Mr. Gray Posted April 26, 2015 Report Share Posted April 26, 2015 It has been a long time sense I last ran champions but I have just recently purchased a copy of champions complete with the intention of putting it back in my game group’s regular RPG rotation. Can anyone tell me if there are any good pre made introductory adventure modules free or otherwise for this addition of the rules? I am interested in what comes highly recommended by the community in terms of superhero adventures. Quote Link to comment Share on other sites More sharing options...
bubba smith Posted April 27, 2015 Report Share Posted April 27, 2015 king of the mountain Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 27, 2015 Report Share Posted April 27, 2015 Champions Battlegrounds would be worth getting a hold of even though it's for 5e. Part of it was even written by the same Derek Hiemforth who wrote Champions Complete! http://rpggeek.com/rpgitem/51416/champions-battlegrounds http://www.herogames.com/forums/store/product/176-champions-battlegrounds-bookpdf/ http://www.herogames.com/forums/store/product/177-champions-battlegrounds-pdf/ Quote Link to comment Share on other sites More sharing options...
TheFontSnob Posted April 27, 2015 Report Share Posted April 27, 2015 I'm glad I looked before posting; I have the same question. I'm glad to see some recommendations. Redneck Luchadore, King of the Mountain says it's for 450-550 point heroes. The last time I played Champions was roughly 3rd edition; 500 points was a lot, then. Is that range common for new heroes in 6e? Hyper-Man, Battlegrounds sounds great. Is there a lot to do to convert it to 6e? Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 28, 2015 Report Share Posted April 28, 2015 See these 2 free documents: http://www.herogames.com/forums/files/file/154-sixth-edition-character-conversion-summary/ http://www.herogames.com/forums/files/file/153-champions-complete-converting-characters/ Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 28, 2015 Report Share Posted April 28, 2015 Starting superhero points through the various editions. 1st-4th = 250 5e = 350 6e = 400 The main reason for the escalation early on was the ever increasing number of skills available due to bleed over from the other genre books (Danger International, Justice Inc., Fantasy Hero). In 6e they finally got rid of 'Figured Characteristics' as a concept. Having a high DEX no longer means a character automatically has a high Combat Value or high Speed. Each value is now independent. This made the cost of characteristic heavy characters like 'Bricks' more expensive so more points are given. The Elemental Control Framework was also removed (as it was partly a balancing tool to compensate non-characteristic heavy characters). The Unified Limitation was introduced in its place. Quote Link to comment Share on other sites More sharing options...
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