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The Golden Age of Champions


Christopher R Taylor

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Most of the Golden Age heroes were published very briefly.  For every Superman, you had a dozen Red Bees.  The Red Bee ran for two years and was not very popular.  Many Golden Age characters have had more development and been retroactively made more important by Roy Thomas and others in the modern era.  You could probably do a lot of those guys as 150 point heroic characters.  If your big battle for the session involves 5 bank robbers, who each have a 2 Spd, a 4 OCV, and 4 PD, and carry Tommy Guns, then that will be a challenging fight.

 

However, Superman was shrugging off nuclear bombs as soon as there were nuclear bombs to shrug off.

 

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I actually started designing the Red Bee on 250 points. I didn't finish because it was kind of pointless.

 

He would have been a playable character though - one of the many two-fisted mystery men.

 

In theory he could have grown into someone quite tough - imagine what happens when a swarm of bees flies inside a tank!

 

Air Wave is a slightly less weird example of a similar character. His abilities would make him a terrifyingly good detective, and he can punch faces with all but the best of them. (The "best of them" being the likes of Wildcat and the Atom.)

 

I've been wanting to get back into designing some Golden Age characters, using 6e this time, but I'm super-ultra-busy at the moment, due to a new job. Even my weekend was busy.

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I actually started designing the Red Bee on 250 points. I didn't finish because it was kind of pointless.

 

He would have been a playable character though - one of the many two-fisted mystery men.

 

In theory he could have grown into someone quite tough - imagine what happens when a swarm of bees flies inside a tank!

 

Air Wave is a slightly less weird example of a similar character. His abilities would make him a terrifyingly good detective, and he can punch faces with all but the best of them. (The "best of them" being the likes of Wildcat and the Atom.)

 

I've been wanting to get back into designing some Golden Age characters, using 6e this time, but I'm super-ultra-busy at the moment, due to a new job. Even my weekend was busy.

 

Based on the Who's Who in the DC Universe the Golden Age Air Wave would have the following abilities.

 

He would have Telekinesis with a Magnetism Special Effect

 

He would have Extra Dimensional Movement [Earth One] with No Conscious Control

 

He would have a Megascale Teleport that only worked on Telephone lines.

 

He would have ES: Radio Perception & Transmit

 

He would have Clinging, and Running only along Telephone Lines

 

Besides these powers he would have Martial Arts, and various detective skills, plus electronics, systems operation, and FB: District Attorney.

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Golden Age Human Torch

 

Val Char Cost

20 STR 10

18 DEX 24

20 CON 20

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

6 PD 2

4 SPD 0

4 SPD 12

10 REC 4

50 END 5

32 STUN 0

Total Characteristics Cost: 100 Points

 

Cost Skills

2 AK: New York City 11-

6 Combat Luck +3 rPD +3 rED

8 CSL: Combat +1

3 Criminology 13-

20 Follower: 100+ Disadvantages [Toro]

2 FB: Local Police Powers

2 Navigation [Air] 13-

2 PS: Police Officer

2 Rep: Superhero 11-

3 Streetwise 12-

Total Skills Cost: 50 Points

 

Cost Powers

4 Armor +6 rED, Fire/Heat Only (-1)

33 Multipower (50 Points) Not In Water or a Vacuum (-1/4), OIHID (-1/4)

3 u) EB 10d6

3 u) EB 6d6, Damage Shield (+1/2)

3 u) EB 5d6, NND [LS: Intense Heat or Fire/Heat Powers] (+1)

3 u) Entangle 5d6

3 u) Force Wall 10 rPD 10 rED

2 u) HA +6d6, HTH Attack (-1/2)

3 u) RKA 3d6+1

5 ES: RPT, OAF: Radio (-1)

10 EC [Fire/Heat]-15 Points, Not in Water or a Vacuum (-1/4), OIHID (-1/4)

10 1) Flight 10", 8xNCM

10 2) Force Field +12 rPD +12 rED, 1/2 END (+1/4)

2 LS: Intense Heat

6 Transform: Instant Change [One Set of Clothes], Not In Water or a Vacuum (-1/4)

Total Powers Cost: 100 Points

 

Total Cost: 250 Points

 

150+ Disadvantages

20 Accidental Change When In Water Or A Vacuum (Unommon) Always

5 DNPC: Sun Girl [Mary Mitchell] (Slightly Less Powerful) 8-

5 Hunted: Asbestos Lady (Less Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Public Identity [Jim Hammond] (Occasionally/Major)

5 Vuln: Water/Cold Attacks, 1 1/2x STUN (Uncommon)

Total Disadvantages Cost: 250 Points

 

 

Toro

 

Val Char Cost

15 STR 5

18 DEX 24

15 CON 10

12 BODY 4

18 INT 8

11 EGO 2

15 PRE 5

18 COM 4

5 PD 2

3 ED 0

3 SPD 2

8 REC 4

40 END 5

28 STUN 0

Total Characteristics Cost: 75 Points

 

