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John Wick for 6e

keanu reeves

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#41 Ragitsu

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Posted 18 September 2015 - 02:48 AM

+2 OCV versus Russians, definitely.


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Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, Basic Roleplaying, Blue Rose, Horror Rules, FATE Core, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

Quit bashing other systems: it isn't doing you any favors.

#42 Susano

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Posted 18 September 2015 - 07:00 AM

+2 OCV versus Russians, definitely.

 

+2 OCV versus anyone he really doesn't like (or killed his dog, take your pick).


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#43 Ragitsu

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Posted 21 September 2015 - 06:41 PM

http://www.imfdb.org/wiki/John_Wick


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Systems I use: D&D 3.5, Pathfinder, Star Wars SAGA, Star Wars Revised Core Rules, GURPS 4th Edition, Shadowrun 4th Edition, Monte Cook's World of Darkness, New World of Darkness, Spycraft 2.0, d20 Modern, Alternity, Savage Worlds, Basic Roleplaying, Blue Rose, Horror Rules, FATE Core, HERO 6th Edition, and Mutants & Masterminds 2nd Edition.

Quit bashing other systems: it isn't doing you any favors.

#44 Hyper-Man

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Posted 21 September 2015 - 09:42 PM

 

That is a great site.

I referenced it a LOT in building all the equipment carried and obtained from others by Wick during the movie.

 

Spoiler

 

I updated the character again (download link in the 1st post of this thread which includes an HTML export of the character for those who don't have Hero Designer).

 

I removed most of the Japanese references (Karate and Kenjutsu, but kept some Aikido Maneuvers) and replaced them with the Marine Corps Martial Arts Program hinted at by the Tattoo on his back (web research shows this as the motto of the Marines based in Hawaii). Also updated several other Skills as well.



#45 Hyper-Man

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Posted 26 September 2015 - 01:25 AM

Updated character (see 1st post in this thread).

 

Added more Perks. Added some Sambo (replacing Aikido) and Wrestling Maneuvers to Martial Arts.  Added more Skills.  Added Resistance Talent.

 

Hopefully this is the final update (until the next movie comes out at least).

 

Comments welcome.

 

:) HM - CDO Hero*

 

*Click

Spoiler


#46 LouisGoncey

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Posted 16 January 2016 - 08:00 PM

This is me interrupting an amazing thread based on high-level Hero System mastery just to drop this tiny, little non-Hero correction:

 

John Wick is not the Baba Yaga.

 

"John Wick is not the Baba Yaga.  He is the guy you hire to kill the Baba Yaga."

 

it is one of my favorite lines of the movie.  :winkgrin:


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#47 Hyper-Man

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Posted 17 January 2016 - 12:44 AM

Well, the funny thing is Baba Yaga is NOT the Russian translation of Boogyman.  I think the writers figured that it sounded cool and the few folks who were familiar with the term, spoke Russian or decided to google search it wouldn't really care.  And in the scene where it is first used it's used both ways.

 

:) HM


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#48 LouisGoncey

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Posted 17 January 2016 - 11:45 AM

Damn know I feel even more compelled to speak Russian...


Lou Goncey


#49 LouisGoncey

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Posted 17 January 2016 - 04:45 PM

Just some questions on your build.

 

Why give Wick anonymity?

 

Why give Wick PS: Gunsmith?

 

Why do you give Wick all the skill cost breakers? (Like Scholar, etc.)  Is it just because it will save you points on the build?

 

Genuinely curious -- thanks in advance for taking the time...


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#50 LouisGoncey

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Posted 17 January 2016 - 06:22 PM

I just statted out John Wick for Champions 3rd edition, which I am currently running.  (I will do a Danger International one later in the week.)  My house rules for Heroic characters in Champions are as follows:

Heroic limits are in effect, and they are solid limits.  For example, there maybe 10-20 guys in the world that call themselves the strongest guy in the world -- they have a STR of 20.

All damage is Normal Damage.  If I only have KD for the weapon/effect, then I convert it to Normal Damage.

