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Teleport Blocking for a Base


bigdamnhero

Question

My Heroes want to shield their base against enemy teleportation. The simplest way would seem to be to apply Cannot Be Escaped With Teleportation to the Base's walls, floors & ceiling per 6e1 p302, right? Since it applies to the Base's Characteristics (BODY, PD, etc) rather than a Power, I assume I should build it as a Naked Modifier. My question is I'm not sure how many Base Points to apply the Naked Modifier against. Do I add together the PD + ED + BODY of the walls to get the Max. Base Cost? What about the Size of the Base? "Logically" the surface area of the walls would seem to be at least as important as their thickness, if not more so. Or am I completely off base and I should be throwing Area Of Effect on it or something?

 

Alternately, I suppose I could buy some or all of the Base's Defenses as a Power and apply the Advantage only to that portion. But while buying just 1 PD with Cannot Be Escaped With Teleportation might technically be book-legal...it sets off my munchkin detector in a big way! :)

 

Thanks!

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If you just want to keep people from teleporting into or out of the Base, but not within the Base itself once they're inside, determine the cost of the PD and ED of the outside walls (which in many Bases are stronger/tougher than interior walls, of course), including the basic PD/ED the Base gets "for free," and apply the Cannot Be Escaped With Teleportation Advantage to just that cost.

 

If you want to keep people from teleporting anywhere into, out of, or within a Base, determine the cost of all the Base's PD and ED (including any extra defenses bought for smaller areas such as exterior walls, cells, safe rooms, the Hulk's bathroom, etc.) and apply the Advantage to that.

 

If you want to keep people from teleporting into or out of a specific area of a Base (e.g., a cell designed to hold teleporting characters), apply the Advantage to the cost of the extra PD/ED bought to define that area. If the area doesn't have extra defense, apply the Advantage to the Base as a whole, then use the Partial Coverage Limitation (6E2 189) to define the area the Advantage applies to.

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