Jump to content

Hero 4th Edition Errata/Corrections


Mathew Robert Ignash

Recommended Posts

I had a thread for this before, but it's long since archived and cannot be edited, so here is a new thread.

 

I want to index all the corrections for 4th edition Champions/Hero characters.

 

--

 

402 - Mind Games

p17, Mind Slayer's Multipower really only needs a 78 point reserve, not 80 points, as she only has two Ultra powers and the highest one is only 78 points. She could put her telekinetic Flight into her Elemental Control. She should have DF "Detects as a mutant" for 10 points.

p20, Soulfire's Killing Strike should cost 4 points, not 5. He should have DF "Detects as a mutant" for 10 points.

p24, Torment's first Ego Attack should cost 40 points, not 45.

p26, Omega's description says he has a variety of grenades, including blinding grenades, but the writeup itself just lists 2 Psiphon grenades, nothing else. Meanwhile all the other members of PSI have flash defense equipment, I'd guess to make his teammates immune to his ability to blind opponments.

 

403 - Classic Enemies

p7, Plasmoid's Energy Blast Damage Shield should cost 52 points, not 75. So his total character cost should be 577, not 600.

p8, Slick should have a Villain Bonus of 147, not 137.

p9, Blackstar cannot have both his Armor and Density Increase in one slot of his Multipower. If you move the Armor outside the Multipower, and make it linked to his Density Increase the total cost of the the character becomes 268 points.

p12, Neutron's RKA EC slot should cost 50 points, not 51. The cost of his 4 levels with his EC should probably be 12 points, not 20, since they are a "tight group". This makes his total cost 546 points. Neutron should have DF "Detects as a mutant."

p13, Arc's Hardened 18 ED and 18 PD should only cost 4 points each, not 11 for both. This brings his total cost from 291 points to 288 points.

p18, Bora's Distinctive Features, as described, is worth 15 points, not 10. She should also probably have an additional DF "Detects as a mutant."

p21, Le Sone's point total should be 405 as written, not 401. Since he should get a bonus point in his PS, his PS: Diving should only cost 1 point, not 2. This brings his character point total to 404.

p27, Big John should have DF "Detects as a mutant" for -10 points. Also, his INT of 13 should cost 3 points, not 13. Big John should probably have a free Everyman PS: Engineer of 8 or less, since he was once one in his biography.

p37, Sunburst's Powers and Skills come to 254 points, not 284 points. This makes his total character cost 501, not 531. His PS: Business 13- skill costing 4 points, should probably be INT based PS: Businessman, and with the Everyman bonus it costs 2 points. This brings the total cost of the character down to 499.

p44, Lightning's Teleportation slot has 69 active points, not 62. You can increase the cost of the Reserve to 69 points, not 62, and the slot to 7, not 6. Also, since he gets a free point in a PS for his Everyman skill, his PS: Accountant skills should cost 2 points, not 3. This brings is total character cost to 207, not 200.

p46, Panda should have Distinctive Features of "Detects as a mutant."

p47, Raccoon should have Distinctive Features of "Detects as a mutant."

p48, Avar-7's powers come to 172 points, not 169 points.

p49, Beamline's Desolidification Multipower slot should cost 2 points, not 3.

p50, Black Claw should have Distinctive Features of "Detects as a mutant."

p51, Black Diamond's Susceptibility is worth 15 points, not 10.

p53, Black Mamba's Villain Bonus should be 51 points, not 61 points.

p54, Blowtorch should probably only have the gasoline limitation on his REC, not the END, so that makes the END Reserve cost 22 points, not 20 points. Since Burnout in High Tech Enemies have a Rivalry with Blowtorch, Blowtorch should probably have a Rivalry with him.

p60, Foxbat's gun should probably be listed as an OAF, not an OIF. The cost is correct for an OAF.

p62, Firewing's PS Gladiator should cost 2 points, not 3 because of his Everyman PS bonus. The END cost of his Force Field power should be 0, not 5. To save 30 points his Flight and Force Field could be in an EC.

p73, Lady Blue should probably have an OIF disadvantage on her END Reserve. That lowers the cost of the Reserve to 7 points, and her total cost to 255 points.

p75, In High Tech Enemies Airstrike has Lazer listed as a rival, so you could probably add this rivalry to Lazer's write up too.

p78, Menton shouldn't be able to put his Danger Sense into an EC and it should cost 60 points, not 55. His Flash should cost 14 points, not 15. His Teleportation should cost 75 points, not 55. His Disguise skill should cost 13 points, not 3 (or alternately for 3 points it should only be an 11- skill.). Menton should have Distinctive Features of "Detects as a mutant."

