HeroGM Posted April 30, 2015 Report Share Posted April 30, 2015 Koji aka Sai VAL CHA Cost Roll Notes 15 STR 5 12- HTH Damage 3d6 END [3] 15 DEX 10 12- 15 CON 5 12- 16 INT 6 12- PER Roll 12- 10 EGO 0 11- 10 PRE 0 11- PRE Attack: 2d6 5 OCV 10 5 DCV 10 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 6 PD 4 6/18 PD (0/12 rPD) 6 ED 4 6/18 ED (0/12 rED) 9 REC 5 40 END 4 10 BODY 0 30 STUN 5 Movement Cost Meters Notes RUNNING 0 12m/24m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward Characteristics Total: 88 Cost Powers 12 Inner Peace: +5 with a large group of attacks (25 Active Points); Costs Endurance (-1/2), Increased Endurance Cost (x2 END; -1/2) - END=4 15 Body of Iron: Damage Negation (-6 DCs Physical) (30 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only vs Unarmed Martial Arts Killing Attacks; -1) - END=0 Mask & Hood, all slots IIF (-1/4) - END= 8 1) Increased Arc Of Perception (240 Degrees) with all Sense Groups (10 Active Points); IIF (-1/4) - END=0 16 2) Rapid ( x100) with Hearing Group and Sight Group (20 Active Points); IIF (-1/4) - END=0 24 3) +10 versus Range Modifier for Hearing Group and Sight Group (30 Active Points); IIF (-1/4) - END=0 24 4) Costume: Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-1/2) - END=0 Powers Total: 99 Cost Martial Arts Ninjutsu 4 1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 4d6 NND 4 2) Kick: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike 4 3) KnifeHand: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike 4 4) Choke: 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6 16 5) +4 HTH Damage Class(es) Martial Arts Total: 32 Cost Skills 3 Conversation 11- 3 KS: Espionage World 12- 3 KS: Military/Mercenary/Terrorist World 12- 3 SS: Pharmocology/Toxicology 12- 3 Stealth 12- 9 Streetwise 14- 9 Concealment 15- 7 Disguise 14- 3 Interrogation 11- 11 Security Systems 16- 11 Shadowing 16- 7 Sleight Of Hand 14- 9 Acrobatics 15- 11 KS: Ninjutsu 20- 3 Fast Draw: Cmn Melee Wpns 12- 3 Fast Draw: Small Arms 12- 10 Two-Weapon Fighting 5 Defensive Attack ; Only for Hand to Hand Attacks (-1) 12 +3 with all Intellect Skills Languages 1 1) Language: Japanese (imitate dialects) (5 Active Points) 3 2) Language: English (completely fluent) 2 3) Language: Mandarian (fluent conversation) 2 4) Language: Russian (fluent conversation) 2 5) Language: Arabic (fluent conversation) 4 6) WF: Common Melee Weapons, Small Arms Skills Total: 139 Cost Perks 6 Follower/Contact Points: 12 Perks Total: 6 Cost Talents 3 Ambidexterity (no Off Hand penalty) 3 Lightsleep 1 Lightning Reflexes (+3 DEX to act first with Sword) 2 Off-Hand Defense Talents Total: 9 Value Complications 15 All Business: (Common; Strong) 20 Casual Killer: (Very Common; Strong) 15 Hunted: Law Enforcement Frequently (Mo Pow; Limited Geographical Area; Imprison) Complications Points: 50 Base Points: 225 Experience: 148 Experience Unspent: 0 Total Character Cost: 373 Mainly built as a foil for the Tranh Chronicles. Went a little overboard on a few things. She's supposed to be a challenge for a group of at least 4 people (Tranh and friends were built on 225 pts, don't ask me why). She tends to use normal weapons & equipment, that's why none are statted out for her. When I built it I think I was a little upset at the GM of the game at the time. He kept putting us against people he never fully statted out. I'm 225pts and my 14yo younger brother (a complete normal teen-ager) beats me up and I'm making good rolls. We never got to use her since I ended up moving somewhere else. koji.pdf Quote Link to comment Share on other sites More sharing options...
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