Mr. R Posted November 14, 2014 Report Share Posted November 14, 2014 Inspired by a thread on V&V I rolled up a few NPC's using the rules given, level, skills and advances. Then I went into HD and converted them to Hero 5th. Some ground rules are that I kept the stats as close as possible (Agil 15 becomes Dex 15), so some of the stats will be low, But it made for some interesting builds! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 14, 2014 Author Report Share Posted November 14, 2014 So first up. Level 1 S 11 E 30 A 17 I 9 C 15 Powers table Sonic Powers Lightning Powers Willpower A End B (+18) Skills Legal and Communications Donnerstrum Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 17 DEX 21 12- OCV: 6/DCV: 6 30 CON 40 15- 13 BODY 6 12- 10 INT 0 11- PER Roll 11- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 8+15 PD 6 Total: 8/23 PD (8/23 rPD) 8+15 ED 2 Total: 8/23 ED (8/23 rED) 3 SPD 3 Phases: 4, 8, 12 8 REC 0 60 END 0 33 STUN 0 Total Characteristic Cost: 96 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 8 Damage Resistance (8 PD/8 ED) 10 Mental Defense (13 points total) 5 Power Defense (5 points) 5 Hearing Group Flash Defense (5 points) 15 Lightning and Thunder: Elemental Control, 30-point powers 47 1) Lightning or Thunder: Energy Blast 10d6, Variable Special Effects (Limited Group of SFX; +¼) (62 Active Points) 6 22 2) Force Field (15 PD/15 ED), Reduced Endurance (½ END; +¼) (37 Active Points) 1 15 3) Mind Control 10d6 (50 Active Points); Limited Power Power loses about a third of its effectiveness (Only vs machines; -½), Limited Power Power loses about a fourth of its effectiveness (Based on OCV/DCV; -¼), Normal Range (-¼), Does Not Provide Mental Awareness (-¼) 5 14 4) Hearing Group Flash 6d6, Area Of Effect (5" Cone; +1) (36 Active Points); No Range (-½) 4 Perks 5 Various law clients: Favor 5 Money: Well Off Skills 2 KS: Law 11- 2 KS: Legal proceedure 11- 2 KS: Buisness law 11- 3 Bureaucratics 12- 3 Criminology 11- 3 Deduction 11- 3 High Society 12- 3 Persuasion 12- 8 +1 with All Combat Total Powers & Skill Cost: 180 Total Cost: 276 200+ Disadvantages 10 Hunted: Enemies of Dad 8- (As Pow; Harshly Punish) 10 Psychological Limitation: Fear of water (Common; Moderate) 10 Vulnerability: 2 x STUN Water (Uncommon) 46 Experience Points Total Disadvantage Points: 276 Earned Experience: 0 Spent Experience: 46 Unspent Experience: 0 Background/History: A decendant of one Thunder-god or other, she inherited her powers when she got caught in a bad storm that awakened her powers. Since then she has decided to use her powers to fight those that may prey on the innocent. Personality/Motivation: Quote: Powers/Tactics: Get into a nice position, get her sheild going and hit them with either the lightning or thunder as the situation dictates. Campaign Use: Appearance: So a decent build lacking only some movement! I added some Disads based on my simple backstory. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 16, 2014 Author Report Share Posted November 16, 2014 Next up Level 6 S 9 E 12 A 12 I 21 C 14 Magic/Psionics Telekinetics Spells (4) Weakness Detect Magic/Psionic Items Force Field Light Powers Skills Agriculture and Manufacture Finster Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 14 DEX 12 12- OCV: 5/DCV: 5 13 CON 6 12- 10 BODY 0 11- 23 INT 13 14- PER Roll 14- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 18 COM 4 13- 5+20 PD 3 Total: 5/25 PD (0/20 rPD) 5+20 ED 2 Total: 5/25 ED (0/20 rED) 3 SPD 6 Phases: 4, 8, 12 5 REC 0 26 END 0 22 STUN 0 Total Characteristic Cost: 61 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 17 ring of Protection: Elemental Control, 50-point powers, (25 