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Time Hero.


Mr. Gray

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At the moment I am working on a set of powers for a time controlling hero. I would like them to be subtle and fit together nicely in a power frame work as a theme any ideas would be helpful.I would also like to hear from any GMs who have had some experiences with time control hero’s good and bad.

 

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Invisibility fits the bill, as does Desolid, for both subtlety and stepping outside the timestream.

 

There's also the various Change Environments to muck with Destiny, if that's your bag, or Chaos otherwise.

 

And of course NND's and Teleports.

 

But what time are they representative of? Ancient Egypt? Steampunk? Gothic time travel?

 

On the whole, my experiences with time travelers have been.. less than rewarding, except for the consequence-free 'alternate pocket reality' dimension travel versions, who can muck around in an unreal 'Holodeck' and then leave it, popping it out of existence.

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Advance Players Guide 2 has the "Time Stop" power. Extremely overpriced, extremely powerful. You can get away with using "Extradimensional Movement" to a 'dimension' where time does not flow, and then have him buy 'transdimentinal' on Strength and other powers.

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