The effects of Kryptonite vary considerably depending on the writer and the medium.  While it's deadly it either removed her powers, or just makes them harder to use.

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  • 3 weeks later...

In the Supergirl stand alone comic based on the Superman Animated Series she was immune to kryptonite because she was from Argo.  

 

In the Justice League Unlimited TV series it did effect her in "The Return."

She was not immune to it in Superman:TAS, it just didn't affect her as strongly or as quickly.

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Supergirl

 

Val Char Cost

60*/35 STR 45

18 DEX 24

25 CON 30

10 BODY 0

13 INT 3

11 EGO 2

15 PRE 5

20 COM 5

20*/7 PD 6

20*/5 ED 12

5*/3 SPD 18

17*/12 REC 0

50 END 0

53*/41 STUN 0

Total Characteristics Cost: 150 Points

 

Cost Skills

3 Acting 12-

2 AK: Metropolis 11-

2 CSL: EB +1

5 CSL: HTH Combat +1

3 Disguise 12-

5 FB: International Police Powers

2 Navigation [Air] 12-

3 Rep: Superheroine 14-

Total Skills Cost: 25 Points

 

Cost Powers

10* Damage Resistance 18 rPD 8 rED

12* EC [Yellow Sun Energy]-15 Points

17* 1) EB 8d6, Variable Special Effects [Heat/Cold] (+1/4), 2x END (-1/2), Variable Disadvantages (+1/2)

10* 2) Flight 10", Variable Advantages (+1/2), [Megascale 1 km, 1/2 END, or Use Underwater Only (-1/4)]
6* ES: N-Ray Sight [Lead], Cost END (-1/2)

5 ES: RPT, OAF: Radio (-1)

7* ES: Telescopic Hearing +2, Telescopic Sight +2, Ultrasonic Hearing

8* LS: Extended Breathing [1 END/Turn], High Pressure, High Radiation, Intense Cold, Intense Heat, Low Pressure/Vacuum

Total Powers Cost: 75 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

5 DNPC: Lena Thorul (Unaware As Powerful) 8-

10 Hunted: Brainiac (As Powerful) 8-

5 PhyL: Undergoes Random Minor Mental Or Physical Changes Lasting Up To 24 Hours After Each New Exposure To Red Kryptonite (Infrequently/Slightly)

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Code Versus Killing (Common/Total)

10 SocL: Secret Identity [Kara Zor-El/Linda Lee Danvers] (Occasionally/Major)

15 Suscept: Green Kryptonite, 3d6 STUN/Minute (Uncommon)

10 Vuln: Magic, 1 1/2x STUN (Common)

Total Disadvantages Cost: 250 Points

 

*Does Not Work During Red Solar Radiation Exposure (-1/4)

 

 

This is my newest Supergirl build.  Her powers and her superhuman STR and SPD do not work during red solar radiation exposure.  She has higher then normal STR even in red solar radiation because Krypton has higher gravity so she's stronger and tougher on Earth.  This version is a mix of the Silver Age and Justice League Unlimited Supergirls.

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