 

John Wick

 

18   STR   8

18   DEX   24

15   CON   10

15   BODY   10

15   INT   5

20   EGO   20

18   PRE   8

18   COM   4

 

7   PD   3

6   ED   3

4   SPD   12

7   REC   0

30   END   0

32   STUN   0

 

RUN  6"

SWIM  2"

JUMP  4"

 

14-   ACROBATICS  12

13-   CLIMBING   5

13-   DETECTIVE WORK   7

12-   DISGUISE   5

12-   FIND WEAKNESS(Guns)   15

        3D6 LUCK   15

        MARTIAL ARTS   18

12-   SECURITY SYSTEMS   5

         +2 ALL COMBAT SKILL LEVELS   16

         +1 RANGED COMBAT SKILL LEVELS   5

13-   STEALTH   7

 

Base Pts   100

Disadvantages   0

Experience Pts   118

 

Total pts   219


Lou Goncey


#51 LouisGoncey

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Posted 17 January 2016 - 06:28 PM

Basically, there are no disads because Wick really does not have any -- he is vengeful, but he never becomes enraged by it.  He has his dog killed and his car stolen, then he just decides, "All enemies must die!"  Then he goes to it.

 

His maximum characteristic is his EGO.  If I hadn't already placed a solid Heroic Limits cap on the game, I would/could argue that he is the Baba Yaga, and deserves a truly supernatural EGO.


Lou Goncey


#52 Hyper-Man

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Posted 17 January 2016 - 07:52 PM

Just some questions on your build.

 

Why give Wick anonymity?

 

Why give Wick PS: Gunsmith?

 

Why do you give Wick all the skill cost breakers? (Like Scholar, etc.)  Is it just because it will save you points on the build?

 

Genuinely curious -- thanks in advance for taking the time...

 

I based Anonymity on a couple of things.  Iosef and his crew were unfamiliar with him.  JImmy (the cop) knew who he was and what he used to do for a living. The fact that he was ok with it suggests that John has no official police record.  This would explain his lack of concern for leaving plenty of DNA evidence and possibly a handgun at the Red Circle. This is also backed up by the fact that he has 2 sets of guns when he only carries 1 of each (like he's prepared to occasionally lose one).

 

Gunsmith was primarily based on the custom Recoil Compensator on his primary handgun (it's NOT a Silencer).  This made it a very accurate gun for firing multiple quick shots in succession.  Every tool he used was extremely high quality and for a specific purpose.  I'm sure he consulted another person to do the custom work on his guns (similar to how he knows Aurelio and Charlie).  The same goes for his mechanics skill.  Sometimes you have to learn a minimum amount of knowledge of a subject to realize how much you don't know.  John seems like someone driven to be extremely self sufficient but concedes to using the built in perks of the professional world he lived and worked in.

 

Yes, I chose the Skill Enhancers as a cost break. I very rarely try to model current versions of fictional characters (I think Jason Bourne was the last one I made such an attempt at).  My posted superhero builds are all rookie versions to get them to fit the 400 point starting super budget in 6e.  John Wick appears to be a very focused individual who appears to have spent very little effort on learning any skills not relevant to his chosen profession.  Classic muscle cars are possibly the exception. 

 

HM



#53 LouisGoncey

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Posted 17 January 2016 - 08:24 PM

I figured it was a point shaving measure -- no biggie, as you can see from my example, I love the 3 and 8 break points for the same exact reason.

The reason I question say the use of "anonymity" is you are pointing out things that I would just assume are part of the genre being gamed. The only cop I remember from the film is the one early on who shows up at his house after he killed a butt load of people defending it. It is obvious that the cop knows who he is, and for whatever reason (probably because he is not a hitman any more) is OK with it. Cops are then gone from the film.

I am like John Woo when it comes to guns. I appreciate and use the operatics of gunplay quite well. But I personally have never fired one, have never seen one being fired, and do not think I am missing anything by not firing one. I bow to your obvious and incredible knowledge of guns.

