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Echoes of the 4th Edition - Character Building Exercise


CptPatriot

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Hello, everyone. I was wandering through images looking for inspiration for a new superhero character concept and I came across this blast from the past; from rear cover of the 4th Edition Hero System Rulesbook(see below) then it dawned on me, the superheroine in the blue and yellow leotard was a cool looking picture and I had never seen a writeup for this character.
 
So, since it was this book that inspired me to first invest myself with the Hero System, I thought writing her up might be the way to give a little back to the community and another thought popped in my head to open this up to the forumers and see what other writeups we could get that were inspired by this picture.
 
P.S.: Does anyone have a clean image of the back cover of this book? I want to see if I can fill in the details of the superheroine to post with the character sheet.
 

pic504316.jpg

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That's still a fun image with the not-Indy, not-Bond, not-Rambo, not-Swamp Thing and all the others.  I played Toon back in the day and it's honestly hard to think of Hero being used for that style of play but anything's possible.

 

Re: Ms. Blue/Yellow, the artist seems to have given her a prominent 'power belt' that could be her focus (or it could just be decorative).

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So, we have a mecha, a guy holding a cross(vampire hunter?), ninja, archaeologist explorer, Ms Blue & Yellow superheroine, the suave spy, a sorceress, the gun-ho soldier, sci-fi power armored trooper, the plant thing, cave man, Roman(?) warrior, post-apocalypse guy, buccaneer, cartoon dog, droid, and a dwarf represented with the guy to the extreme left not clear enough for me to identify. BTW, George Pérez is credited for the cover art for the book.

I was talking with Narf the Mouse on the subject of Ms Blue and Yellow before in the Hero Chat. Narf thought she seemed 'cheerfully aggressive.'
 
I was thinking with the bolt on her lower torso makes me think of energy of some sort. I'm thinking a flying brick with some sort of energy that charges up. I agree with you, CaptnStrawberry, that her prominent 'power belt' does scream Focus to me.

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Bolt


VAL    CHA    Cost    Roll    Notes
30    STR    0    15-    HTH Damage 6d6  END [3]
10    DEX    0    11-
25    CON    0    14-
20    INT    10    13-    PER Roll 13-
20    EGO    10    13-
10    PRE    0    11-    PRE Attack: 2d6
10    OCV    10
10    DCV    10
3    OMCV    0
3    DMCV    0
4    SPD    0    Phases:  3, 6, 9, 12
18    PD    0    18 PD (16 rPD)
26    ED    0    26 ED (24 rED)
4    REC    0
20    END    0
13    BODY    3    
60    STUN    0

Movement    Cost    Meters    Notes
RUNNING    0    22m/88m    END [2]
SWIMMING    0    4m/8m    END [1]
LEAPING    0    4m    4m forward, 2m upward
FLIGHT        30m/60m




Characteristics Total: 43

Cost    Powers
40    Power Belt: Endurance Reserve  (120 END, 30 REC) Reserve:  (50 Active Points); IAF (-1/2) - END=0

40    Electricy: Multipower, 60-point reserve,  (60 Active Points); all slots IAF (-1/2) - END=
4f    1)  Lightning Blast: Blast 12d6 (60 Active Points); IAF (-1/2) - END=6
3f    2)  Lightning Touch: Blast 12d6 (60 Active Points); No Range (-1/2), IAF (-1/2) - END=6
4f    3)  Ball Lightning: Blast 8d6, Area Of Effect (8m Radius; +1/2) (60 Active Points); IAF (-1/2) - END=6
20    Ride the Lightning: Flight 30m (30 Active Points); IAF (-1/2) - END=3
30    Electrical Shield: Resistant Protection (16 PD/24 ED) (60 Active Points); OIF (-1/2), Costs Endurance (-1/2) - END=6
    Power Belt, all slots IAF (-1/2) - END=
13    1)  +20 STR (20 Active Points); IAF (-1/2) - END=2
10    2)  +15 CON (15 Active Points); IAF (-1/2) - END=
17    3)  +5 OCV (25 Active Points); IAF (-1/2) - END=
17    4)  +5 DCV (25 Active Points); IAF (-1/2) - END=
13    5)  +2 SPD (20 Active Points); IAF (-1/2) - END=
13    6)  +40 STUN (20 Active Points); IAF (-1/2) - END=
10    7)  Running +10m (22m total), x4 Noncombat (15 Active Points); IAF (-1/2) - END=1

Powers Total: 234


Cost    Skills
5    Rapid Autofire
15    +5 with Electricty Multipower
8    +2 with, all Interaction Skills
3    TF:  Helicopters, Large Planes, Small Motorized Ground Vehicles
2    Computer Programming 10-
5    Criminology 14-
5    Deduction 14-
5    Electronics 14-
1    Inventor 8-
7    Mechanics 15-
7    Paramedics 15-
13    Power 18-
7    Bureaucratics 13-
11    Charm 15-
3    Conversation 11-

Skills Total: 97

Cost    Perks
3    Positive Reputation (Millenium City Special Forces) 8-, +3/+3d6
15    Contact:  Millennium City Police (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11-

Perks Total: 18

Cost    Talents
2    Absolute Range Sense (3 Active Points); IIF (Mask; -1/4)
2    Absolute Time Sense (3 Active Points); IIF (Mask; -1/4)
4    Eidetic Memory (5 Active Points); IIF (Mask; -1/4)

      (Mini-computer built into mask)

Talents Total: 8

Value    Complications
20    Psychological Complication:  Code vs Killing (Common; Total)
10    Psychological Complication:  Optimistic (Common; Moderate)
15    Social Complication:  Secret Identity Frequently, Major

Complications Points: 45

Base Points: 400
Experience: 0
Experience Unspent: 0
Total Character Cost: 400

bolt(v1).pdf

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I would strongly recommend swapping out the following multipower slot:

 

3f    2)  Lightning Touch: Blast 12d6 (60 Active Points); No Range (-1/2), IAF (-1/2) - END=6

 

 

It adds nothing that isn't already covered by slot 1).

 

You should take a look at the HTH Attack Power which can be energy based but still be combined with STR for a final total attack.  Since the character has a 30 STR I would recommend adding other advantages to reduce the total Damage Class which would otherwise be 15 as is.

 

Possible Advantages:  Reduced END, AP or Penetrating (Now I can really charge you up!), etc...

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