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Sai (Assassian)


HeroGM

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Koji

aka Sai

 

VAL    CHA    Cost    Roll    Notes

15    STR    5    12-    HTH Damage 3d6  END [3]

15    DEX    10    12-

15    CON    5    12-

16    INT    6    12-    PER Roll 12-

10    EGO    0    11-

10    PRE    0    11-    PRE Attack: 2d6

5    OCV    10

5    DCV    10

3    OMCV    0

3    DMCV    0

4    SPD    20    Phases:  3, 6, 9, 12

6    PD    4    6/18 PD (0/12 rPD)

6    ED    4    6/18 ED (0/12 rED)

9    REC    5

40    END    4

10    BODY    0    

30    STUN    5

 

Movement    Cost    Meters    Notes

RUNNING    0    12m/24m    END [1]

SWIMMING    0    4m/8m    END [1]

LEAPING    0    4m    4m forward, 2m upward

 

Characteristics Total: 88

 

Cost    Powers

12    Inner Peace: +5 with a large group of attacks (25 Active Points); Costs Endurance (-1/2), Increased     Endurance Cost (x2 END; -1/2) - END=4

15    Body of Iron: Damage Negation (-6 DCs Physical) (30 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only vs Unarmed Martial Arts Killing Attacks; -1) - END=0

    Mask & Hood, all slots IIF (-1/4) - END=

8    1)  Increased Arc Of Perception (240 Degrees) with all Sense Groups (10 Active Points); IIF (-1/4) - END=0

16    2)  Rapid ( x100) with Hearing Group and Sight Group (20 Active Points); IIF (-1/4) - END=0

24    3)  +10 versus Range Modifier for Hearing Group and Sight Group (30 Active Points); IIF (-1/4) - END=0

24    4)  Costume: Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-1/2) - END=0

 

Powers Total: 99

 

Cost    Martial Arts

    Ninjutsu

4    1)  Atemi Strike:  1/2 Phase, -1 OCV, +1 DCV, 4d6 NND

4    2)  Kick:  1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike

4    3)  KnifeHand:  1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike

4    4)  Choke:  1/2 Phase, -2 OCV, +0 DCV, HKA 3d6

16    5)  +4 HTH Damage Class(es)

 

Martial Arts Total: 32

 

Cost    Skills

3    Conversation 11-

3    KS: Espionage World 12-

3    KS: Military/Mercenary/Terrorist World 12-

3    SS:  Pharmocology/Toxicology 12-

3    Stealth 12-

9    Streetwise 14-

9    Concealment 15-

7    Disguise 14-

3    Interrogation 11-

11    Security Systems 16-

11    Shadowing 16-

7    Sleight Of Hand 14-

9    Acrobatics 15-

11    KS: Ninjutsu 20-

3    Fast Draw:  Cmn Melee Wpns 12-

3    Fast Draw:  Small Arms 12-

10    Two-Weapon Fighting

5    Defensive Attack ; Only for Hand to Hand Attacks (-1)

12    +3 with all Intellect Skills

    Languages

1    1)  Language:  Japanese (imitate dialects) (5 Active Points)

3    2)  Language:  English (completely fluent)

2    3)  Language:  Mandarian (fluent conversation)

2    4)  Language:  Russian (fluent conversation)

2    5)  Language:  Arabic (fluent conversation)

4    6)  WF:  Common Melee Weapons, Small Arms

 

Skills Total: 139

 

Cost    Perks

6    Follower/Contact Points: 12

 

Perks Total: 6

 

Cost    Talents

3    Ambidexterity (no Off Hand penalty)

3    Lightsleep

1    Lightning Reflexes (+3 DEX to act first with Sword)

2    Off-Hand Defense

 

Talents Total: 9

 

Value    Complications

15    All Business:  (Common; Strong)

20    Casual Killer:  (Very Common; Strong)

15    Hunted:  Law Enforcement Frequently (Mo Pow; Limited Geographical Area; Imprison)

 

Complications Points: 50

 

Base Points: 225

Experience: 148

Experience Unspent: 0

Total Character Cost: 373

 

Mainly built as a foil for the Tranh Chronicles. Went a little overboard on a few things. She's supposed to be a challenge for a group of at least 4 people (Tranh and friends were built on 225 pts, don't ask me why). She tends to use normal weapons & equipment, that's why none are statted out for her.

 

When I built it I think I was a little upset at the GM of the game at the time. He kept putting us against people he never fully statted out. I'm 225pts and my 14yo younger brother (a complete normal teen-ager) beats me up and I'm making good rolls. We never got to use her since I ended up moving somewhere else.

koji.pdf

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