I see a lot of Flight Useable As Running, but I don't think I've ever seen the reverse before. One of my players has suggested it for his character. 6e2 p158 states that Useable As [2nd Mode] must always be applied to the most expensive Movement Power, which makes sense. Flight and Running both cost 1 point per +1m; however, characters get a free 12m of Running by default. So for most characters, Flight is always going to be more expensive than the same meters of Running, various modifiers notwithstanding. So given that:
1) Is Running Useable As Flight even a valid build under most circumstances?
2) 6e2 p158 also states each mode of Movement follows the rules for that form of Movement, regardless of which is the primary Power: Running follows Running rules (no Turn Mode, etc), and Flying follows Flight rules (yes Turn Mode, etc). So is there any functional difference between Flight Useable As Running and Running Useable As Flight aside from sfx?
3) Say a character has the default 12m of Running, and buys 24m Flight Useable As Running. Can the character now Run at 24m? Or 36m? In other words, does the Useable As ___ add to or overwrite the character's "free" movement?
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bigdamnhero
I see a lot of Flight Useable As Running, but I don't think I've ever seen the reverse before. One of my players has suggested it for his character. 6e2 p158 states that Useable As [2nd Mode] must always be applied to the most expensive Movement Power, which makes sense. Flight and Running both cost 1 point per +1m; however, characters get a free 12m of Running by default. So for most characters, Flight is always going to be more expensive than the same meters of Running, various modifiers notwithstanding. So given that:
1) Is Running Useable As Flight even a valid build under most circumstances?
2) 6e2 p158 also states each mode of Movement follows the rules for that form of Movement, regardless of which is the primary Power: Running follows Running rules (no Turn Mode, etc), and Flying follows Flight rules (yes Turn Mode, etc). So is there any functional difference between Flight Useable As Running and Running Useable As Flight aside from sfx?
3) Say a character has the default 12m of Running, and buys 24m Flight Useable As Running. Can the character now Run at 24m? Or 36m? In other words, does the Useable As ___ add to or overwrite the character's "free" movement?
Thanks,
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