Tech Posted July 2, 2015 Report Share Posted July 2, 2015 In a Champions setting, what stats and powers would you give Darth Vader? Quote Link to comment Share on other sites More sharing options...
Netzilla Posted July 2, 2015 Report Share Posted July 2, 2015 This always worked fairly well for me: http://surbrook.devermore.net/adaptationsmovie/starwars/darthvader.html Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted July 2, 2015 Report Share Posted July 2, 2015 I might quibble on the exact construction of the Lightsaber and TK but as always Michael's builds are thoroughly researched. Quote Link to comment Share on other sites More sharing options...
Netzilla Posted July 2, 2015 Report Share Posted July 2, 2015 (edited) Likewise, I have a couple quibbles, but Michael's write-up makes a solid base from which to tweak. My own version of the lightsaber is pretty similar to his: Lightsaber: HKA 3d6, AVAD (Energy screens, certain exotic metals and Combat Luck; +1/2), Reduced Endurance (0 END; +1/2), Does BODY (+1) (135 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4) (45 Real Cost) My version of force choke is very different: Force Hand: Telekinesis (30 STR), Fine Manipulation, Alternate Combat Value (uses OMCV against DCV; +0), Invisible Power Effects (Invisible to Sight Group; +1/2), MegaScale (1m = 1 km; +1), Indirect (Source Point can vary from use to use, path can change with every use; +1) (192 Active Points); Variable Limitations (requires -1/2 worth of Limitations [Concentration, Gestures, Requires a Force Control roll or Extra Time]; -1/4) Force Combat Well-practiced users of the Force Hand ability (who have the Fine Manipulation Adder) can learn to use that ability in combat. This is represented with the following Martial Art style. This style can only be used with the Force Hand ability; it is not possible to learn to use this style unarmed or with a weapon. Cost Maneuver OCV DCV Notes ---- -------- --- --- ----- 4 Force Choke -2 +0 Grab Neck; 2d6 NND 4 Force Crush +0 +0 +4d6 Crush, Must Follow Grab 3 Force Grip -1 -1 Grab Two Limbs, +10 STR for holding on 5 Force Pull +0 +0 Grab Object, +10 STR to take object away 4 Force Push +0 +0 +15 STR to Shove 4 Force Root +0 +0 +15 STR to resist Shove, Block, Abort 4 Force Trip +2 -1 +1d6 Strike, Target Falls 0 Weapon Element: Force Hand Edited July 2, 2015 by Netzilla Quote Link to comment Share on other sites More sharing options...
Comic Posted July 5, 2015 Report Share Posted July 5, 2015 I've always found simpler is better. 15 2d6 HKA vs rED 'Light Sabre' (30 AP) OAF (-1) [END: 3] 3 Bare Advantage 1/2 END on 30 AP HKA ' Jedi Combat Training' (7 AP) OAF (-1) [END: -2] 3 Power Skill (Int-based): Jedi Light Sabre Feats 14- 3 Power Skill (Dex-based): Jedi Light Sabre Feats 14- 12 +4 CSLs Power Light Sabre Feats There you go: a lightsaber is very hard to wield, described by George Lucas like holding a jet engine; without their intensive training in skill, will, and use of the Force, even someone as fit as a Jedi would rapidly tire and could never achieve the effects of a Sith or Jedi combatant. Cunning trained Jedi adapt their weapons to their personalities, tasks and situations by wit or agility or both, capable of achieving the impossible even without overt use of the Force. We've seen other weapons used by trained combatants in the movies, novels and comics, and it is likely Darth Vader mastered at least some of these. We've seen the martial art used to bind opponent's weapons, part of the whole dialogue while dueling thing. We've seen extraordinary leaps and sprints integral to the combat style; Jedi combats cover a lot of ground: movement maneuvers are necessary. Crucially, the pivotal combat maneuver Anakin was defeated on to become Darth Vader, the flying lunge, has to be considered canonical. Also, it's madness to have a martial art usable only with one focus, especially when facing weapons that cannot be blocked if one cannot dodge, even with defensive options in the style. The lightsaber is not a thrusting weapon; thrusts are mainly depicted as improvised in the films. Likewise, it's silly to pay 5 points for a maneuver that adds damage to a weapon element that has the no damage adder limitation. Martial Arts: Jedi Lightsaber Dueling Maneuver OCV DCV Damage 4 Cut +0 +2 Weapon +2 DC Strike 4 Disarm -1 +1 Disarm; +10 STR to Disarm roll 5 Force Dodge - +4 Dodge All Attacks, Abort; Full Move 4 Parry +2 +2 Block, Abort 4 Lunge +2 -2 +v/5; Full Move 4 Bind +1 +0 +10 STR to Bind Opponent Weapon 3 Weapon Element: Lightsaber, whip, staff, unarmed Force powers can be described to taste, though in Darth Vader's case I'd limit it to a 60 pt VPP. Quote Link to comment Share on other sites More sharing options...
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