Jump to content

Build my character!


Shigeru

Recommended Posts

Deathwish is a vigilante. He, Darren Wilkes, was recruited into VIPER out of the military but realized they were not who they pretended to be after some training and indoctrination. He was dosed with an experimental super-serum along with his wife and a number of other recruits and their families. Most such guinea pigs died from the serum, but a few survived and escaped the laboratory. 

 

Wilkes, using his improved physiology (including a developing regenerative power) and training, has waged war on VIPER and organized crime in general. As a violent vigilante, he is a polarizing figure on the streets. Angel to some, demon to others. He will work with villains if the ends (HIS ends, that is) justify the means...but primarily he works with heroes in order to root out VIPER agents and foil their plans.

 

Deathwish uses a standard array of firearms and military-grade weaponry in combat and has some small degree of hand to hand training.

 

 

 

So...all that said...anybody want to build a character just with that? Oh, I'll answer questions if anybody has them I suppose. Stats, movement power, attack and defense powers? First prize in this challenge is...uh...an  atta boy/girl. Straight from Shigeru himself.

Link to comment
Share on other sites

5th edition (but I wouldn't balk at 6th either)

Standard Superheroic campaign limits (2-10 SPD, 7-13 CV, 6-14 DC, 40-80 AP, 25-80 SKill Points, 11-15 Skill Rolls, 20 def/10 rDef)

200 Base, 150 Max Disads, 50 from one Disad category

 

 

He's something of a Punisher clone, with the added survivability of regeneration and a supersoldier quality. He is an amalgamation of a couple of characters I'd made in the past ("Revenant", a gun-toting villain who could not be killed but was a lethal problem for criminals, and "Deathwish" a martial artist who behaved in a very daring and suicidally selfless manner)

 

He is meant to be less of a player character and more of an NPC who could act with or against the heroes dependent on their conflicting (or concurrent) goals.

 

Ideally, he is a grey moral element in a silver age comic. And in a standard four color game, he would surely be more of a "redeemable villain" than a "misguided hero".

Link to comment
Share on other sites

Deathwish:

 

13 STR 3

13 Dex 6

18 Con 8

10 Int 0

10 Ego 0

13 Pre 3

5 OCV 10

4 DCV 5

3 Omcv 0

3 Dmcv 0

4 Spd 20

6 PD 4

4 ED 2

8 REC 4

30 End 2

15 Body 5

40 Stun 10

18 Running 6

4 Swimming 0

4 Leaping 0

 

Skills:

5 Accurate Sprayfire

5 Rapid Autofire

5 Concentrate Sprayfire

3 Combat Driving 12-

3 Climbing 12-

3 Breakfall 12-

24 +3 Ranged Combat

9 +3 Martial arts

3 Fast Draw 12-

3 Demolitions 11-

3 Interrogation 12-

3 Land Navigation 11-

10 Rapid Attack

3 Stealth 12-

6 Survival (Desert, Mountain, Urban) 11-

3 Tactics 11-

3 Tracking 11-

 

Talents:

3 Absolute Range Sense

3 Absolute Time Sense

3 Lightsleep

 

Martial Arts

4 martial Block

3 Legsweep

4 Martial Escape

4 Martial Strike

1 Weapon Element Blades

 

Powers:

9 Regeneration (1 Body/Day) Can heal Limbs

24 "Instant Healing" +8rpd +8red

7 Super Metabolism:  Extended Breathing 1End/Turn; Immunity to all disease; Reduced Sleep 8hrs/week

10  Stilleto:  1d6 HKA Armor Piercing, Penetrating, OAF, Decreased Stun Multiplier, No Knockback

30 Physical Damaged Reduction, Resistant 50%

10 Energy Damage Reduction 25%

 

47  Vyper Tech P-130 Assault Weapon (all slots OIF slung Rifle)

4f  Auto Assault Rifle:  2d6 +1 RKA, Autofire 5 shots OIF, Beam, 4 clips of 32 charges

1f  Shotgun Blast:  1d6+1 RKA Area of Effect 12m area, Fixed shape (target hex), +1 Increased STUN multiplier, OIF, 8 Charges, Reduced Penetration, Limited Range, No Knockback

1f  Breach Charge, Tunneling 2m through 10pd Material; 6 charges, OIF, no non-combat movement.

