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pinecone

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Well, it looks like I may be able to try Champions out again. I plan on building a magician/shape shifter. But I am unfamiliar with how 6th works.

 

So do either of these look like playable concepts?

 

1) Silent, a "super mage" speaks Atlantean, uses the "Unspeakable spell of Harrik"  Is famous in occult circles as the only know master of this hyper diffacult spell suite. Spells: Shapesift: high end, Multi-form: "Were-beast"  (adding a were-beast template to normal beastys, plus "magical" beasts as well. I plan to use the beastiary for the builds. Transform, "Beast speech" (Telepathy/Mind Control)

 

Possible "issues" Supermages tend towards having a answer for every problem, extra because of "Astral Form".

 

2) Werebeast/ The Shape, a magical shape shifter, full boat Shapeshift, plus a Multi power of "Function follows form" HKA,Flight(wings) etc...

 

Downside, having to build creatures on the fly, having to purchase large blocks of abilitys "naked", making for possibly "OP" beasties. Example, ST 30, turn into a rabbit, still ST 30. etc...

 

Would either of these be "easy" to build in 6th? And would they produce too many headaches for a GM? Thanx...

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For #2, you might look at Multiform - each form is built individually, so you get the, "function follows form."

 

As for your question about being a headache for the GM, you'll need to talk to the GM. I recommend talking to the GM about what type of campaign they are running before you worry about the character at all. They should be able to guide you as to what would be appropriate for their game world if there are any restrictions in place.

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Yeah, did that, he said it runs Magic vs Tech, and a magical Shapeshifter was a good fit. But that might be because he has no idea how much havoc a super mage, or Shapeshifter can do to a story arc.

 

Examples, "how to infiltrate?" answer Shapeshifter. Scout? Astral form, and or Shapeshifter. The last time I ran a Shapeshifter, I applied for, and was accepted for employment by the bad guys. How did we remove the Big Boss? Ambushed him when he showed for a date( with his hot new employee)....fortunately it did not derail the story. But it sure could have.

 

The problem I have with Multiform, is it is limited to presets, that's good, but if I want to stake out a meeting, disguised as a parakeet, I might not have that written down, and it needs to be a specific Parakeet. Not a generic one.

 

So my preferred solution is : Shapeshift+ Shrinking+ Flight: Wings....

 

In the same game above, I sat in on a meeting between the (NPC) Bat clone, and other lone wolf heroes as a pigeon in the park. :)

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Cool, I'll give that a gander, I already need to set aside build points for critters, because as "were-beasts" they have several defenses (not vs Silver) that need to be stated out. The plus side is if I get detected, I might not be one shotted. :yes:

 

Back in the "old days" I built a high end Shapeshifter (Power copier) as VPP: Multiform: Me, with your powers and abilitys. I though it was borderline. But maybe with a little self control, I can use it responsibly. :rofl:

 

So I can Multiform: Small beasty: + Shapeshift, costs to change, toss in DR x1/2 PDr not vs Silver, maybe some Combat luck, and call it good! Then just add Small Birdy, small Fishy etc... :yes:

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Multiform

 

Base Form: Supermage

Alt Form 1: Mammal Powers

Alt Form 2: Avian Powers

Alt Form 3: Insect Powers

Alt Form 4: Reptile Powers

Alt Form 5: Spirit Powers (Astral Form)

 

Add Multipower: Shrinking & Growth

Add Shape Shift: Only into Mammal/Avian/Insect Form Limitation Unknown.

 

After that it is all about the critter you change Into.

 

Variable Power Pool: Animal Powers Only

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Ok starting to rough things in...Multiform (400)  80, x16 extra forms, 20, Instant, 5   Were Template: DR x1/2 PDr not vs Silver -1/2, Armor 6/6  not vs Silver/Fire -1/2, Regen 1 per min 14?

 

I plan on putting the "were" template on every form, including the base form...then adding in Shapeshift, immitate, cellular, any base form and putting that on every form as well.

