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Logan D. Hurricanes

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Characters using Variable Advantage. Especially one that uses Var. Adv with Var. Lim. in the same instance. Looking for powers, such as an extremely versatile energy blast rather than a magic spell with different casting modifiers.

 

Anybody ever use it this way? I'm playing with one now, but I'm not convinced it's a good idea.

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I would strongly suggest that the player of said character pre-make as many of the combinations they want to use ahead of time.

 

This excerpt from an old post might also be useful:

 

The way I try to explain the spirit of the rules behind Multipowers is to include VPP's and the Variable Advantage as 3 similar tools that can be used to describe one Meta-Power of Special Effect X.

Example:

  • 87 Special Effect X Attack: Energy Blast 10d6, Variable Advantage (+1/2 Advantages; Limited Group of Advantages: +3/4)
    • [87 Total Points]
    • This is the simplest to judge the effectiveness of and functions like a 3-4 ultra slot multipower with the limitation that it can't be used without SOME type of advantage.
    • Optionally, you can remove the "Limited" verbage and increase the cost to 100 Total Points
  • 75 Special Effect X: Multipower, 75-point reserve
    • 7u Energy Blast 10d6, Random Advantage #1 (+1/2)
    • 7u Energy Blast 10d6, Random Advantage #2 (+1/2)
    • 7u Energy Blast 15d6
    • [96+ Total Points, or more depending on the number of different slots purchased]
    • Better than Variable Advantage option since it allows for non-advantaged attack.
  • 130 Special Effect X: Variable Power Pool, 75 base + 74 control cost, Cosmic(+2) (186 Active Points); all slots Limited Class Of Powers Available Very Limited (Special Effect X: -1)
    • [130 Total Points]
    • This functions as an Unlimited # of slots Multipower.
    • It is more powerfull And Cost Effective than option 2 as soon as you have more than 7 slots.

  • Special Effect X can be replaced with anything (fire, cold, electricity, etc..).
  • Random Advantage can be replaced with any (+1/2) Advantage or combination of two different (+1/4) Advantages.

All 3 methods are perfectly valid ways to construct an attack that has an effective 75 active point cost and has several different ways it can be used. Each version is a balance of Cost Effectiveness VS. Usefullness.

HM

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I had Bill the Blaster who had energy blast with variable advantages. I used him to target obvious weaknesses in a target.

 

Bee Man, meet DDT

Ice Man, meet heat beams

Dark Man, meet light beam.

 

I liked it but I gave up defensive powers for the variable advantage

CES 

 

Aren't those all examples of Variable Special Effect*?

 

*Which is a valid Advantage to use with Variable Advantage.

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The 4e Minuteman Mk VII in The Mutant File was equipped with a Multi-Contingency Weapon System, a 12d6 Energy Blast with Variable Advantage (up to +1/2) and variable Advantage (any).  I'm not really sure how it was supposed to work.  A single technological weapon can project fire, electricity, acid, radiation, rubber bullets, a swarm of killer bees...

One of Genocide's lieutenants was secretly a vampire.  Maybe he covertly recruited some evil wizards disguised as weapon designers.

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Superman's Heat Vision

 

EB 8d6, Variable Advantages (+1/2), [Variable Special Effects or 1/2 END Only (-1/4)], Variable Disadvantages (-1/4)

 

Cost 40 Points

 

This is a default Heat Vision for Superman.  He can take a 1/2 END on that with Beam Attack (-1/4) and No Knockback (-1/4).

 

Using the Variable Special Effects he can switch to Cold Superbreath and take Not in a Vacuum (-1/4) and Not Underwater (-1/4).  

 

He can also add STUN only (-0) to both (he does have a Code Vs. Killing after all).

 

5th Edition Rules state that if you take Variable Advantages with Four or Less possible advantages you get a -1/4 Limitation.

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"Vampires are okay! It's the damned muties we gotta watch out for!"

 

 

Well, they didn't know that he was a vampire.  Just like they didn't know that the Genocide leader he reported to was secretly a mutant whose powers included complete invisibility to mutant detectors.

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