Active Points); all slots OIF (-½) 17 1) Force Field (20 PD/20 ED), Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½) 2 17 2) Force Wall (8 PD/8 ED), Reduced Endurance (½ END; +¼) (50 Active Points); OIF (-½) 2 22 3) Energy Blast 7d6, Area Of Effect (8" Cone; +1) (70 Active Points); No Range (-½), OIF (-½) 7 33 Ring of Light: Multipower, 50-point reserve, (50 Active Points); all slots OIF (-½) 3u 1) Energy Blast 10d6 (50 Active Points); OIF (-½) 5 3u 2) Sight Group Flash 10d6 (50 Active Points); OIF (-½) 5 3u 3) Sight Group Flash 5 ½d6, Area Of Effect Nonselective (3" Radius; +¾) (49 Active Points); OIF (-½) 5 20 Spells: Elemental Control, 40-point powers 20 1) Mind movement: Telekinesis (20 STR), Fine Manipulation (40 Active Points) 4 20 2) Astral Wings: Flight 20" (40 Active Points) 4 30 3) Binding of Belgardo: Entangle 4d6, 6 DEF (50 Active Points) 5 20 4) Punch of distance: Energy Blast 4d6, Does x1 ½ Knockback (+½), Area Of Effect (25" Cone; +1 ½) (60 Active Points); No Range (-½), Limited Power Power loses about a third of its effectiveness (No damage only KB!; -½) 6 20 5) Locating: Mind Scan 8d6 (40 Active Points) 4 35 Find Weakness 12- with All Attacks Perks 5 Money: Well Off Talents 5 Magesight Skills 3 Analyze: Agility Skills 14- 2 KS 11- 2 KS 11- 3 Bureaucratics 12- 3 Electronics 14- 2 PS: Appraise 11- 3 Riding 12- 16 +2 with All Combat Total Powers & Skill Cost: 324 Total Cost: 385 200+ Disadvantages 15 Hunted: 8- (As Pow; NCI; Harshly Punish) 10 Psychological Limitation: Arrogant (Common; Moderate) 160 Experience Points Total Disadvantage Points: 385 Earned Experience: 0 Spent Experience: 160 Unspent Experience: 0 Background/History: A collector of interesting items who found a few that bonded to him as a Chosen One. One was a book that taught him some spells, which he contines to peruse to gain more knowledge. But he has also been hunted by these enemies of the Chosen One. Personality/Motivation: Quote: Powers/Tactics: Campaign Use: Appearance: Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 16, 2014 Author Report Share Posted November 16, 2014 This is actully a good build. But that is mostly to the rules that allow spells to be developped as inventions, which allows greater/ more varied powers. That and the Find Weakness makes for a very nasty character! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 18, 2014 Author Report Share Posted November 18, 2014 Level 3 S 12 E 30 A 14 I 16 C 12 Powers Android Body +19 End Body Power Heightened senses 80% Human Appearance 82% Self Repair Teleport Flame powers B Heightened Expert Special Requirement See text Skills Communications, Transportation and Scholar Flame Lord Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 ½d6 [1] 15 DEX 15 12- OCV: 5/DCV: 5 30 CON 40 15- 13 BODY 6 12- 15 INT 5 12- PER Roll 12- 12 EGO 4 11- ECV: 4 13 PRE 3 12- PRE Attack: 2 ½d6 10 COM 0 11- 8+20 PD 5 Total: 8/28 PD (8/28 rPD) 8+20 ED 2 Total: 8/28 ED (8/28 rED) 3 SPD 5 Phases: 4, 8, 12 9 REC 0 60 END 0 35 STUN 0 Total Characteristic Cost: 88 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 2"/4" Swimming: 2"/4" Teleportation: 10"/1280" Cost Powers END 25 Flame Powers: Elemental Control, 50-point powers 25 1) Energy Blast 10d6 (50 Active Points) 5 25 2) Force Field (20 PD/20 ED), Reduced Endurance (½ END; +¼) (50 Active Points) 2 25 3) Flight 20", Reduced Endurance (½ END; +¼) (50 Active Points) 2 10 Nightvision, Discriminatory 10 Infrared Perception (Sight Group), Discriminatory 10 Radio Perception/Transmission (Radio Group) 12 High Range Radio Perception (Radio Group) 20 Teleportation 10", x128 Noncombat (50 Active Points); Increased Endurance Cost (x4 END; -1 ½) 