Lou Goncey


#54 Hyper-Man

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Posted 17 January 2016 - 08:51 PM

The cop's name was Jimmy.

 

Most if not all of my gun knowledge is from watching a lot of movies, History Channel and reading a lot of RPG books*. I did a LOT of research for the guns used by Wick in the movie. For example. The HK P30L 9mm used by Wick as his primary weapon is one of the most expensive 9mm pistols there is (~$1000).  There are other 9mm pistols that have more bullet capacity (Several bad guys use a Glock 17 with 17 round magazines for example) that are far less expensive.  The HK is extremely over-engineered and ergonomic (the grips can be setup in 27 different ways!).  Unlike many assassins, his martial art skills (Judo) are not primarily used as something to fall back on when guns aren't available (he was rather mediocre when fighting straight HTH with ground fighting being the exception). Rather, his Judo is used to help make his gunplay more efficient (a prone opponent is one less opponent to worry about shooting back and is far easier to make a headshot against).

 

re: 20 STR in a heroic setting

 

I understand yours is a house rule but even 3e Justice Inc notes that characteristics of 20 were just the point at which the cost doubled to increase beyond (ex: a 23 STR costs 16 points).  5e Champions and 6e HERO later codifies 30 as the 'real' upper limit for normal characteristics (edited 2/25/17).

 

*RPG books like:

pic530157_md.jpgpic521265_md.jpg

 

Both have HERO System stats (from the 3e/4e days of course).

 

pic523003_md.jpgpic1058180_md.jpg

 

HM


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#55 Hyper-Man

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Posted 18 January 2016 - 02:57 AM

Something that's been bugging me about my build for a while is having John have a 17 STR and what that implies that he's able to lift.  I chose that specific # to meet the STR Minimums for all the weapons that he uses (especially the ones with Autofire).  Then I remembered a thread in the Monster Hunter forum that had a great solution to this issue.

 

from:

http://www.herogames...-low/?p=2326539

 

Originally posted by Bigdamnhero

*I would have quoted the full post but the thread is archived and can no longer be quoted or updated.
 

My solution for most modern heroic games is to simply redefine lifting STR one down on the STR table:

10 STR => 75 kg

13 STR => 100kg

15 STR => 150 kg

18 STR => 200 kg

20 STR => 300 kg

 

 

This fits my version of John Wick perfectly.

 

:) HM



#56 LouisGoncey

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Posted 18 January 2016 - 04:08 PM

So 30 is the ceiling for human STR?  Just changed my house rule -- dropped it actually.


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#57 LouisGoncey

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Posted 18 January 2016 - 04:10 PM

And I would spend the extra 16 points to raise my John Wick 3e write-up's EGO to 24.

 

That'll do pig. :winkgrin:


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#58 Hyper-Man

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Posted 18 January 2016 - 04:22 PM

And I would spend the extra 16 points to raise my John Wick 3e write-up's EGO to 24.

 

That'll do pig. :winkgrin:

 

I chose the Resistance Talent instead of straight EGO but I could see going to a 20 EGO for John.
 

5    Resistance (+5 to roll)
[Notes: (6e1 p114) At the GM’s option, Resistance also helps a character withstand the pain of injuries. If the campaign uses the optional Wounding rules (6e2 p108), every point of Resistance a character has adds +1 to his EGO Rolls for purposes of withstanding wounds.]

 

 

 

*Resistance is primarily the defense against Interrogation and Lie Detectors.

 

Combined with his 2 Overall Levels that gives him up to a 19- roll.

 

HM



#59 Hyper-Man

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Posted 19 January 2016 - 07:15 PM

So 30 is the ceiling for human STR?  Just changed my house rule -- dropped it actually.

 

Yep.

 

post-2288-0-03232200-1453252494.jpg

 

6e characteristics table.jpg

 

HM



#60 Old Man

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Posted 27 January 2016 - 04:03 PM


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...and that's when the destruction began.