P82, Power Crusher should have Distinctive Features of "Detects as a mutant."

p88, Sparkler's Force Field should cost 26 points, and her RKA should cost 71 points. Her combat levels are probably in RKA, since she has no EB.

p92, Utility's +8 ED and +8 PD should cost 12 points if purchased seperately, not the 13 points bought together. His Villian Bonus is too large as well.

p95, The column for magic and mutant are swapped.

 

406 - The Zodiac Conspiracy

p11, Virgo's Invisibility Multipower Slot should cost 2 points, not 3. She should have DF "Detects as a mutant."

 

410 - Kingdom of Champions

p118, The Clansman had some small mistakes in his write up. The cost of his stats was 132, not 32. His languages should cost 4 points, not 6. His Flash Defense should cost 6 points not 7. His WF should cost 12 points, not 11.

p124, Besides the corrections in the Errata for this book, Dr. Goldwing paid too much for his Transport Familiarity. It should cost 4 points, not 7, as his purchase of the Ground Vehicle category covered the tracked and ground effect vehicles he bought separately.

 

413 - Alien Enemies

p8, The Champ should have 52 calculated STUN, not 45.

p35, Luna's STR working while Desol should probably be "Only in villain ID" as her Desol only works in villain ID. This lowers the point cost for it to 16 points instead of 20. Her stats in normal ID are DEX 10, CON 10, COM 26, PD 2, ED 2, SPD 3, REC 6, END 20, STUN 25.

 

416 - Classic Organizations

p41, Metalla's Flash power should cost 12 points, not 5.

p78, Cosmo's Martial Arts should cost 13 points, not 14 points. His 3 levels with his cosmic power shouldn't cost 24 points, as that's overall levels. I'd call them a tight group, so it would cost 9 points.

 

419 - Champions of the North

p46, Skylark's Invisibility slot for his Multipower should cost 1 point, not 2. If you want to keep it at 2 you could increase the duration.

p50, Ambrosia should have DF "Detects as a mutant."

p55, Mirage should have DF "Detects as a mutant."

p57, Star Sapphire should have DF "Detects as a mutant."

p61, Polar Bear should have DF "Detects as a mutant."

p64, Oracle should have DF "Detects as a mutant."

p66, Gazelle's bolos should cost 14 points, not 10. She should have DF "Detects as a mutant."

p74, Nightrunner should have DF "Detects as a mutant."

p76, Rainbow should have DF "Detects as a mutant."

p80, Psion's Force Field Multipower slot should cost 3 points, not 2. His Combat Level with his Multipower should cost 3 points, not 5. He should have DF "Detects as a mutant."

p82, Compactor should have DF "Detects as a mutant."

p96, Falcon should have DF "Detects as a mutant."

p112, Redemption's Teleportation and locations should cost 53 total real points. He should have DF "Detects as a mutant."

p118, Lord Dire's Universal Translater of 15- should cost 28 points, not 20.

 

421 - Champions Universe

p101, To Victrix I added "DF - Detects as a mutant" as a 10 point Disad. Then I lowered the cost of her TK levels to 6 points (they would be considered a tight group). Also, from a game mechanic point of view, her EC suffers from the Force Field being so low of cost. If you raised it to a 18 PD/13 ED or 25 PD/6 ED (from 18 PD/6 ED), then increased the EC reserve to 25 points (from 21), the resulting total cost is EXACTLY THE SAME, but you'd have more defense.

p118, Mind Titan's cost for PD should be 9 and cost for REC should be 2. Cost of Duplication should be 96. Cost of Telekinesis slot should be 22. Additionally he lacks a Distinctive Feature "Detects as a mutant", and he should probably have an PS: Architect 8- Skill. His Hunteds seem to all be more powerful and have NCI in order to be worth 20 points with only an 8 or less.