20 8 Damage Resistance (8 PD/8 ED) 15 All perception: +3 with a group of similar Skills Talents 3 Absolute Time Sense 3 Bump Of Direction Skills 16 +2 with All Combat 6 Flame blast: +3 with any single attack 3 KS: history 12- 3 KS: World politics 12- 3 Bureaucratics 12- 3 Combat Driving 12- 3 Combat Piloting 12- 11 TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Combat Aircraft, Helicopters, Large Motorized Boats, Large Planes, Small Military Ships, Small Motorized Boats, Small Planes, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles Total Powers & Skill Cost: 239 Total Cost: 327 200+ Disadvantages 10 Dependence: -30 Active Points from Affected Power (Common; 1 Day) 10 Distinctive Features: (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 107 Experience Points Total Disadvantage Points: 327 Earned Experience: 0 Spent Experience: 107 Unspent Experience: 0 Background/History: Android built with experimental dermal overlay. It was found that a certain type of lubricent, rubbed over the skin gave him flame and teleport powers. Programmed to serve, he does so as Flame Lord Personality/Motivation: Quote: Powers/Tactics: Get up high and blast. In a pinch, he will use t-port to get a position advantage, or as an escape route for his team-mates! Campaign Use: Appearance: Mostly human, with a faint otherness (80% beleivable) Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 21, 2014 Author Report Share Posted November 21, 2014 Next up: Level 17 S 14 E 14 A 16 I 26 C 14 Powers Size Change Growth, level 3 Body Power Life support+ regen+ Longevity Ice Powers Skills Commercial Art Scholar Inheritance Glacia Val Char Cost Roll Notes 15+30 STR 5 12- / 18- Lift 200.0kg/12.8tons; 3d6/9d6 [¼] 16 DEX 18 12- OCV: 5/DCV: 5 15 CON 10 12- 15+6 BODY 10 12- / 13- 20 INT 10 13- PER Roll 13- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 16 COM 3 12- 5+17 PD 2 Total: 17/34 PD (12/29 rPD) 5+17 ED 2 Total: 17/34 ED (12/29 rED) 3 SPD 4 Phases: 4, 8, 12 6 REC 0 30 END 0 31+6 STUN 0 Total Characteristic Cost: 79 Movement: Running: 18"/36" Leaping: 3"/6" Swimming: 8"/16" Cost Powers END 37 Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 3,904 kg, -4 DCV, +4 PER Rolls to perceive character, 7 m tall, 3 m wide), Costs END Only To Activate (+¼) (37 Active Points) 3 8 +12 PD (12 Active Points); Linked (Growth; -½) 8 +12 ED (12 Active Points); Linked (Growth; -½) 16 Running +12" (18" total) (24 Active Points); Linked (Growth; -½) 2 4 Swimming +6" (8" total) (6 Active Points); Linked (Growth; -½) 1 8 Damage Resistance (12 PD/12 ED) (12 Active Points); Linked (Growth; -½) 24 Healing BODY 2 ½d6, Can Heal Limbs, Reduced Endurance (0 END; +½), Persistent (+½) (60 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Only when below 0 body; -1 ½) 18 Life Support (Eating: Character only has to eat once per week; Immunity: Common Cold/Flu; Longevity: 400 Years; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) 25 Ice powers: Elemental Control, 50-point powers 26 1) Force Field (17 PD/17 ED), Reduced Endurance (0 END; +½) (51 Active Points) 25 2) Entangle 5d6, 5 DEF (50 Active Points) 5 25 3) Energy Blast 10d6 (50 Active Points) 5 17 4) Entangle 2 ½d6, 3 DEF, Area Of Effect (12" Line; +1) (60 Active Points); Only To Form Barriers (-1) 6 Perks 10 Money: Wealthy Skills 6 Photography: KS 16- 6 Photography: PS: Appraise 16- 3 art: KS 13- 3 Acting 12- 3 Deduction 13- 3 KS: Photograghy business 13- 4 French: Language (completely fluent; literate) 3 Streetwise 12- 3 Tactics 13- 3 Teamwork 12- 40 +5 with All Combat 10 +1 Overall Total Powers & Skill Cost: 338 Total Cost: 417 200+ Disadvantages 10 Psychological Limitation: (Common; Moderate) 