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6th Ed Conversion Brick


Dr. MID-Nite

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Everyone seems to have jumped on the bandwagon. Here's my 6th ed update of Brick. I tend to do more substantial altering to the original than most. in this case, I dropped the whole "throwing bits of himself" thing.

 

 

Brick Character Name Dr. Jon Cole Alternate Identities: Player Name: NPC HeroSystem_6ELogos.jpg CHARACTERISTICS Val Char Points Roll Notes 55 STR 45 20- HTH Damage 11d6 END [5] 18 DEX 16 13-   38 CON 28 17-   18 INT 8 13- PER Roll 13- 11 EGO 1 11-   25 PRE 15 14- PRE Attack: 5d6                         7 OCV 20   5 DCV 10   3 OMCV 0   4 DMCV 3   4 SPD 20   Phases: 3, 6, 9, 12                         10/25 PD 8   10/25 PD (0/15 rPD) 10/25 ED 8   10/25 ED (0/15 rED) 15 REC 11     70 END 10     15 BODY 5     52 STUN 16           234 Total Characteristics Points CHARACTER IMAGE   EXPERIENCE POINTS Total Points: 417 Total XP Earned: 17 XP Spent: 17 XP Unspent: 0 Base Points: 400 Complication Points: 70 MOVEMENT Type Total Run 22m[44m NC] Swim 4m[8m NC] H. Leap 4m V. Leap 2m DEFENSES Type Amount Physical Defense 10/25 Res. Phys. Defense 0/15 Energy Defense 10/25 Res. Energy Defense 0/15 Mental Defense 0 Power Defense 0   COMBAT INFORMATION OCV: 7 DCV: 5   Combat Skill Levels: +2 with HTH Combat COMBAT MANEUVERS Maneuver Phase OCV DCV Effect Block 1/2 +0 +0 Block, abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 -- +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4 DC attack damage Move By 1/2 -2 -2 STR/2+v/10; you take 1/3 Move Through 1/2 -v/10 -3 STR+v/6; you take ½ or all Multiple Attack 1 var 1/2 Attack multiple times Set 1 +1 +0 Ranged Attacks only Shove 1/2 -1 -1 Push 1m per 5 STR Strike 1/2 +0 +0 STR or weapon Throw 1/2 +0 +0 Throw w/STR dmg Trip 1/2 -1 -2 Ranged Attacks only COMBAT MODIFIERS Range (M) 0-8 9-16 17-32 33-64 65-128 126-250 RMOD 0 -2 -4 -6 -8 -10 HIT LOCATION Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5 x2 x2 -8 6 Hands x1 x1/2 x1/2 -6 7-8 Arms x2 x1/2 x1/2 -5 9 Shoulders x3 x1 x1 -5 10-11 Chest x3 x1 x1 -3 12 Stomach x4 x1.5 x1 -7 13 Vitals x4 x1.5 x2 -8 14 Thighs x2 x1 x1 -4 15-16 Legs x2 x1/2 x1/2 -6 17-18 Feet x1 x1/2 x1/2 -8                         Targeting shot OCV Hit Location Head shot (Head to Shoulders) -4 1d6+3 High shot (Head to Vitals) -2 2d6+1 Body shot (Hands to Legs) -1 2d6+4 Low shot (Shoulders to Feet) -2 2d6+7 (19=Foot) Leg shot (Vitals to Feet) -4 1d6+12

 

Character Name:Brick 
Alternate Identities: Dr. Jon Cole
Player Name: NPC HeroSystem_6ELogos.jpg SKILLS Cost  Name 3 Climbing 13- 2 Survival (Mountain) 13- 3 Tactics 13- 3 Tracking 13- 16 +2 with HTH Combat 3 Scientist 2

1) Science Skill: Biochemistry 13- (3 Active Points)

2

2) Science Skill: Chemistry 13- (3 Active Points)

2

3) Science Skill: Geology 13- (3 Active Points)

2

4) Science Skill: Sub-atomic Physics 13- (3 Active Points)

38 Total Skills Cost   POWERS Cost  Power END 45 Tough as Bricks: Resistant Protection (15 PD/15 ED) 0 25 Continuous Bricklaying: Regeneration (2 BODY per 20 Minutes), Can Heal Limbs 0 12 Brick Form: Life Support (Safe in Intense Cold; Self-Contained Breathing) 0 10 Ton of Bricks: Knockback Resistance -10m 0 40 It's Like Hitting a Brick Wall: Blast 8d6, Persistent (+1/4), Area Of Effect (1m Surface; Damage Shield; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2) (100 Active Points); No Range (-1/2), Always On (-1/2), Limited Power Power loses about a third of its effectiveness (Only Affects Those Who Try To Strike Brick; -1/2) 0 13 Precise Punch: Penetrating (+1/2) for up to 55 Active Points of STR (27 Active Points); Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2) 6 145 Total Powers Cost

 

Character Name: Brick
Alternate Identities: Dr. Jon Cole
Player Name: NPC HeroSystem_6ELogos.jpg COMPLICATIONS Cost  Complication 20 Physical Complication: Inconvenient Size and Shape (All the Time; Barely Impairing) 15 Psychological Complication: Overconfident (Common; Strong) 15 Psychological Complication: Vindictive (Common; Strong) 20 Distinctive Features: Walking Brick Man (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 70 Total Disadvantages Cost APPEARANCE Hair Color: None Eye Color: White Height: 2.35 m : 7' 9" Weight: 735.00 kg : 1620 lbs Description:


 

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  • 2 weeks later...

