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Else Earth: Oberon


Enforcer84

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Oberon

 

Val   Char   Cost    Roll     Notes

  20    STR      10      13-      Lift 400.0kg; 4d6 [2]

  17    DEX     14      12-      OCV:  8/DCV:  7

  20    CON     10      13-

  20    INT      10      13-      PER Roll 13-

  18    EGO      8       13-      ECV:  6 - 6

  20    PRE      10      13-      PRE Attack:  4d6

 

   8     OCV     25     

   7     DCV     20     

   6     OMCV  9      

   6     DMCV  9      

   4     SPD      20                  Phases:  3, 6, 9, 12

 

   8     PD          6                   Total:  8 PD (0 rPD)

   8     ED         6                   Total:  8 ED (0 rED)

  10    REC      6

  40    END      4

  15    BODY   5

  40    STUN   10      Total Characteristic Cost:  182

 

Movement:    Running:  14m/28m

                         Flight:  24m/48m

                         Leaping:  4m/8m

                         Swimming:  5m/10m

 

Cost   Powers                                                                                   END

36      Micro Combat:  Multipower, 45-point reserve,  (45 Active Points); all slots Unified Power (Shrinking Powers; -¼)            

2f       1)  Internal Agony:  Blast 6d6, Penetrating (+½) (45 Active Points); Only When Desolidfied Inside Target (-1), No Knockback (-¼), Unified Power (Shrinking Powers; -¼)     4

1f       2)  Miniaturization Point Defense:  Deflection (20 Active Points); Only Versus Physical Projectiles (-¼), Unified Power (Shrinking Powers; -¼)                                                              2

8         Radio Implant:  Radio Perception/Transmission (Radio Group) (10 Active Points); Restrainable (-¼)  0

           Athletic                                                                                          

2         1)  Running +2m (14m total)                                                   1

1         2)  Swimming +1m (5m total)                                                  1

           Shrinking Powers, all slots Unified Power (Shrinking Powers; -¼)  

16      1)  Microflight:  Flight 24m (24 Active Points); Linked (To Shrinking; -¼), Unified Power (Shrinking Powers; -¼)             2

19      2)  Miniature size:  Shrinking (0.1156 m tall, 0.0208 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +24m KB) (24 Active Points); Unified Power (Shrinking Powers; -¼)        2

6         3)  Skilled Deflection:  +4 OCV with Deflection (8 Active Points); Unified Power (Shrinking Powers; -¼)            

           Son of Gair                                                                                   

4         1)  Life Support  (Longevity: 1600 Years)                            0

5         2)  Luck 1d6                                                                                0

           Hwarang-Do

           Maneuver        OCV   DCV    Notes

4         Block                +2      +2      Block, Abort

4         Choke               -2       +0      Grab One Limb; 2d6 NND

4         Finger Strike     -1       +1      2d6 NND

4         Hand Strike/Elbow Strike/Snap Kick   +0           +2           6d6 Strike

5         Joint Break       -1       -2      Grab One Limb; HKA 2 ½d6 , Disable

3         Joint Lock        +0       -1      Grab One Limb; 10 STR for holding on

5         Kick                   -2       +1      8d6 Strike

5         Throw                -2       +0      HKA 2 ½d6 , Target Falls

1         Weapon Element:  Blades

1         Weapon Element:  Clubs

1         Weapon Element:  Polearms

1         Weapon Element:  Staffs

 

           Talents

5         Lightning Reflexes (+5 DEX to act first with All Actions)

3         Lightsleep

3         Rugged Good Looks:  +1/+1d6 Striking Appearance (vs. all characters)

 

           Skills

3         Breakfall 12-

3         Bugging 13-

3         Computer Programming 13-

3         Deduction 13-

3         Defense Maneuver I

3         Demolitions 13-

3         Electronics 13-

3         Inventor 13-

3         Lockpicking 12-

3         Mechanics 13-

3         Paramedics 13-

3         Scholar

1         1)  KS: Hwarang-Do (2 Active Points) 11-

1         2)  KS: Korean Healing (2 Active Points) 11-

2         3)  KS: The Academic World (3 Active Points) 13-

1         4)  KS: The Fey Court (2 Active Points) 11-

3         Scientist

2         1)  SS:  Biochemistry 13- (3 Active Points)

2         2)  SS:  Biology 13- (3 Active Points)

2         3)  SS:  Biophysics 13- (3 Active Points)

1         4)  SS:  Chemistry 11- (2 Active Points)

