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Avengers as a campaign


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Hello everyone,

 

I was reading reviews of early Avengers comics and it got me to thinking if the Avengers were actually a campaign what were the players like.  For example, the ant-man's player is not satisfied with his builds so he keeps undergoing "radiation accidents" and purchased Wasp as a follower until she is spun off as a PC.  Iron Man has a VPP or Multipower he keeps tinkering with.  Hulk is a player who either wants to play the loner or got bored and left.  Quicksilver and Scarlet Witch are the characters of a dating couple who break-up when the Scarlet Witch's player starts dating the Vision's player.  Anyone else have player background ideas from the Avengers.

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I suppose the Thor player would be the power gamer/cheater in the group?  Characteristics through the roof (except boring ones like INT), a gi-normous VPP associated with Mjolnr, and he even designs his build so no-one else can use it, or even pick it up!

 

"Lemme see that character sheet so I can double check the math, buddy.   I set the campaign level high, but not that high."  :tsk:

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Hawkeye is the Pro from Dover, the guy who has to be the best in his field in the world. He always wants to be the center of attention, and keeps leaving the group in a huff when he feels he's not getting enough screen time. But he always comes back.

I figure he is a guy who's happy with his power set and just blew some XP on Growth when he was bored.

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He bought everything as only in Hero ID with a IAF Personal (Nonuniversal) vs. Hulk's multiform.  Besides Pym was the one who bought his EGO way down!

 

I did it with OIHID & Restrainable for the Hammer in this 5e version from:

http://www.herogames.com/forums/topic/66515-thors-hammer-mjöllnir/?p=1693618

 

 

I Have A Hammer!

Val Char Cost Roll Notes

13/60 STR 3 12- / 21- Lift 151.6kg/102.4tons; 2 1/2d6/12d6 [1/3]

14/21 DEX 12 12- / 13- OCV: 5/7/DCV: 5/7

15/30 CON 10 12- / 15-

13 BODY 6 12-

13 INT 3 12- PER Roll 12-

15 EGO 10 12- ECV: 5

10/15 PRE 0 11- / 12- PRE Attack: 2d6/3d6

16 COM 3 12-

8/30 PD 5 Total: 8/30 PD (8/20 rPD)

8/30 ED 5 Total: 8/30 ED (8/20 rED)

4 SPD 16 Phases: 3, 6, 9, 12

6/18 REC 0

30/60 END 0

28/60 STUN 0

Total Characteristic Cost: 73

 

Movement:

Running: 6"/12"

Flight: 20"/40"

Leaping: 2"/4"

Swimming: 2"/4"

 

Cost Powers END

Asgardian Abilities, all slots Only In Heroic Identity (-1/4)

47 1) +47 STR, Reduced Endurance (1/2 END; +1/4) (59 Active Points) 2

12 2) +7 DEX (21 Active Points); No Figured Characteristics (-1/2)

24 3) +15 CON (30 Active Points)

4 4) +5 PRE (5 Active Points)

10 5) +13 PD (13 Active Points)

15 6) +19 ED (19 Active Points)

16 7) Damage Resistance (20 PD/20 ED) (20 Active Points)

33 8) Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week) (41 Active Points)

 

51 The Hammer: Multipower, 90-point reserve, (90 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4)

4u 1) Swing!: Hand-To-Hand Attack +6d6, Variable Advantage (+1 Advantages; Examples: x2 KB, AP, Penetrating, AOE 1 Hex Accurate, Affects Desolidified, Reduced END, etc...; +2) (90 Active Points); Hand-To-Hand Attack (-1/2) 9

Notes: Can be combined with up to 30 STR.

5u 2) Throw!: Energy Blast 12d6, No Range Modifier (+1/2) (90 Active Points) 9

5u 3) Hammer Throw Movement: Flight 20", Costs END Only To Activate (+1/4), Variable Advantage (+1/2 Advantages; +1) (90 Active Points) 8

5u 4) Breaking Dimensional Barriers: Extra-Dimensional Movement (Any Dimension, Any Location), x8 Increased Weight, Safe Blind Travel (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points) 3

5u 5) Spinning Shield: Force Wall (18 PD/18 ED) (90 Active Points) 9

5u 6) Lightning!: Killing Attack - Ranged 4d6, Area Of Effect Accurate (One Hex; +1/2) (90 Active Points) 9

5u 7) Control Weather: Custom Power (Various ways to build this) (90 Active Points) 9

 

Perks

4 Reputation: It's Thor! (A large group) 11-, +2/+2d6

Talents

5 Rapid Healing

Skills

22 Various Skills: Custom Skill

 

Total Powers & Skill Cost: 277

Total Cost: 350

 

200+ Disadvantages

 

Total Disadvantage Points: 350

 

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The Wasp is the girlfriend of the guy who plays Pym, she doesn't really like to play and misses the sessions a lot so Pym double plays her and makes her a fashionista.

 

The Vision is a very old time Champions player who knows the system inside and out and worked out this three page backstory to work with the GM when he joined the group, with a complicated storyline involving a villain.  His character is crazy powerful and flexible in ways the other players never considered using the rules.

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The Wasp is the girlfriend of the guy who plays Pym, she doesn't really like to play and misses the sessions a lot so Pym double plays her and makes her a fashionista.

 

The Vision is a very old time Champions player who knows the system inside and out and worked out this three page backstory to work with the GM when he joined the group, with a complicated storyline involving a villain.  His character is crazy powerful and flexible in ways the other players never considered using the rules.

Could be although in the early Avengers she seemed more like plot device and skill roll girl to me.

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I think it is better to dispense with Thor's alter ego Donald Blake, skip all the OIHID nonsense and just build him as a brick with a physical blast attack in his MP/VPP/whatever. Marvel saw the light on this quite a long time ago.

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