 

Complications:

Hunted:  Campaign City PD:  Outstanding Murder warrants.  Infrequently As powerful, NCI, Harsh

20 Hunted:  Anti Terrorism Taskforce, Infrequently  More Powerful with extensive NCi, Harsh

10  Dependence:  alcohol Incompetence, -1/hour; Addiction

20 Psych Lim  Deathwish

15 Psych Lim Hunting Viper

10 Social Complication, complete lack of empathy, Infrequently Major

20 Social Complication, On the Run, Very Frequent, Major

10 Distinctive Feature:  Forked tongue and sybillance.  Concealable, Noticed and Recognizable, Detectable by Common Senses

5  1d6 Unluck

5 Negative Reputation Violent Vigilante.

 

 

I added the instant healing, regeneration, damage reduction as cross species genetic manipulation with a lizard, thence the forked tongue.  He's not exactly squishy but he will get hurt regularly.  He can pump out a very large burst of damage and has decent amount of skills.

 

I would make him a vehicle, but I can no longer find my rules for such.  Maybe dumping some of the more peripheral skills to help pay for it like Land Navigation, Demolitions, Survival, etc.

 

In my version of his story, Darren's wife, Anna, rejected to the cross genetic manipulation growing worse and worse, ultimately being confined to a hospital bed, then a ventilator and Darren alternated between trying to get blotto drunk and watching her die.  It was only after her death that he discovered the nefarious plot.

 

This is 6th Edition and probably a little too squishy.  However, if push comes to shove, he can muster a 12 DCV against ranged attacks (+3 CSL and Martial Dodge +5).  Just from the Punisher vibe I figured he be more of a guy that rolls with the punches rather than having them bounce off.

Link to comment
Share on other sites

Build Me A Character Worthy of Mordor! 

 

Deathwish II (WORK IN PROGRESS) 

 
Player: Shigeru
 
Val Char Cost
20 STR 10
23 DEX 39
20 CON 20
15 BODY 10
13 INT 3
11 EGO 2
15 PRE 5
10 COM 0
 
10 PD 6
10 ED 6
5 SPD 17
10 REC 4
40 END 0
40 STUN 5
 
10" RUN 8
2" SWIM 0
4" LEAP 0
Characteristics Cost: 135
 
 
 
Cost Skill
Autofire Skills
5 1)  Accurate Sprayfire
5 2)  Concentrated Sprayfire
5 3)  Rapid Autofire
5 4)  Skipover Sprayfire
 
Basic Military Training
3 1)  Analyze:  Combat 12-
3 2)  Breakfall 14-
3 3)  Bureaucratics 12-
3 4)  Climbing 14-
2 5)  KS: Ceremony & Drill 11-
2 6)  KS: Nuclear, Biological, & Chemeical Warfare Procedures 11-
2 7)  KS: The Military/Mercenary/Terrorist World 11-
2 8)  KS: US Army History And Customs 11-
2 9)  KS: Weapons Identification 11-
2 10) Navigation (Land) 12-
2 11) PS: Soldier 11-
2 12) PS: US Army Infrantryman 11-
3 13) Parachuting 14-
2 14) Systems Operation (Communications Systems) 12-
1 15) TF:  Wheeled Military Vehicles
3 16) Tactics 12-
3 17) WF:  Assault Rifles/LMGs, Handguns, Knives, Rifles, Shotguns, Submachine Guns, Thrown Grenades
 
