Jhaierr Posted April 9, 2015 Report Share Posted April 9, 2015 I'm curious what the barriers are to having Fantasy Hero set up as an add-on for Fantasy Grounds? Is this achievable given the way the Hero System works? Quote Link to comment Share on other sites More sharing options...
Ndreare Posted April 9, 2015 Report Share Posted April 9, 2015 Experience, money,interest and time. I thought I saw a link were someone did set up their own and shared it. But for Hero games to do it, it would have to be financially rational. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted April 9, 2015 Report Share Posted April 9, 2015 I like how fantasy grounds works but it looks like it would take a lot of work to get it to function with Fantasy Hero, sadly. Quote Link to comment Share on other sites More sharing options...
mallet Posted April 10, 2015 Report Share Posted April 10, 2015 Well one is well in the works. Not much news in the last couple of months, but as of Feb 15th they were running test sessions. I keep my eye on the board, hoping that someday soon it will be available. Maybe if enough people from here jump over there and post their support it might speed things along as it will show there is growing interest. Here is the link: http://www.fantasygrounds.com/forums/showthread.php?20112-Champions-HERO-System-Ruleset-FG-3-0 Quote Link to comment Share on other sites More sharing options...
Jhaierr Posted April 10, 2015 Author Report Share Posted April 10, 2015 Well one is well in the works. Not much news in the last couple of months, but as of Feb 15th they were running test sessions. I keep my eye on the board, hoping that someday soon it will be available. Maybe if enough people from here jump over there and post their support it might speed things along as it will show there is growing interest. Here is the link: http://www.fantasygrounds.com/forums/showthread.php?20112-Champions-HERO-System-Ruleset-FG-3-0 Oh, excellent. I did not know about this. Thank you very much! Quote Link to comment Share on other sites More sharing options...
Gary Ciaramella Posted July 5, 2015 Report Share Posted July 5, 2015 I just got my hands on the Ultimate Edition of Fantasy Grounds and while perusing the forums there I did see that someone is working on a Hero System ruleset. It may be 5th edition though... Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 5, 2015 Report Share Posted July 5, 2015 Aside from the scale I don't think it would make a lot of difference. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted July 5, 2015 Report Share Posted July 5, 2015 Aside from the scale I don't think it would make a lot of difference. Damage scaling is a little different. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 6, 2015 Report Share Posted July 6, 2015 The only thing that's changed is that you get your non-resistant PD against stun of killing attacks. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted July 8, 2015 Report Share Posted July 8, 2015 The only thing that's changed is that you get your non-resistant PD against stun of killing attacks. And CSLs, Movement, and Combat maneuvers adding to damage changed. And damage doubling (wherein an attack cannot do more than twice the base damage) became an opt out rule (encouraged but no longer part of the hard and fast rules). And the Stun Lottery went from 1d6-1 to 1d3. Pull up both 5E and 6E Adding Damage chapters and you will see the differences. They are small. 6E just happens to standardize the X number of Y adds Z dcs across power levels. It made coding the Hero Maptool framework I made a lot easier. I didn't have to create situational rules for Heroic vs. Superheroic. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted July 27, 2015 Report Share Posted July 27, 2015 I am publishing my version of the 6th edition FG ruleset now in the Hero System Discussion forum. Enjoy! Quote Link to comment Share on other sites More sharing options...
Ndreare Posted July 27, 2015 Report Share Posted July 27, 2015 I will have to check this out. We normally use roll20 but I hear good things of Fantasy Grounds. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted July 28, 2015 Report Share Posted July 28, 2015 The demo for FG is free and you can connect one other person on that to try it out. I'll be honest. Hero doesn't lend itself well to a computer game of any type, due to it's enormous flexibility and "shoot from the hip" mentality. But if you had good success with Hero over Roll20, then it might work out well for you on FG. I wrote the ruleset with Champions in mind, but it could be adapted for Fantasy Hero as well. The only things that are really missing that would be nice for FH are Hit Locations and Sectioned Armor. Anyways, enjoy! Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 28, 2015 Report Share Posted July 28, 2015 I've been playing a while on Fantasy Grounds with some buddies over skype, it works pretty well. It would work in person as well, using it for maps, private messages, and keeping track of things like END. Just about everyone has a device they could use it on these days. Personally, I very much prefer pen and pencil in person, but this lets us game with a buddy in England so.. Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted July 28, 2015 Report Share Posted July 28, 2015 I've thought about (recently) attaching my laptop to my friend's TV and then GM'ing it that way instead of the tabletop. Each player could then bring their own laptop and control their character. Then again, why even be in the same room... Quote Link to comment Share on other sites More sharing options...
bluesguy Posted July 29, 2015 Report Share Posted July 29, 2015 I've thought about (recently) attaching my laptop to my friend's TV and then GM'ing it that way instead of the tabletop. Each player could then bring their own laptop and control their character. Then again, why even be in the same room... Because being in the same room allows for no-verbal communication. Quote Link to comment Share on other sites More sharing options...
bluesguy Posted July 29, 2015 Report Share Posted July 29, 2015 I've thought about (recently) attaching my laptop to my friend's TV and then GM'ing Bunch of images of gaming tables that have the TV in the table Quote Link to comment Share on other sites More sharing options...
Erkenfresh Posted July 30, 2015 Report Share Posted July 30, 2015 Oh yeah those touch sensitive gaming tables look pretty sweet. Me wants! Quote Link to comment Share on other sites More sharing options...
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