Uthanar Posted March 4, 2015 Report Share Posted March 4, 2015 I am wondering on how people might construct a power that was meant to show walking hidden pathways between points. The specific application of this would be using faerie trods to traverse from one place to another. This seems to me like it would be either a Teleport that takes time or perhaps an XDM at its base. Did not know if other folks have looked at how to put it together, and what thoughts they would have on it. Quote Link to comment Share on other sites More sharing options...
Ndreare Posted March 4, 2015 Report Share Posted March 4, 2015 We built this in my Dresden inspired game with Extra Dimensional Movement. Single place to single place with the gate advantage. Then the character had to have a Fairy navigation skill. It worked really well and normally only cost the Mage about 8 points after modifiers. Quote Link to comment Share on other sites More sharing options...
Lucius Posted March 5, 2015 Report Share Posted March 5, 2015 Is it from any arbitrary point to any other point, or is it about some network of linked nodes and roads, ley line style? Lucius Alexander The palindromedary argues that these are not mutually exclusive Quote Link to comment Share on other sites More sharing options...
Uthanar Posted March 5, 2015 Author Report Share Posted March 5, 2015 Ley Lines is what I would say. If you ever dealt with Changeling the Dreaming it would be similar to Trods. If you dealt with DnD, it would be like Shadow Walk, but you could not just start and stop it wherever you want. You would need to be at appropriate locations. Quote Link to comment Share on other sites More sharing options...
Mister E Posted March 5, 2015 Report Share Posted March 5, 2015 Navigation (Faerie Trods/Ley Lines) & TF: Faerie Trods/Ley Lines Based on the FTL Pilot talent found in StarHERO. "...less than 12 parsecs." Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted March 5, 2015 Report Share Posted March 5, 2015 The way I am building this for a module is extra movement and invisibility, so you're faster, not blinking from spot to spot. Requires the purchase of a familiarity to use. Quote Link to comment Share on other sites More sharing options...
IndianaJoe3 Posted March 5, 2015 Report Share Posted March 5, 2015 The way I am building this for a module is extra movement and invisibility, so you're faster, not blinking from spot to spot. Requires the purchase of a familiarity to use. Like a Transport Familiarity? I'd call that a -0 Limitation unless the roll is actually required. Quote Link to comment Share on other sites More sharing options...
Lucius Posted March 6, 2015 Report Share Posted March 6, 2015 Navigation (Faerie Trods/Ley Lines) & TF: Faerie Trods/Ley Lines Based on the FTL Pilot talent found in StarHERO. "...less than 12 parsecs." If it's part of how the setting works, this is right. In a fantasy setting, there are usually roads that make getting from place to place easier, and riding animals. Using such things is a matter of Familiarities and Knowledges and perhaps Navigation. In a science fiction setting, getting from one planet to another is, again, Familiarity plus Navigation, or a matter of buying passage aboard the ship of someone who has the skills (and the spacecraft.) Much as I love writing up Powers, not everything needs to be so written up. Depends on what you're trying to do; if some characters can actually make and unmake trods, for example, you will want to write it up as some kind of power construct. Lucius Alexander That Lucius Alexander has a palindromedary is part of the setting's basic assumptions. Quote Link to comment Share on other sites More sharing options...
Uthanar Posted March 6, 2015 Author Report Share Posted March 6, 2015 Yeah, Super Hero game so the concept of Trods is not innately connected to the conception of the game. Appreciate the thoughts! Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 6, 2015 Report Share Posted March 6, 2015 I'd suggest that if anyone can do it with the right ritual and there are a significant number of people who know the ritual then it is part of the setting and no different, really, from walking from point A to point B: you still need to know where you are going and there might be hazards on the way. Transport Familiarity and Area Knowledge. If it is something that only you can do or only a very small number of people can do that suggests a power you have to pay for. Teleport and/or EDM. Also if you can only go from a certain points to other certain points, then I would suggest that mitigates toward a campaign thing - like roads in a campaign city. if you can travel from anywhere to anywhere then it is much more like a personal transport power. Of course you could combine the two: get people to buy running with the extradimensional advantage and say that allows people to walk through the shadows, no hang on, dimensions, whatever you want to call them. that way some people can buy more and move faster but everyone can get there is they have the power. You might still require Area Knowledge to cut down on travel time and such, so it is not necessarily one thing or another, you could combine both. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted March 6, 2015 Report Share Posted March 6, 2015 Like a Transport Familiarity? I'd call that a -0 Limitation unless the roll is actually required. Yeah, I'm not actually building the power, since its in the location, not the character but its not worth a limitation. You just have to spend points in order to be able to use them. Quote Link to comment Share on other sites More sharing options...
Lucius Posted March 7, 2015 Report Share Posted March 7, 2015 I usually argue that Perks are overused, but perhaps you can consider Access. Lucius Alexander Transport Familiarity: Palindromedary Quote Link to comment Share on other sites More sharing options...
Mister E Posted March 8, 2015 Report Share Posted March 8, 2015 Add "Extraordinary" (-10) difficulty to the PER roll to find Faerie Trods. Plus (-1) for every five active points of Teleportation simulated. Must have a minimum PER roll of 18- to even make the attempt. Quote Link to comment Share on other sites More sharing options...
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