Mr. Gray Posted April 27, 2015 Report Share Posted April 27, 2015 At the moment I am working on a set of powers for a time controlling hero. I would like them to be subtle and fit together nicely in a power frame work as a theme any ideas would be helpful.I would also like to hear from any GMs who have had some experiences with time control hero’s good and bad. Quote Link to comment Share on other sites More sharing options...
Comic Posted April 28, 2015 Report Share Posted April 28, 2015 Invisibility fits the bill, as does Desolid, for both subtlety and stepping outside the timestream. There's also the various Change Environments to muck with Destiny, if that's your bag, or Chaos otherwise. And of course NND's and Teleports. But what time are they representative of? Ancient Egypt? Steampunk? Gothic time travel? On the whole, my experiences with time travelers have been.. less than rewarding, except for the consequence-free 'alternate pocket reality' dimension travel versions, who can muck around in an unreal 'Holodeck' and then leave it, popping it out of existence. Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 28, 2015 Report Share Posted April 28, 2015 Time control villains. Have you looked at (4th edition Classic Enimies) Timemaster, (5th, 6th, and Champions Complete edition) Timelaspe and whats his name...the guy hunting Mechanon... ? Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 28, 2015 Report Share Posted April 28, 2015 The best thing is to check the "Time Powers" section of Champions Powers (and both UNTIL Superpower Handbooks for 4th edition). Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 28, 2015 Report Share Posted April 28, 2015 It's also worth noting that most Time related powers are functionally quite similar to Speedster powers. The two special effects are closely intertwined. Quote Link to comment Share on other sites More sharing options...
Dead guy on the tab Posted April 28, 2015 Report Share Posted April 28, 2015 SPD Suppress or Drain to get those time slow/stop effects or a mental entangle. Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 29, 2015 Report Share Posted April 29, 2015 Advance Players Guide 2 has the "Time Stop" power. Extremely overpriced, extremely powerful. You can get away with using "Extradimensional Movement" to a 'dimension' where time does not flow, and then have him buy 'transdimentinal' on Strength and other powers. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 29, 2015 Report Share Posted April 29, 2015 For a good cost comparison also look at the various levels of Enter the Speedzone. Quote Link to comment Share on other sites More sharing options...
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