Logan D. Hurricanes Posted April 26, 2015 Report Share Posted April 26, 2015 Characters using Variable Advantage. Especially one that uses Var. Adv with Var. Lim. in the same instance. Looking for powers, such as an extremely versatile energy blast rather than a magic spell with different casting modifiers. Anybody ever use it this way? I'm playing with one now, but I'm not convinced it's a good idea. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 26, 2015 Report Share Posted April 26, 2015 I would strongly suggest that the player of said character pre-make as many of the combinations they want to use ahead of time. This excerpt from an old post might also be useful: The way I try to explain the spirit of the rules behind Multipowers is to include VPP's and the Variable Advantage as 3 similar tools that can be used to describe one Meta-Power of Special Effect X.Example: 87 Special Effect X Attack: Energy Blast 10d6, Variable Advantage (+1/2 Advantages; Limited Group of Advantages: +3/4)[87 Total Points] This is the simplest to judge the effectiveness of and functions like a 3-4 ultra slot multipower with the limitation that it can't be used without SOME type of advantage. Optionally, you can remove the "Limited" verbage and increase the cost to 100 Total Points 75 Special Effect X: Multipower, 75-point reserve7u Energy Blast 10d6, Random Advantage #1 (+1/2) 7u Energy Blast 10d6, Random Advantage #2 (+1/2) 7u Energy Blast 15d6 [96+ Total Points, or more depending on the number of different slots purchased] Better than Variable Advantage option since it allows for non-advantaged attack. 130 Special Effect X: Variable Power Pool, 75 base + 74 control cost, Cosmic(+2) (186 Active Points); all slots Limited Class Of Powers Available Very Limited (Special Effect X: -1)[130 Total Points] This functions as an Unlimited # of slots Multipower. It is more powerfull And Cost Effective than option 2 as soon as you have more than 7 slots. Special Effect X can be replaced with anything (fire, cold, electricity, etc..). Random Advantage can be replaced with any (+1/2) Advantage or combination of two different (+1/4) Advantages. All 3 methods are perfectly valid ways to construct an attack that has an effective 75 active point cost and has several different ways it can be used. Each version is a balance of Cost Effectiveness VS. Usefullness.HM Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 27, 2015 Report Share Posted April 27, 2015 I had Bill the Blaster who had energy blast with variable advantages. I used him to target obvious weaknesses in a target. Bee Man, meet DDT Ice Man, meet heat beams Dark Man, meet light beam. I liked it but I gave up defensive powers for the variable advantage CES Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 27, 2015 Report Share Posted April 27, 2015 I had Bill the Blaster who had energy blast with variable advantages. I used him to target obvious weaknesses in a target. Bee Man, meet DDT Ice Man, meet heat beams Dark Man, meet light beam. I liked it but I gave up defensive powers for the variable advantage CES Aren't those all examples of Variable Special Effect*? *Which is a valid Advantage to use with Variable Advantage. Quote Link to comment Share on other sites More sharing options...
csyphrett Posted April 28, 2015 Report Share Posted April 28, 2015 Aren't those all examples of Variable Special Effect*? *Which is a valid Advantage to use with Variable Advantage. I had both so the DDT attack was also an AOE for example. CES Quote Link to comment Share on other sites More sharing options...
death tribble Posted April 28, 2015 Report Share Posted April 28, 2015 I used the speciable energy attack because I had a magic user. Versitility was the key to the character. Quote Link to comment Share on other sites More sharing options...
Armitage Posted April 28, 2015 Report Share Posted April 28, 2015 The 4e Minuteman Mk VII in The Mutant File was equipped with a Multi-Contingency Weapon System, a 12d6 Energy Blast with Variable Advantage (up to +1/2) and variable Advantage (any). I'm not really sure how it was supposed to work. A single technological weapon can project fire, electricity, acid, radiation, rubber bullets, a swarm of killer bees... One of Genocide's lieutenants was secretly a vampire. Maybe he covertly recruited some evil wizards disguised as weapon designers. Quote Link to comment Share on other sites More sharing options...
Greywind Posted April 28, 2015 Report Share Posted April 28, 2015 "Vampires are okay! It's the damned muties we gotta watch out for!" Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted April 29, 2015 Author Report Share Posted April 29, 2015 I'm going to play around with the VPP version a bit. What would the limitation be for Only One Power at a Time? This is my first 6th ed VPP and I feel like I'm relearning from scratch. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 29, 2015 Report Share Posted April 29, 2015 I'm going to play around with the VPP version a bit. What would the limitation be for Only One Power at a Time? This is my first 6th ed VPP and I feel like I'm relearning from scratch. I believe the Lockout Limitation is what you are looking for which is (-1/2). Quote Link to comment Share on other sites More sharing options...
Logan D. Hurricanes Posted April 29, 2015 Author Report Share Posted April 29, 2015 I believe the Lockout Limitation is what you are looking for which is (-1/2). That's what I guessed, but it felt a bit off. Cool, glad to know I'm on the right track. I think a VPP is exactly what this guy needs. Quote Link to comment Share on other sites More sharing options...
Enforcer84 Posted April 29, 2015 Report Share Posted April 29, 2015 There was a brick in one of the 4th edition books...maybe even 3rd...StarHand. He had a naked Variable Advantage for his 50 STR. Quote Link to comment Share on other sites More sharing options...
Cassandra Posted April 29, 2015 Report Share Posted April 29, 2015 Superman's Heat Vision EB 8d6, Variable Advantages (+1/2), [Variable Special Effects or 1/2 END Only (-1/4)], Variable Disadvantages (-1/4) Cost 40 Points This is a default Heat Vision for Superman. He can take a 1/2 END on that with Beam Attack (-1/4) and No Knockback (-1/4). Using the Variable Special Effects he can switch to Cold Superbreath and take Not in a Vacuum (-1/4) and Not Underwater (-1/4). He can also add STUN only (-0) to both (he does have a Code Vs. Killing after all). 5th Edition Rules state that if you take Variable Advantages with Four or Less possible advantages you get a -1/4 Limitation. Quote Link to comment Share on other sites More sharing options...
Armitage Posted April 29, 2015 Report Share Posted April 29, 2015 "Vampires are okay! It's the damned muties we gotta watch out for!" Well, they didn't know that he was a vampire. Just like they didn't know that the Genocide leader he reported to was secretly a mutant whose powers included complete invisibility to mutant detectors. Quote Link to comment Share on other sites More sharing options...
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