Brick
Player: NPC

Val   Char    Cost 55   STR 45 18   DEX 16 38   CON 28 15   BODY 5 18   INT 8 11   EGO 1 25   PRE 15       10/25   PD 8 10/25   ED 8 4   SPD 20 15   REC 11 70   END 10 52   STUN 16       22m   RUN 10 4m   SWIM 0 4m   LEAP 0

 

Characteristics Cost: 234

 

Cost   Power END 45   Tough as Bricks: Resistant Protection (15 PD/15 ED)  0 25   Continuous Bricklaying: Regeneration (2 BODY per 20 Minutes), Can Heal Limbs  0 12   Brick Form: Life Support (Safe in Intense Cold; Self-Contained Breathing)  0 10   Ton of Bricks: Knockback Resistance -10m  0 40   It's Like Hitting a Brick Wall: Blast 8d6, Persistent (+1/4), Area Of Effect (1m Surface; Damage Shield; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2) (100 Active Points); No Range (-1/2), Always On (-1/2), Limited Power Power loses about a third of its effectiveness (Only Affects Those Who Try To Strike Brick; -1/2)  0 13   Precise Punch: Penetrating (+1/2) for up to 55 Active Points of STR (27 Active Points); Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2)  6

 

Powers Cost: 145

 

Cost   Skill 3   Climbing 13-  2   Survival (Mountain) 13-  3   Tactics 13-  3   Tracking 13-  16   +2 with HTH Combat  3   Scientist  2   1) Science Skill: Biochemistry 13- (3 Active Points)  2   2) Science Skill: Chemistry 13- (3 Active Points)  2   3) Science Skill: Geology 13- (3 Active Points)  2   4) Science Skill: Sub-atomic Physics 13- (3 Active Points) 

 

Skills Cost: 38

Total Character Cost: 417

 

Val   Disadvantages 20   Physical Complication: Inconvenient Size and Shape (All the Time; Barely Impairing)  15   Psychological Complication: Overconfident (Common; Strong)  15   Psychological Complication: Vindictive (Common; Strong)  20   Distinctive Features: Walking Brick Man (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 

 

Disadvantage Points: 70
Base Points: 400
Experience Required: 17
Total Experience Available: 17
Experience Unspent: 0

Brick.hdc

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Brick
Dr. Jon Cole

VAL CHA Cost Roll Notes
55 STR 45 20- HTH Damage 11d6  END [5]
18 DEX 16 13-
38 CON 28 17-
18 INT 8 13- PER Roll 13-
11 EGO 1 11-
25 PRE 15 14- PRE Attack: 5d6
7 OCV 20
5 DCV 10
3 OMCV 0
4 DMCV 3
4 SPD 20 Phases:  3, 6, 9, 12
10 PD 8 10/25 PD (0/15 rPD)
10 ED 8 10/25 ED (0/15 rED)
15 REC 11
70 END 10
15 BODY 5
52 STUN 16

Movement Cost Meters Notes
RUNNING 10 22m/44m END [2]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m 4m forward, 2m upward

 

Characteristics Total: 234

Cost Powers
45 Tough as Bricks: Resistant Protection (15 PD/15 ED) - END=0
25 Continuous Bricklaying: Regeneration (2 BODY per 20 Minutes), Can Heal Limbs - END=0
12 Brick Form: Life Support  (Safe in Intense Cold; Self-Contained Breathing) - END=0
10 Ton of Bricks: Knockback Resistance -10m - END=0
40 It's Like Hitting a Brick Wall: Blast 8d6, Persistent (+1/4), Area Of Effect (1m Surface; Damage Shield; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2) (100 Active Points); No Range (-1/2), Always On (-1/2), Limited Power Power loses about a third of its effectiveness (Only Affects Those Who Try To Strike Brick; -1/2) - END=0
13 Precise Punch: Penetrating (+1/2) for up to 55 Active Points of STR (27 Active Points); Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2) - END=6

Powers Total: 145

Cost Skills
3 Climbing 13-
2 Survival (Mountain) 13-
3 Tactics 13-
3 Tracking 13-
16 +2 with HTH Combat
3 Scientist
2 1)  Science Skill:  Biochemistry 13- (3 Active Points)
2 2)  Science Skill:  Chemistry 13- (3 Active Points)
2 3)  Science Skill:  Geology 13- (3 Active Points)
2 4)  Science Skill:  Sub-atomic Physics 13- (3 Active Points)

Skills Total: 38

Value Complications
20 Physical Complication:  Inconvenient Size and Shape (All the Time; Barely Impairing)
15 Psychological Complication:  Overconfident (Common; Strong)
15 Psychological Complication:  Vindictive (Common; Strong)
20 Distinctive Features:  Walking Brick Man (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

Complications Points: 70

Base Points: 400
Experience: 17
Experience Unspent: 0
Total Character Cost: 417

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