 

then fill out some infiltration skilz, and some more supernatural immunitys like Disease/Poison, Temp/Pressure and the like. I don't plan on boosting stats too much, that will be a job for Multiform. :)

 

For big animals I am thinking Tiger, Wolf, Rhino, Shark, then small furry critter, small feathered critter, snake.....I'm kind of temped to split out snake into constrictor, and venomous....I guess I also need a small fish form as well.... I may need to add in size templates as well (Giant constrictor! :) ) (Giant Gorilla)

 

Kinda drawing a blank on a name though...right now all I have is Beastial, and I don't think that sounds right...if I call myself "Werebeast" I kinda advertise the whole "Silver kills me" thing. :)

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Well I think I have my "first draft" done. :)

 

Feral

 

Stats:

ST 25

Dex 13

Con 20

Int 13

Ego 18

Pres 15

OCV 6

DCV 5

OMCV 3

DMCV 6

Spd 4

PD 5

Ed 5

Rec 10

End 50

Rec 14

Stun 50

 

Total 133  I suspect that the 18 Ego is wasted points though...

 

Skilz!

 

Scholar

Linguist

Spanish

Russian

German

Latin

Greek

Atlantean

Lemurian

KS: Occult world

KS: Super world

KS: Atlantis

KS: Lemuria

KS: Demon

KS: Cult of the Red Bannar

 

Magic

Survival: Woodlands

Conversation

Deduction

Contact; PD Captain O'Brian

Rep: Occult World, Master of the unspeakable spell, +2D6

 

Stealth

Concealment

Climbing

Lockpicking

Security System

Perq. Ph. D   (1 point)

 

Contact: Trigismus council

 

Powers:

 

WereBeast Template (applied to every form, including base form)

Shapeshift: any own form, Touch, Sight, Hearing, Smell. Cellular, Imitate, Make over. Costs to change +1/4, Body only -1/2   36 points

 

Wereform: DR x1/2 PDr  not vs Silver -1/2

Wereform: Armor 6/6  not vs Silver/Flame  -1/2

Wereform: Regen 1 per min   14

Supernatural: Combat Luck, x2

CSL, +2 with body attack, OCV only    6 pts

 

This template should run  100 points.

 

Unspeakable spell: Multiform (400) x16 extra forms, Instant. Loss of Identity 24 hours.

 

LS: Slow aging (2)

LS: Immunity Disease/Toxins 

LS: High/Low Temp

LS: Immunity High/Low Pressure

 

Mental Defense (10)

Power Defense (10)

 

Total: 199

 

This should be 400

 

Disadds (for now)

Hunted Demon (8)

Code of the Hero

Distinc hard/ major "Were"

Enraged: Combat (8)(11) 

Vuln: "Beast magic" (Animal spells have full effect)

 

I think that is 75.

 

My list of forms is not complete...Tiger (Were), Rhino (Were),Gorilla (Were) Growth 25 pts(50?), Astral form, then some small critters, Barracuda, Falcon,Monkey. Plus Shark (Great White) Growth for Megalodon? And Constrictor snake with a Growth option as well. All of these have the Shapeshift option for more veriety. Technicly the base form is a "Were-human" with the same package. I might look at some Dinosaurs. :)

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Interesting, I've added Gorilla: Growth 50 pts, and Astral form...I think I'll need a "Atlantean Warbeast" as well. The group is small, and a little light on combat. So it looks like I need to function as a heavy hitter instead of skill maven/ Investigator as I had planned.

 

Oh, and I've established taking the form of Elemental(s) so far H2O...

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Well, it seems that earth is a semi occupied "protectorate" of Malva, and the Hzeel are maneuvering to invade. So it looks like my Atlantean Wizard needs to look at becoming a top end "freedom fighter" a Shapeshifter/Wizard should make for a terrifying insurgent. :) the "Guerilla fighter" jokes alone justify everything. :) (My main combat form so far has been a 24 foot tall gorilla) (a Guardian Ape, with the "were" template, and 50 points of Growth)

 

I think I'm going to try re-working the character to be more of a "fusion" of the two concepts. Still a high end Shapeshifter, but more emphasis on the "wizard" side. As far as I'm concerned the Malvan Empire is no different than Tyranon. Neither is welcome on Earth.

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I am slowly building out the Multiform...I'll start posting when I get a few extra mins...I am also trying to rework the base form to have "more Wizard, less Shapeshifter" This morning I started scribbling down the Astral Form. Does anyone have a CC/6th compatable template I can "borrow" from? :)

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Ok, here are my first finished Multiforms: Atlantean Warbeast(s)

 

1) Sea Serpant

 

ST 15 (60)

Dx 11

Con 15 (30)

Int 10

Ego 10

Pres 15 (30)

OCV 6

DCV 6 (0)

Omcv 3

Dmcv 3

Spd 4

PD 17 (26)

ED 17 (26)

Rec 15

End 60

Bod 11 (20)

Stun 50

 

"Skills"

Lang. Atlantean (2)

KS: Oceanic World

 

Powers:

Huge!!!   195 points (includes 50+(75?) pts of growth, Persist, inherent)(I think this is 90 points of growth...)