1         5)  SS:  Mathematics 11- (2 Active Points)

2         6)  SS:  Microbiology 13- (3 Active Points)

1         7)  SS:  Physics 11- (2 Active Points)

3         Security Systems 13-

3         Stealth 12-

5         WF:  Beam Weapons, Common Melee Weapons, Staffs

3         Weaponsmith 13-

 

Total Powers & Skill Cost:  218

Total Cost:  400

 

400+ Matching Complications

10      Hunted:  Clan Gair Frequently (Mo Pow; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Watching)

20      Hunted:  Rogues Gallery Frequently (As Pow; NCI; Harshly Punish)

15      Psychological Complication:  Devoted to Brìghde  (Common; Strong)

20      Psychological Complication:  Easy-going Champion of Justice (Common; Total)

5         Susceptibility:  Cold Iron 1d6 damage Instant (Uncommon)

 

Total Complications Points:  400

 

Background/History:  Glen O'Brien was all about living life to the fullest. Before he'd attended college at the age of 22, he's already spent seven years exploring the world with his parents, studying martial arts in South Korea and computers in Japan. Glenn took after his father's family nad was a big boy, in body and in mind. He finally focused on Biochemistry when he went to University.

 

That he would be a hero was certain, he'd red the books, dreamed the dreams. Glenn developed his "Hornet" identity slowly, beginning in his youth when he first came up with the idea. Creating the gear and the abilities took time, but not too much. Though he didn't know it at the time, the catastrophic failure of his first solo mission would be the best thing that ever happened to him.

 

He'd tried to stop a robbery by self-proclaimed wizards at the National War Museum of Scottland, they were after a sword they thought had great power. Hornet thought they were mad. If it was truely a artifact of great power someone would have known right? He leapt in to do the hero thing and was blown off the Earth by a jumpy summoner.

 

Wherever he was, it wasn't Edinburgh. For almost three days he wandered aimlessly, there was edible plants a plenty and he'd hunted before. On the fourth day, he found a lake and decided he needed to bathe. And it was at this moment of submerged, naked vulnerability that he met Brìghde. Well, met may be a strong term. Was spied upon.

 

For a moment, their eyes locked and poor Glen forgot the world. She was the most beautiful thing he'd ever seen. Then it all came back to him and he panicked - assumed his Hornet size and flew away. It was the dating version of fight or flight and he would have kicked himself later on if  she hadn't sprouted wings and given chase.

 

This chase began a series of adventures that culminated in marriage, return to Earthrealm and a move the the States to scratch the one last itch he'd had. Brìghde was determined to join her husband in his hapless pursuit of justice and so the Hornet retired only to be replaced by Oberon.

 

Personality/Motivation:  Glen is rough, ready for a laugh, and happily married. Oberon is one half Doc Savage and one half Peter Venkman with a dash of Hank Pym thrown in. He's clever and charming and lovably annoying.

 

He's also a champion of the meek and protector of those who can't protect themselves. He loves the bizarre nature of being a costumed hero.

(He hates the nickname his mom has for him "Bren-Glen")

 

Quote:

 

Powers/Tactics:  Dr. O'Brien gave himself his powers, planning on an insect themed career but now has changed his wasp wings for fey and his gold and black costume for silver and purple.

 

Campaign Use:

 

Appearance:  Tall and rugged with broad shoulders and chest, Glen keeps his hair trimmed close and sports the circle beard. He tends to dress like an off duty lumberjack and constantly changes cranial accessories, either in a mad attempt to be the hipsterest person ever or a personal satire on the movement. No one knows.

 

Oberon's uniform is a silvery material that looks like finely wrought chain mail with royal purple gloves, half mask, boots, and loin cloth. He werars a gold belt. When he shrinks he grows butterfly style wings.

 

 

Author's Notes: Yeah I finished this one a bit quickly...he has no resistant defenses and precious little defenses at all. :) I'll need to fix that. 

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Seems legit.  Just add a little Combat Luck and you're good.

 

I always feel a little 'dirty' when creating size changing characters because they are so freakishly effective combat wise for the points (example - my Elasti-Girl would likely crush my Superman in a fight).

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I don't actually see Desolid in the powers; is it meant to mean 'Shrunk' inside target?

 

I like the balance; great potential, but an enemy with a 1 hex AoE double barrel shotgun shell loaded with cold iron pellets would leave him bleeding out, unconscious, and flying 30m into the nearest hard surface if they caught him unawares.

 

AoE's, the bane of shrinkers everywhere.

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