I'd always understood pushing in heroic campaigns to be as follows:
With a successful EGO roll, a heroic character can push up to +5 CP, with an additional +1 per point the EGO roll succeeds by, to a maximum of +10.
On page 20 of Champions Complete, however, it says:
Pushing in Heroic campaigns requires an EGO Roll (though the GM might forego this in particularly crucial situations, or grant a bonus to the roll). The character gains 1 CP to the ability per 1 point he makes the roll by, to a maximum of +5 CP.
This seems to indicate that a heroic character can only push to a maximum of +5 CP, and simply making the EGO roll gains him +0 CP. He must succeed by at least 1 point in order to get +1 CP for pushing.
First, am I understanding the rule as it existed in the past and the rule in Champions Complete correctly?
If so, is this a deliberate change, or an error in the text?
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Joe Walsh
I'd always understood pushing in heroic campaigns to be as follows:
With a successful EGO roll, a heroic character can push up to +5 CP, with an additional +1 per point the EGO roll succeeds by, to a maximum of +10.
On page 20 of Champions Complete, however, it says:
This seems to indicate that a heroic character can only push to a maximum of +5 CP, and simply making the EGO roll gains him +0 CP. He must succeed by at least 1 point in order to get +1 CP for pushing.
First, am I understanding the rule as it existed in the past and the rule in Champions Complete correctly?
If so, is this a deliberate change, or an error in the text?
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