Cost Skills

2 AK: New York City 11-

6 Combat Luck +3 rPD +3 rED

8 CSL: Combat +1

2 Navigation [Air] 13-

2 PS: Circus Fire Eater 11-

2 Rep: Superhero 11-

3 Streetwise 12-

Total Skills Cost: 25 Points

 

Cost Powers

4 Armor +6 rED, Fire/Heat Only (-1)

33 Multipower (50 Points) Not in Water or a Vacuum (-1/4), OIHID (-1/4)

3 u) EB 10d6

3 u) EB 6d6, Damage Shield (+1/2)

3 u) EB 5d6, NND [LS: Intense Heat or Fire/Heat Powers] (+1)

3 u) Entangle 5d6 DEF 5

3 u) Force Wall 10 rPD 10 rED

2 u) HA +7d6, HTH Attack (-1/2), 1/2 END (+1/4)

3 u) RKA 3d6+1

5 ES: RPT, OAF: Invaders Radio (-1)

10 EC [Fire/Heat]-15 Points, Not in Water or a Vacuum (-1/4), OIHID (-1/4)

10 1) Flight 10", 8x NCM

14 2) Force Field +12 rPD +12 rED, 1/2 END (+1/4)

2 LS: Intense Heat

6 Transform: Instant Change [One Set of Clothes], Not in Water or a Vacuum (-1/4)

Total Powers Cost: 100 Points

 

Total Cost: 200 Points

 

100+ Disadvantages

20 Accidental Change In Water Or A Vacuum (Uncommon) Always

10 Hunted: Asbestos Lady (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Novice Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Secret Identity [Thomas Raymond] (Occasionally/Major)

Total Disadvantages Cost: 200 Points

 

 

Timely (Marvel) Golden Age Energy Projectors.  The OIHID is when they "Flame On" which can be shut down in water or a vacuum.  Toro has the same powers as the Human Torch, but with less Characteristics and Skills.

 

 

Sun Girl

 

Val Char Cost

10 STR 0

20 DEX 30

13 CON 6

11 BODY 2

13 INT 3

14 EGO 8

15 PRE 5

18 COM 4

6 PD 4

6 ED 3

4 SPD 10

6 REC 0

26 END 0

23 STUN 0

Total Characteristics Cost: 75 Points

 

Cost Skills

3 Acrobatics 13-

3 AK[iNT]: New York City 13-

3 Breakfall 13-

3 Bureaucratics 12-

12 Combat Luck +6 rPD +6 rED

3 Contortionist 13-

3 Deduction 12-

2 FB: U.S. Women's Auxiliary Army Corps Officer

4 Martial Block

4 Martial Dodge

4 Martial Strike

3 Martial Throw

3 Offensive Strike

2 PS: Secretary 11-

2 Rep: Crime Fighter 11-

3 Shadowing 12-

10 SL: Overall +1

3 Stealth 13-

3 Streetwise 12-

Total Skills Cost: 75 Points

 

Cost Powers

27 EB 8d6, [16c] (-0), OIF: Sunbeam Ray Gun (-1/2)

7 ES: RPT, OIF: Bracelet (-1/2)

5 LS: Longevity [immortal]

2 Running +1"

7 Multipower (15 Points) OAF: Lariat (-1)

1 u) Stretching 3"

1 u) Swinging 10", 4x NCM

Total Powers Cost: 50 Points

 

Total Cost: 200 Points

 

150+ Disadvantages

10 Hunted: Dr. Drearr (As Powerful) 8-

10 Hunted: Granite Bandit (As Powerful) 8-

10 Hunted: "Peanuts" McCoy (As Powerful) 8-

20 Normal Characteristics Maxima

20 PsyL: Code Of The Hero (Very Common/Strong)

20 PsyL: Superpatriot (Common/Total)

10 SocL: Public Identity [Mary Mitchell] (Occasionally/Major)

Total Disadvantages Cost: 200 Points

 

 

Mary Mitchell is an apparently immortal martial artist armed with a wrist mounted weapon.  Her equipment are standard for a crime fighter.  She worked as a U.S. Army WAC, and later as the Human Torch's secretary.

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This is very cool, I would certainly back this project. :rockon:

 

OK...why is it when I "quote" something...I...Don't.???  This was in reponse to the possible Kickstarter for GAC...

I find that the problem is that some newer versions of IE are somewhat incompatible with the board software and thus, don't include the quotes. I haven't seen the issue with Firefox or Chrome.

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Sadly my GAC campaign is going on hold indefinitely, as one of the players wants to run a Savage Worlds Star Wars campaign.  While I like the idea of playing this game and trying out Savage Worlds, I have so many ideas and there's so much interesting stuff coming up in the next months in my planned golden age campaign I hate to put it on hold.  The next month, the Battle of Britain starts, Captain America is born, and a battle with German saboteurs is going to rage across the city.  So many plans, I hope some day I can get back to them.

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