15 Hunted: 8- (Mo Pow; Capture) 5 Vulnerability: 1 ½ x STUN fire (Uncommon) 187 Experience Points Total Disadvantage Points: 417 Earned Experience: 0 Spent Experience: 187 Unspent Experience: 0 Background/History: Woman from WW2 who gained powers from a washed up sailor she tried to rescue. Since then she has been active to semi active in the hero community, while working as a high priced photogragher. Personality/Motivation: Duty to her country and people. Quote: Powers/Tactics: Grow big, get iced up and either hit it or blast it. She prefers the second as she has more options from her ice powers. Campaign Use: Appearance: This build is a powerhouse. Decent attacks, great defences and movement. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 21, 2014 Author Report Share Posted November 21, 2014 Another build Level 3 S 27 E 12 A 13 I 9 C 14 Devices Invisibility Stretching Str B +15 Devitilization Ray Poison Vulnerability Skills Government Communications Longitude Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 13 DEX 9 12- OCV: 4/DCV: 4 13 CON 6 12- 10 BODY 0 11- 10 INT 0 11- PER Roll 11- 15 EGO 10 12- ECV: 5 15 PRE 5 12- PRE Attack: 3d6 15 COM 3 12- 7+7 PD 1 Total: 7/14 PD (0/7 rPD) 7+7 ED 4 Total: 7/14 ED (0/7 rED) 3 SPD 7 Phases: 4, 8, 12 9 REC 0 26 END 0 32 STUN 0 Total Characteristic Cost: 65 Movement: Running: 16"/32" Leaping: 6"/12" Swimming: 2"/4" Cost Powers END 30 Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); OIF (-½) 30 Energy Blast 6d6, No Normal Defense (LS toxins, Android, Robot; +1) (60 Active Points); No Range (-½), OIF (-½) 6 41 Drain END 2 ½d6, Ranged (+½), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (62 Active Points); OIF (-½) 6 10 Elemental Control, 30-point powers, (15 Active Points); all slots OIF (-½) 40 1) Stretching 10", Reduced Endurance (0 END; +½) (75 Active Points); OIF (-½) 10 2) Running +10" (16" total), Reduced Endurance (0 END; +½) (30 Active Points); OIF (-½) 10 3) Armor (7 PD/7 ED) (21 Active Points); OIF (-½) 8 4) Hand-To-Hand Attack +5d6, Reduced Endurance (½ END; +¼) (31 Active Points); Hand-To-Hand Attack (-½), OIF (-½) 1 Talents 12 Combat Luck (6 PD/6 ED) Skills 3 Bureaucratics 12- 3 High Society 12- 3 Oratory 12- 13 Climbing 17- 3 Language: French (fluent conversation; literate) 3 Tactics 11- 8 +1 with All Combat Total Powers & Skill Cost: 228 Total Cost: 292 200+ Disadvantages 10 Psychological Limitation: Fear of Cold (Common; Moderate) 10 Vulnerability: 1 ½ x STUN cold (Common) 10 Vulnerability: 1 ½ x BODY cold (Common) 10 Vulnerability: 1 ½ x Effect cold (Common) 52 Experience Points Total Disadvantage Points: 292 Earned Experience: 0 Spent Experience: 52 Unspent Experience: 0 Background/History: Developed a exosuit that allowed him to stretch, to which he added various weapons and devices! Personality/Motivation: Quote: Powers/Tactics: use stretching to reach out and hit them with his poison attack. If the situation calls for it he will exhaust them. Also will use his chameleon abilities to sneak around and hit the back lines! Campaign Use: Appearance: A fairly versatile if unconventional build. Played right, he can hit and run and keep opposition guessing where the next attack comes from. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 21, 2014 Author Report Share Posted November 21, 2014 Final build Level 5 S 24 E 15 A 12 I 12 C 25 Powers Regeneration Heightened Senses Skills CHar A +7 Heightened Attack Heightened Defence Str A +8 Willpower A Skills Religion Zhao Val Char Cost Roll Notes 23 STR 13 14- Lift 606.3kg; 4 ½d6 [2] 12 DEX 6 11- OCV: 4/DCV: 4 15 CON 10 12- 10 BODY 0 11- 13 INT 3 12- PER Roll 17- 25 EGO 30 14- ECV: 8 25 PRE 15 14- PRE Attack: 5d6 12 COM 1 11- 8 PD 3 Total: 8 PD (8 rPD) 8 ED 5 Total: 8 ED (8 rED) 3 SPD 8 Phases: 4, 8, 12 8 REC 0 30 END 0 30 STUN 0 Total Characteristic Cost: 94 Movement: Running: 6"/12" Leaping: 4"/8" Swimming: 2"/4" Cost Powers END 5 Hearing Group Flash Defense (5 points) 10 Mental Defense (15 points total) 5 Power Defense (5 points) 15 +5 PER with all Sense Groups 32 Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees) 10 Damage Resistance (8 PD/8 ED), Hardened (+¼) (10 Active Points) 20 Aid Body 2d6 (standard effect: 6 points) 4 Martial Block +2 +2 Block, Abort 4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Martial Strike +0 +2 9 ½d6 Strike 5 Offensive Strike -2 +1 11 ½d6 Strike 3 Martial Throw +0 +1 7 ½d6 +v/5, Target Falls 12 +3 HTH Damage Class(es) Perks 4 Fringe Benefit: Black Belt, Buddhist Monk, License to practice a profession, Right to Marry: Can perform the marriage ceremony Talents 22 Danger Sense (self only, in combat, Discriminatory, Function as a Sense) 17-/12- Skills 3 Breakfall 11- 3 Stealth 11- 3 KS: Buddism 12- 3 KS: Hinduism 12- 3 PS: Appraise 12- 12 +4 with Martial Maneuvers 16 +2 with All Combat Total Powers & Skill Cost: 198 Total Cost: 292 200+ Disadvantages 5 Money: Poor 5 Reputation: Man out of time, 8- 10 Vulnerability: 1 ½ x STUN Darkness (Common) 10 Vulnerability: 2 x Effect Darkness (Uncommon) 62 Experience Points Total Disadvantage Points: 292 Earned Experience: 0 Spent Experience: 62 Unspent Experience: 0 Background/History: Religious monk come to the outside world and becomes involved in weird happenings Personality/Motivation: Quote: Powers/Tactics: Get close hit hard Campaign Use: Appearance: He's Wolverine with a better attitude. Hard to hurt, hard to keep down. Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 21, 2014 Author Report Share Posted November 21, 2014 Final comments forthcoming! Quote Link to comment Share on other sites More sharing options...
Mr. R Posted November 28, 2014 Author Report Share Posted November 28, 2014 So I ran the builds through the Combat Comparison tool (Thanks Lord Liaden) and got some interesting results Donnerstrum Offensive 26 Defensive 35.6 Move 13 Total 74.6 Not a surprise as I said this build lacked movement, but I am surprised at the defense. Finster Offensive 35 Defensive 27 Move 21 Total 83 Again no surprise. The Find Weakness and Spell ability make this an offense powerhouse. But very well balanced on the whole. Flame Lord Offensive 26 Defensive 36 Move 21 Total 83 Another balanced build, but the offense could be greater. This is due to V&V not having a lot of alternative attacks. Glacia Offensive 26 Defensive 48 Move 29 Total 103 I fully expected this one to be defense powerhouse with the growth and ice shield. Again V&V lacking in alternative attacks (AEs, Explosions, Cones etc). Longitude Offensive 23 Defensive 36 Move 19 Total 78 Though an unusual build, he looks fairly survivable. Lacks some offense, but as a support/infiltrator he can shine. Zhao Offensive 29 Defensive 33.4 Move 13 Total 75.4 Like most HTH types, his move is limited, but offense and defense came pretty close. Next, what I would do to make them Champions ready! Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted November 28, 2014 Report Share Posted November 28, 2014 Zornwil under his other synonym Hero'd a large number of them. A computer crash eat my copies. Sighs QM Quote Link to comment Share on other sites More sharing options...
pruttm Posted November 28, 2014 Report Share Posted November 28, 2014 Well now I want them too. Quote Link to comment Share on other sites More sharing options...
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