AE: 1 Hex for 60 Str

+7m reach

+36m Swim

-18m KB

 

Iron hide: DR 14/14   14

Aquatic: Breath H2O   5

Aquatic: Immune High Presure, Low Temp.   4

Flash Def: Hearing (8)    8

Sonar            15

 

 

That should add to 375.

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Atlantean War Beast: Water Elemental

 

St 10

Dx 10

Con 15

Int 10

Ego 10

Pres 15

Ocv 6

Dcv 3

OMCV 3

DMCV 3

Spd  4

PD 10

ED 10

Rec 10

End 50

Bod 14

Stun 50

 

Skils: +3 with Hydo Powers

Lang: Atlantean (2)

 

Powers:

Watery form: DR x 3/4 PDr+ DR x 1/2 EDr    90

 

Hydro Powers (60)

Hydro kinesis: TK-40 Liquids only -1/2      4

Pressure Wave: E atk, 8D6  x2 KB      6

Drown: Blast 4D6 NND (LS, Water powers)  AE: 1 hex     5

Blend: Invisability: Sight/Sound Rend>0 in liquids      2

Flow: Desolid not vs water proof, Rend> 0     4

 

Supernatural:  LS: Breath H2O, High/low Temp,High/low Pres.,Disease/Poison,Radiation    29

 

Rip Tide: +24m Swim   

 

Ping!: Sonar : 360   20

 

Tough! DR 10/10   10

 

 

Also should be 375

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Atlantean War Beast; Guardian Ape   (ground pounder)

 

ST 35 (50)(65)

Dx 15

Con 25 (30)(35)

Int 10

Ego 10

Pres 20 (25)(30) +15 Offensive Pres

OCV 6

DCV 6 (4)(2)

OMCV 3

DMCV 4

Spd 4

Rec 15

End 50

Bod 15

Stun 50

 

Skilz:

Acrobatics

Breakfall

Climbing

Stealth

 

+3 w/HTH

 

Lang: Atlantean (1)

 

Big Monkey Powers!

 

Wereform:

DR x 1/2 PDr not vs Silver -1/2

Armor 6/6 not vs Silver/Flame  -1/2

Immune: Disease/Poison

Regen 1 per min   14

 

 

Thick Hide: DR 6/6

 

Swift! + 6m run, swim,leap

 

Keen senses: Nightvision

Aquatic: Breath H2O

 

Titanic! Growth 50 costs to change

 

Titan Blade (12' two hander, made of Orichalcum) HKA 1 1/2 HKA  Pen,AP Rend>0, OIF (called)No KB, Full power (Fell enchantments)

 

Roar!  +15 Pres, Offensive only -1/2

 

Mental Def (5)

 

 

 

Also 375...

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This is my "first draft" of an Astral form:

 

ST 10

dex 10

Con 20

Int 13

Ego 18

Pres 15

OCV 3

DCV 3

OMCV 7

DMCV 7

Spd 4

PD 10

ED 10

Rec 10

End 40

Body 10

Stun 40

 

95?

 

Skilz:

Eidetic memory

Dimentional navigation +1

Bump of direction

 

Linguist

German

Spanish

Russian

Atlantean

Lemurian

 

Scholar

Occult world

Super world

Atlantis

Lemuria

 

Magic+1

 

Powers: still a work in progress...

 

Desolid, Persistant, inherent   70   "Always on"?

Invis: Sight/Sound persist,      60  "Always on"?

Third eye: Detect: Sense, Astral, Discrim, Tracking     15

 

Cleave the veil: Dim Travel, any, corosponding point    32

 

Astral movement: Flight 16m + Megascale +1 1/2 for 8m of flight   16+19?

 

Iron will; Mental def (10)

Magical defenses: Power def (10)

 

Astral form: LS: Nonbreathing, High/Low Temp, Pressure, Radiation

 

Simple detection spells: Micro vision x 100, Ultrasonic hearing, Ultraviolet vision, IR vision.

 

 

I think this runs 375...with the "always on...?

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