 

422 - High Tech Enemies

p22, Sci-Fi's Armor should cost 37 points, not 38.

p26, Master Control should probably buy Linguist as it would save him 4 points and cost him 3 points. His Interrogation and High Society should be 15- because of his high PRE stat. MC's Rival is listed as "Ironmonger", it may have meant to say "Ironmaster" who is a villain in Kingdom of Champions. MC's followers would be purchased cheaper as one group of 100 point or less followers, instead of buying them separately for the Black Guard and Silver Guard.

p29, Silverguard's Growth is 3 levels, not 1. Disadvantages add up to 101 points, not 100.

p38, Chainsaw's Endurance Reserve should cost 4 points, not 7, and his Chainsaw should cost 25 points, not 23. For some reason his REC in the reserve is slower than the other DC members. The Powers in Jackhammer's Multipower are greater than the reserve. For some reason he has less of a Reputation than the other DC members. Also, the picture clearly depicts the Jackhammers built into his suit arms (most likely OIFs), but they are listed as OAFs. I re-wrote both, see below.

 

425 - VIPER

p51, The "Pin" Laser Carbine should have 1 clip, not 2. The Fat Lady rifle is only 25 points. To make it worth 30, like the other rifles of its class, you could change it to 2 clips of 6 charges. The Stitcher costs 33 points, not 30, to make it 30 points like other weapons of its class you might want to make it 1 clip.

p69, the VIPER Commander's Force Field Belt only costs 4 points, not the 5 listed. If you increase it to 7/5 defense then you can keep it 5 points to make the character as a 200 point character.

p70, The Aikido package costs 36 points, but since all VIPER Martial Arts packages should cost 35, you can lower the KS to 11- to make it fit.

p72, VIPER Elite Air-Cavalry's stats are worth 72 points, not 74. Powers are worth 137 points, not 136.

p90, Pack Master's Mind Link shouldn't be part of her EC, but the point value is correct. Her Aikido Martial Arts should only cost 15 points, not 16. Her Invisibility should only cost 2 END to use, not 3. Her Science Skill of Psychology should be 14-, not 12-. She should have Distinctive Features "Detects as a mutant".

p91, Coral has 20 points for 4 inches of DEF 4 Tunneling, but it should come to 34 points. Her bite is listed at 34 points, but it doesn't seem to offer any explanation as to how they came to that number. Seems to be a 3D6 HKA with AP (+1/2), 1/2 END (+1/4) and increased stun multiplier (+1/2). So that's 101 active points. Then she has no KB (-1/4), Gradual Effect 1 minute (-1/2), No STR bonus added (-1/2), and an unlisted "DVC Concentrate", probably 1/2 DCV for (-1/4). That comes to 40 points. The high point variant says increase her SPD to 5, but she already has a 5 SPD. Perhaps they meant increase to 6?

p94, Kufi's Stun of 47 should cost -1 points, not 0. Her Armor should cost 10 points, not 17 points.

p105, Stealth's recovery should cost 2 points, not 4. If his blaster is a "standard" issue VR-5 it should have no KB and 15- Activation, which would be cost the 30 points listed. His Flight probably counts as "Restrainable" for an additional -1/2, which makes its point cost 40, not 60.

p116, Stalwart's Motorcycle should cost 19 points, not 20. His second Flash Defense should probably be vs. sound, not visual flashes. He should have DF "Detects as a mutant".

p119, Citidel's Multipower Growth slot should cost 3 points not 4. His STUN with Growth should be 67 points, not 68 points. His Driving 12- skill should read Combat Driving 15-. His DNPC should be worth 10 points, not 5. Half END on his STR should cost 15 points not 10 points. He should have DF "Detects as a mutant." The Castle Security Inc adventure mentioned came out in issue 22 of Adventurers Club magazine.

p131, Viperia's swimming Multipower slot should cost 6 points, not 5. She should have DF "Detects as a mutant."