Everyman Skills
0 1)  AK: Campaign City (Everyman Skill) 11-
0 2)  Acting 8-
0 3)  Climbing 8-
0 4)  Concealment 8-
0 5)  Conversation 8-
0 6)  Deduction 8-
0 7)  KS (Everyman Skill) 11-
0 8)  Language:  English (completely fluent; literate) (4 Active Points)
0 9)  PS: Primary Job or Hobby (Everyman Skill) 11-
0 10) Paramedics 8-
0 11) Persuasion 8-
0 12) Seduction (Charm) 8-
0 13) Shadowing 8-
0 14) Stealth 8-
0 15) Streetwise 8-
0 16) TF:  Everyman Skill, Small Motorized Ground Vehicles
0 17) WF:  Clubs, Fist-Loads, Thrown Rocks, Unarmed Combat
 
Gunslinger Tricks
8 1)  +1 with All Combat
10 2)  +4 with DCV (20 Active Points); Only To Offset DCV Penalties From Sweep And Two Weapons Fighting (-1)
10 3)  Defense Maneuver I-IV 
3 4)  Fast Draw 14-
5 5)  Rapid Attack (HTH) 
5 6)  Rapid Attack (Ranged) 
10 7)  Two-Weapon Fighting (HTH) 
10 8)  Two-Weapon Fighting (Ranged) 
 
VIPER Agent Package Deals
6 1)  +2 with VIPER Blasters
3 2)  Breakfall 14-
2 3)  KS: The Local Underworld 11-
2 4)  KS: The Martial World 11-
1 5)  KS: The Superhuman World 8-
2 6)  KS: VIPER 11-
2 7)  PS: VIPER Agent    11-
3 8)  Stealth 14-
3 9)  Streetwise 12-
3 10) WF:  Small Arms, Blades
 
Zen Riflery
3 1)  +1 with Zen Riflery
3 2)  Demolitions 12-
2 3)  KS: Gun Accessories 11-
2 4)  KS: Zen Riflery 11-
2 5)  PS: Create Ammunition 11-
2 6)  PS: Gunsmith 11-
2 7)  TF:  Parachuting, Advanced, Parachuting, Basic
3 8)  Weaponsmith 12-
Skills Cost: 167
 
 
Cost Talent
3 Ambidexterity (-2 Off Hand penalty)
6 Combat Luck (3 PD/3 ED)
3 Lightning Reflexes: +2 DEX to act first with All Actions
Talents Cost: 12
 
Total Character Cost: 314
 
Pts. Disadvantage
US Army Package Deals
10 1)  Hunted:  The Enemy 8- (As Pow; Harshly Punish)
10 2)  Hunted:  US Army 8- (Mo Pow; NCI; Watching)
15 3)  Psychological Limitation:  Sense of Duty (Common; Strong)
20 4)  Psychological Limitation:  Subject to Orders (Very Common; Strong)
 
VIPER Package Deals
5 1)  Distinctive Features:  VIPER Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 2)  Hunted:  VIPER 8- (Mo Pow; NCI; Watching)
15 3)  Psychological Limitation:  Amoral And Greedy (Common; Strong)
20 4)  Social Limitation:  Subject To Orders (Very Frequently; Major)
 
Vigilante Package Deal
25 1)  Enraged:  when confronting the peopls against whom he seeks vengeance (Common), go 14-, recover 11-
15 2)  Psychological Limitation:  Hunting [defined person or group] (Common; Strong)
20 3)  Psychological Limitation:  Must Protect [persons specifically like the loved ones he lost] (Common; Total)
20 4)  Psychological Limitation:  Obsessed With Obtaining Vengeance Against [defined person or group] (Common; Total)
10 5)  Psychological Limitation:  Vengeful (Uncommon; Strong)
15 6)  Psychological Limitation:  Devoted To Justice (Common; Strong)
20 7)  Psychological Limitation:  Obsessed With Crimefighting (Very Common; Strong)
20 8)  Psychological Limitation:  Vigilante Mentality (Very Common; Strong)
Disadvantage Points: 250
Base Points: 200
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0
 
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...