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Marcus Impudite's Grand Emporium Of Dangerous Artifacts And Forbidden Technologies (5th)


Marcus Impudite

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Hello, and welcome to the emporium! We stock a wide range of very special items you can't get anywhere else in the Multiverse, mostly because they're outright forbidden and/or other item shops consider them too dangerous to have in their inventory. Browse out endless isles of mystical items and exotic technologies! For our grand opening, I offer up these first two items:

 

Jade-Tinted Glasses & Rose-Tinted Glasses

The lenses in these finely-crafted pairs of spectacles are made of a special kind of crystal that affects the perceptions of anyone who looks through them; giving them either a jaded or rosy outlook on their surroundings. Each comes in a convenient pack of 4 for the bargain price of 14 Character Points.

 

Jade-Tinted Glasses: Mental Illusions 12d6 (60 Active Points); OAF (-1), Limited Effect (subject perceives the world as uglier and more unpleasant than it actually is; -1), No Range (must physically put the glasses on the subject; -½), Effect Ends Immediately If Glasses Are Removed (-½), 4 Recoverable Charges (4 pairs of glasses; -¼). Total Cost: 14-points.

 

Rose-Tinted Glasses: Mental Illusions 12d6 (60 Active Points); OAF (-1), Limited Effect (subject perceives the world as prettier and more wondrous than it actually is; -1), No Range (must physically put the glasses on the subject; -½), Effect Ends Immediately If Glasses Are Removed (-½), 4 Recoverable Charges (4 pairs of glasses; -¼). Total Cost: 14-points.

 

New merchandise is added regularly, so don't forget to come by and see what's new in stock...

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The Ring Of Armory

 

An extra special item from our Enchanted Jewelry Department, this ring was endowed with power by an ancient warrior deity. It gives its wearer access to a magical arsenal of powerful weapons. Take heed of one warning though; the aforementioned warrior god is big on the concept of honor, and honorable conduct during a duel is particularly sacred to him. As such, the ring's wearer can expect to instantly suffer the god's wrath if he or she tries to use the ring's power in a dishonorable manner during a duel. As long as you don't break that one little rule, the power of the ring is yours to use as you see fit. This item is worth every bit of its 157 Character Point price tag.

 

The Ring Of Armory: Variable Power Pool (Arsenal Pool), 90 Base + 45 Control, No Roll Required (+1), 0 Phase Change (+1); IIF (the ring is the source of the pool's powers, the weapons themselves are special effects; -¼), Weapons Only (-¼), Side Effect (the wearer instantly suffers the wrath of the warrior god if he/she attempts to use the ring's power dishonorably during a duel; -½). Total Cost: 157-points.

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The Side Effect breaks down as follows:

 

Base -1 for Extreme Side Effect (a deity, and especially a warrior deity, has the power to put some SERIOUS hurt on you)

¼ less Modifier for Side Effect occurs when user does a specific act (in this case, attempting to use the ring's power dishonorably during a duel)

¼ less Modifier for Side Effect affects user of the ring whether they're the "owner" or not

 

So yes, a -½ is a fair value for the potential to incur the wrath of a god.

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Lothario™ Cologne for the guys, Temptress™ Perfume for the dolls:

Two very potent personal fragrances from the cologne and perfume section, guaranteed  to help you win the affections of that special someone, and quite possibly a few others as well. 11 Character Points well spent...

 

Lothario™ Cologne: Mind Control 2d6, Cumulative (+½), Increased Cumulative Points (48; +½), NND (defense is wearing a filtered breathing apparatus or lacking a sense of smell; +1), Invisivible Power Effects (Sight Group; +½), Area Of Effect (1 Hex; +½), Continuous (+1), 4 Continuing Charges last 1 Day (cologne can be washed off or its effects neutralized by stronger odors; +1), (60 Active Points); OAF (bottle of cologne; -1), Limited Class Of Minds (human females; -½), Based On CON (-1), Only To Inflict/Increase Sexual Desire (-1), No Range (-½), Gradual Effect (every Minute; -½). Total Cost: 11-points.

 

Temptress™ Perfume: Mind Control 2d6, Cumulative (+½), Increased Cumulative Points (48; +½), NND (defense is wearing a filtered breathing apparatus or lacking a sense of smell; +1), Invisivible Power Effects (Sight Group; +½), Area Of Effect (1 Hex; +½), Continuous (+1), 4 Continuing Charges last 1 Day (perfume can be washed off or its effects neutralized by stronger odors; +1), (60 Active Points); OAF (bottle of perfume; -1), Limited Class Of Minds (human males; -½), Based On CON (-1), Only To Inflict/Increase Sexual Desire (-1), No Range (-½), Gradual Effect (every Minute; -½). Total Cost: 11-points.

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