 

427 - Allies

p9, Major Star's PS: Soldier should cost 1 point, not 2.

p13, Foresight's EC should have a 27 point reserve, her Clairsentience slot should cost 22 points and her Telepathy slot should cost 48 points. Her Martial Arts are only worth 14 points, not 15. She doesn't need Mental Awareness as she has Telepathy. She should have DF "Detects as a mutant".

p15, Gumshoe has the NCM disadvantage, which means his 25 STR should cost 20 points, not the normal 15.

p32, Barnstormer should have a Breakfall of 14- because of his DEX. He should probably get a DF Detects as a mutant, as it's described in his text.

p33, Lady Thunder should have DF "Detects as a mutant." p39, Zen Eagle's Constitution stats are listed as costing him 14 points, but they should only cost 12. You could lower his cost to 248 points as a character, or just up his Con stat by one to keep him 250 points.

p41, Zen Mouse has a problem with the cost of her Stun and Martial Arts. The Stun is listed as costing 3 points, and the Martial Arts costing 20 points, but the STUN attribute would suggest it cost her zero points, and the Martial Arts should cost 21 points. This would make her a 248 point character. I recommend increasing the Stun by 2 so she maintains her 250 point status.

p51, Twister should have DF "Detects as a mutant."

p59, The Abstracted Man should have DF "Detects as a mutant."

p60, Shadowstorm's SPD bonus from his suit should cost 21 points. His Science: Holographics Technology Skill should cost 6 points, if INT based. He should have DF "Detects as a mutant."

428 - The Mutant File All the mutant characters in the book should have a -10 point DF "Detects as a mutant", not 15 point.

p78, Lifeline's END reserve should cost 7 points if the limitation on them is -2, which is what it was in High Tech Enemies. Here it's unlisted in value, and gives 13 points cost for the reserve. He should probably have "Computer Programming" not "Cuter Programming".

p82, Scorch's 3D6 RKA should be a 4D6 RKA (based on the point cost and space in the Multipower slot). Her Range Levels should cost 9 points, not 15.

 

439 - Enemies For Hire

p50, Ronin's Mental Defense should cost 19 points, not 20. His DF "Detects as a mutant" should cost 10 points, not 5.

 

450 - Champions

pC59, The Tombstone Kid's Telekinesis should cost 20 points, not 13.

pC60, Mosquito's REC should cost 4 points, not 0. His EB should cost 20 points, not 30.

 

451 - Champions Deluxe

p302, Armadillo is paying 1 point too much for his HKA, and 2 points too much for his 1/2 END STR. This takes is total points down to 247. Also, his two Vulns and his Susc should have Limitations on them so they only work in the suit.

 

1050 - Mystic Egypt

p101, the Basic God character's cost for his Divine Power Pool should be 286 points, not 280 points.

Link to comment
Share on other sites

Errata files for various 4E books, by their authors or editors, have been hosted on a few websites. I have errata files for Champions Fourth Edition (aka "The Big Blue Book"), 4E VIPER and Ninja Hero, European Enemies, and Kingdom of Champions, This seems like an appropriate time and place to Attach them. :)

BBB ERRATA1.TXT

BBB Errata2.txt

EE Errata.pdf

Ninja Hero 1E Errata.TXT

VIPER 1E Errata.TXT

Errata Kingdom of Champions .htm

Link to comment
Share on other sites

Nice writeups, but while he says the totals he got form some characters in Creation Workshop say they had mistakes in the totals, he doesn't say what item had the error in it, and when I enter them into Heromaker 2.5 I get different results. Like Binder here. The guy says the book says 339 points, but CW gave him a 340 point total. Heromaker gives him 339. So what was the error CW supposedly found?

 

http://home.comcast.net/~mathewignash/PDFs/BINDER.pdf

Link to comment
Share on other sites

I notice that the book writeup for Blackstar in Classic Enemies (p8) has a 60 point slot in his Multipower that has both a 45 point Density Increase and 15 points of Armor. Is it legal to have 2 powers in a slot? Shoulnd't the Armor be outside the Multipower, and linked to the Density Increase?

 

Here is how I wrote it: http://home.comcast.net/~mathewignash/PDFs/BLACKSTA.pdf

Link to comment
Share on other sites

Classic Enemies

p12, the cost of Neutron's RKA EC slot should be 50 points. The cost of his 4 levels with his EC should probablt be 12 points, not 20, since they are a "tight group". This makes his total cost 546 points. He should also have DF "Detects as a mutant".

 

http://home.comcast.net/~mathewignash/PDFs/NEUTRON.pdf

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...