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Character: Cerberus


Enforcer84

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So I'm working on a villain, he's a three headed werewolf type. 

 

What abilities should I give to represent his multicranial nature?

 

So far:

360 senses for all but touch. (essentially: All with a -0 limitation since it was cheaper than buying everything but touch group)

Mental Defense

Extra Limbs with limited manipulation

+2 Speed, one per head. 

Striking Appearance +3...Horrifying - so this is the intimidation version 

 

Now he's hit 400 pts and I'd have to massage some abilities to make changes but I could if I found something awesome enough.

 

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Ceberus

 

Val   Char   Cost    Roll     Notes

  40    STR      30      17-      Lift 6400.0kg; 8d6 [4]

  20    DEX     20      13-      OCV:  7/DCV:  7

  20    CON     10      13-

  10    INT        0       11-      PER Roll 13-

  10    EGO      0       11-      ECV:  3 - 3

  50    PRE      10      19-      PRE Attack:  10d6

 

   7     OCV     20     

   7     DCV     20     

   3     OMCV  0      

   3     DMCV  0      

   5     SPD      10                  Phases:  3, 5, 8, 10, 12

 

10+10            PD     8            Total:  10/20 PD (0/10 rPD)

10+10            ED     8            Total:  10/20 ED (0/10 rED)

  10    REC      6

  60    END      8

  15    BODY   5

  60    STUN   20      Total Characteristic Cost:  175

 

Movement:    Running:  24m/96m

                         Leaping:  14m/28m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

           Animal Senses                                                                              

3         1)  Animal Ears:  Ultrasonic Perception (Hearing Group)   0

5         2)  Animal Eyes:  Nightvision                                                   0

10      3)  Animal Nose:  (Total: 10 Active Cost, 10 Real Cost) Discriminatory with Normal Smell (Real Cost: 5) plus Analyze with Normal Smell (Real Cost: 5)                                           0

5         4)  Animal Nose:  Tracking with Normal Smell                    0

6         5)  Animal Senses:  +2 PER with all Sense Groups               0

           Hound of Hell                                                                              

5         1)  Bounder:  Leaping +10m (14m forward, 7m upward)  1

17      2)  Bounder:  Running +12m (24m total), x4 Noncombat 2

10      3)  Fangs:  Killing Attack - Hand-To-Hand 1d6-1 (3d6+1 w/STR)                1

30      4)  Hide:  Resistant Protection (10 PD/10 ED)                      0

13      5)  Terrifying Howl:  +30 PRE (30 Active Points); Only To Make Fear-/Intimidation-Based Presence Attacks And Skill Rolls (-1), Costs Endurance (Only Costs END to Activate; -¼)       3

           Three Heads                                                                                 

16      1)  Communal Confusion:  Mental Defense (20 points total) (20 Active Points); Nonpersistent (-¼)      0

20      2)  Multiple Heads:  +2 SPD                                                      

4         3)  Multiple Heads:  Extra Limbs  (2) (5 Active Points); Limited Manipulation (-¼)  0

25      4)  Three Headed Sentry:  Increased Arc Of Perception (360 Degrees) with all Sense Groups, Doesn't Work with Touch (+0)                                                                                               0

3         Trip                                                                                             +2            -1            9d6 Strike, Target Falls

3         Hold                                                                                            -1            -1            Grab Two Limbs, 50 STR for holding on

 

           Talents

9         Horrifying:  +3/+3d6 Striking Appearance (vs. all characters)

 

           Skills

3         Breakfall 13-

3         Electronics 11-

3         Interrogation 19-

2         KS: Criminal Underworld 11-

2         KS: Greek Mythology 11-

2         KS: The Metahuman World 11-

3         Lockpicking 13-

3         Mechanics 11-

2         PS: Security Specialist 11-

3         Security Systems 11-

3         Shadowing 11-

3         Stealth 13-

3         Survival 11-

3         Teamwork 13-

3         Tracking 11-

 

Total Powers & Skill Cost:  225

Total Cost:  400

 

400+ Matching Complications

25      Distinctive Features:  Three Headed Wolfman (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)

15      Hunted:  Authorities Infrequently (As Pow; NCI; Harshly Punish)

10      Psychological Complication:  Animalistic Mannerisms (Common; Moderate)

15      Psychological Complication:  Loyalty to fellow Chimera (Common; Strong)

10      Psychological Complication:  Self-Loathing (Common; Moderate)

 

Total Complications Points:  400

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:  Cerberus is a horrifying monster of a man, almost seven feet tall over three hundered pounds of hairsuite muscle and top it off with three lupine heads, dripping with spite. His fur is black with flecks of brown and silver his eyes are blue, (left head) red, (center) and black. (right)

 

 

 

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Is there a problem with his Martial Arts? Shouldn't he have at least one more maneuver, to bring them up to the 10 point minimum?

 

3         Trip                                                                                             +2            -1            9d6 Strike, Target Falls

3         Hold                                                                                            -1            -1            Grab Two Limbs, 50 STR for holding on

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Healing (Stun only) if at least one head remains conscious he can help rouse the other two?

 

Skill levels (from the assistance to two heads) for skills where multiple minds help -- Int- or Pre-based rolls?

 

I might suggest Reputation would be appropriate for any triple-headed wolfman.

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Is there a problem with his Martial Arts? Shouldn't he have at least one more maneuver, to bring them up to the 10 point minimum?

 

3         Trip                                                                                             +2            -1            9d6 Strike, Target Falls

3         Hold                                                                                            -1            -1            Grab Two Limbs, 50 STR for holding on

he doesn't have a style. IIRC you can buy any number of maneuvers, but to qualify for a Style you need 10pts. If I'm wrong or that's changed I can fix in the next edit :) 

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he doesn't have a style. IIRC you can buy any number of maneuvers, but to qualify for a Style you need 10pts. If I'm wrong or that's changed I can fix in the next edit :)

 

Btb, no. But this is the HERO system, so there's no real Btb. But here's what it says:

 

Champions Complete, p32:

"MARTIAL ARTS (Combat)

...

Characters must purchase a minimum of 10 Active

Points’ worth of Martial Maneuvers (even if it’s just two 5-CP

maneuvers). See Martial Maneuvers (page 154) for more

information."

 

From 6e1, p82:

"The accompanying sidebar summarizes Martial

Maneuvers’ cost. Characters must buy a minimum

of 10 Active Points’ worth of Martial Maneuvers

(even if it’s just two 5-point maneuvers). Extra

Damage Classes, Weapon Elements, and the like

do not count toward this total; he must spend at

least 10 points on actual maneuvers."

 

FWIW, you've got a neat character here, and lots of good suggestions coming in. :)

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No, he's a poor schlub who got caught by mad scientists and given three heads and wolf based powers. He's mildly tough but his powers mostly focus on finding/securing. 

 

He's a security guard really. 

 

Might include Concealment in his Skills, then. Maybe Limited only for finding things, but he's already Stealthy, so the whole thing wouldn't be out of place.

 

Given that he's actually created by science, and not related to the real Cerberus, is his KS: Greek Mythology really necessary?

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Might include Concealment in his Skills, then. Maybe Limited only for finding things, but he's already Stealthy, so the whole thing wouldn't be out of place.

 

Given that he's actually created by science, and not related to the real Cerberus, is his KS: Greek Mythology really necessary?

not really, I added it as his now hobby.  but easily sacrificed for other ideas :D

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