Jump to content


Photo
* * * * * 1 votes

John Wick for 6e

keanu reeves

  • Please log in to reply
125 replies to this topic

#121 Hyper-Man

Hyper-Man

    Caped Madman!

  • HERO Member
  • 14,822 posts

Posted 11 July 2017 - 06:50 PM

From a related thread on the Fantasy Hero forum:

 

http://www.herogames...-2#entry2598706

 

Hyper-Man

On a somewhat related note I was reviewing the Grab rules (which Disarm is just a specific case) and was reminded of the OCV and DCV modifiers that are imposed when the Grab is successful.  It's not that big of a deal in a Fantasy Hero setting but in a Dark Champions setting with guns the penalties can be a very big deal.  See this thread if you are interested in seeing more.

 

LINK

 

HM

 

Surrealone

The penalties are only a huge deal if you don't use your grabbed opponent as jack armor/partial cover ... thereby offsetting the DCV penalty in a major way.  (Since you're a John Wick fan, pay close attention to how Wick manipulates grabbed targets when other opponents are present; he frequently uses them as jack armor.) 

 

 

Hyper-Man

John, when fully armed at least, is normally concerned with eliminating all recognized targets as quickly and efficiently (conserving ammunition) as possible. If someone is close enough that he can bring them down with some sort of grab or throw it then frees up his eyes and gun hand to focus on targets that are further away. Once the immediate far targets are eliminated he then can put head shots into the grabbed target.  While using some grabbed targets as shields occurs (the red shirts in the Red Circle?) it's not a main strategy.

 

HM

 

Surrealone

Yea, we'll have to agree to disagree on that -- given that Wick often uses 3 shots where 2 will do (example: when attacked in his home in the first movie) ... and given that his use of grabbed targets for cover was necessary for his success in Red Circle.

But we're off topic, here... :)

 

Any other opinions?

 

I just recently re-watched the kill-counter videos from both movies and only saw a few cases of John actually using cover and none involved him using a 'meat-shield'.  His grabs of opponents looked primarily intended to keep that particular opponent from being an immediate threat which freed up his gun hand to deal with other gun toting opponents nearby.  Once the ranged threats are dealt with he then usually makes a comparatively easy head shot vs. the grabbed target.

 

here are the kill counter videos:

 

HM



#122 Hyper-Man

Hyper-Man

    Caped Madman!

  • HERO Member
  • 14,822 posts

Posted 11 July 2017 - 07:51 PM

Also based on John's actions in the 2nd and 3rd act of Chapter 2 he appears to have some form of the Takeaway martial maneuver (a better version of Martial Disarm).
 

Maneuver Phase Pts OCV DCV Damage/Effect

Takeaway ½ 5 +0 +0 Grab Weapon, +10 STR to take weapon away

 

The problem is that this maneuver is only listed as part of a very few real world martial arts - Fencing, Kenjutsu, Ninjutsu and a couple other more exotic arts.  The cinematic section has it as part of Gun Fu but up to this point I have resisted using this art as it is mostly ranged maneuvers and based on movies like Equilibrium.

 

Thoughts?

 

HM



#123 Hyper-Man

Hyper-Man

    Caped Madman!

  • HERO Member
  • 14,822 posts

Posted 21 July 2017 - 02:34 AM

Bueller?

#124 Vanguard

Vanguard

    Where Wolf?

  • HERO Member
  • 859 posts

Posted 22 July 2017 - 10:32 AM

The Takeaway maneuver may only be listed in a few of the martial arts in the UMA but that doesn't mean it can't be incorporated into other styles.  There's nothing to say that John didn't learn that particular maneuver on his own sometime during his long and storied career.


  • Hyper-Man likes this

"We might experience some slight turbulence, then explode." - Mal

"That's not a plan Harry, that's a Looney Toon!" - Karrin Murphy, Dresden Files

"Some men just want to watch the world burn." - Alfred, The Dark Knight

"Never moon a werewolf" - T-Shirt Quote


#125 Hyper-Man

Hyper-Man

    Caped Madman!

  • HERO Member
  • 14,822 posts

Posted 14 August 2017 - 02:20 PM

Several updates made based on Chapter 2. This is now available in the downloads section (link in 1st post).

 

I have added a Text export to the first post but it still needs extensive manual editing for readability.

 

HM



#126 Old Man

Old Man

    Youth and skill are no match for old age and treachery.

  • HERO Member
  • 42,045 posts

Posted 17 August 2017 - 01:10 PM

More Keanu 3 gun.  There are multiple reasons to view this vid.

 


  • Hyper-Man likes this
...and that's when the destruction began.