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Flavors of Not Dying


Jkeown

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My Urban Fantasy HERO game goes live soon (As soon as Mummy's Mask is behind us...) so I thought I'd offer these Not Dying Talents (or Powers, your choice). I put various levels of Not Dying on a spectrum from almost Mundane to HIghlander and beyond...

 

Flavors of Not Dying
Life Support: Immortal is boring. Immortality is cheap… points-wise. Sure, you can pay 5 points and live forever. This is because HERO is balanced toward combat. Its 5 points to live forever, but you never play that long, right? Time is a special effect.  Actually getting immortality is a lot harder than those 5 points imply. There are treatments, accidents, curses and rare spells involved. Do some research, why don't you?

 

Fast Healer
It might not seem like much, but this tiny bit of Regeneration is enough to make Mundane doctors sit up and take notice.

Fast Healer:  Regeneration (1 BODY per Day) Real Cost: 4

 

Unaging
The Unaging Talent prevents a character from growing old or dying of age-related diseases They stop aging at the physical age of 18, or the age when the Unaging Talent was acquired.  Thus, an infant with Unaging will stop aging around 18 and never look older, whereas a 48 year old man who acquires it (possibly due to potion malfunction) will always look 48. Forever. Yay.

Unaging:  (Total: 30 Active Cost, 20 Real Cost) Life Support  (Immunity: All terrestrial diseases; Longevity: Immortal) (Real Cost: 10) plus Power Defense (20 points) (20 Active Points); Only Works Against Aging- and Time-Related Effects (-1) (Real Cost: 10)  Real Cost: 20

 

Undying
If you want the serious immortality offered by the Nicene Treatment, or the Jupiter Protocols, take Undying. Not only does it make you immune to diseases and aging, but as long as you keep your brain stem intact and connected to your heart, you can come back from the most grievous of injuries.

Undying:  (Total: 61 Active Cost, 51 Real Cost) Life Support  (Immunity: All terrestrial diseases; Longevity: Immortal) (Real Cost: 10) plus Power Defense (20 points) (20 Active Points); Only Works Against Aging- and Time-Related Effects (-1) (Real Cost: 10) plus Regeneration (1 BODY per 6 Hours), Can Heal Limbs, Resurrection (Real Cost: 31) Real Cost: 51

 

Ever-Living
This version of Immortality not only allows for protection from disease, aging, and the regeneration of damage, it can magically overcome bodily destruction. Limbs and heads removed by violence can be re-attached and function as normal. It is also faster than Undying.

Ever-Living:   (Total: 79 Active Cost, 69 Real Cost) Life Support  (Immunity: All terrestrial diseases; Longevity: Immortal) (Real Cost: 10) plus Power Defense (20 points) (20 Active Points); Only Works Against Aging- and Time-Related Effects (-1) (Real Cost: 10) plus Regeneration (3 BODY per Hour), Can Heal Limbs, Resurrection (Real Cost: 49) Real Cost 69

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Cool, will you also have adding some cursed versions, such as a character that cannot die but continues to age including arthritis, periodic heart attacks and other disease.. Or perhaps a person who after death need s a new body, immortals whose souls are trapped in objects or computers?

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I have a Possess a Freshly Dead Body and Heal It So You Can Use It Power.

 

Discarnation:  (Total: 160 Active Cost, 130 Real Cost) Possession (Mind Control Effect Roll 40; Telepathy Effect Roll 30) (60 Active Points); OAF (Fresh Corpse; -1) (Real Cost: 30) plus Healing BODY 3d6, Resurrection, Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Jumping to a Dead Body; +1) (100 Active Points) (Real Cost: 100) Real Cost 130

 

As for those others, I would think that Life Support: Immortal would cover that. As there is no other rule covering aging, so that means that aging just happens.

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Probably should be one for Not Dead Yet/Nobody Could Have Survived That, wherein the character can miraculously survive/shrug off/crawl away from attacks that should have killed the, perhaps with a "once a day" (or thrice, for your unstoppable machete/chainsaw wielding killer types out there)--resistant protection, damage negation or reduction, only to prevent death(character is left with 1 body pip and slowly regenerates thereafter).

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