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Help.. i need vehicles...

vehicles

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#1 Lockdown

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Posted 27 September 2015 - 08:50 AM

Hi there, i usualy dont post much because i can find alot of what i need. I run a dark champions campaign ( my wife runs a reguar campaign i run off nights).  what i need is a list of vehicles . cars, trucks, motorcycles. at least a base amount of quick vehicles that i can modify.

 

also on that note, you dont have anything like that in your equipment guide... sad! you need a vehicles book badly!

thanks


Lockdown, you have a power suit that is self contained, shoots energy blasts and can take a pounding from some of the toughtest villans... but you can't open your visor to get a CUP OF COFFEE?!? Thats....sad man.... just... sad... "Patriot talking to me after finding out why i am angry all the time"

#2 Hyper-Man

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Posted 27 September 2015 - 01:29 PM

These 5e books were so good that there was little need to create 6e versions of them:

 

http://www.herogames...te-vehicle-pdf/

http://www.herogames...cebook-bookpdf/

 

:) HM


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#3 zslane

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Posted 28 September 2015 - 02:19 PM

Yes, except that game scale changed from 1" hex = 2m to (non-specific) hex = 1m, causing the movement rules and write-ups for published characters and vehicles to all need complete rewrites. The 6E Vehicles book was the victim of corporate fatigue, not the realization that the 5E books didn't need or merit replacement; in fact, as I understand it, the 6E Vehicles manuscript was basically complete before Hero Games decided to abandon completion of the core library (the vehicle book was the last volume planned for it).

#4 bigbywolfe

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Posted 28 September 2015 - 02:35 PM

Game scale did not change to 1 Hex equals 1 meter.
Measurements changed to "we're not measuring things by Hex anymore because that's dumb, we're just using meters". Since prior editions had hexes equaling a certain number of meters anyway virtually nothing has changed except you can now by Movement in 1 meter increments.

No where in any 6E book does it say 1 hex equals 1 meter, because there aren't hexes.

Also, doubling the number of hexes and calling them meters is all that is needed. That is hardly a "complete rewrite".
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#5 Hyper-Man

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Posted 28 September 2015 - 03:23 PM

I was not aware a 6e vehicle book was nearly complete.

 

As a comparison the 6e HERO System Skill book includes major changes to some of the rules over the nearly identical 5e Ultimate Skill.  I have the PDF but I am considering obtaining a POD version from DrivebyRPG. 

 

I don't know if there would be enough rules differences to make it worthwhile to DOJ to complete and publish the PDF of a 6e vehicle book.  The stats of the vehicle writeups should work as-is.  The costs of a few things have changed but not so much that the 'divide by 5' rule couldn't hide for the most part as far as a PC's Perk cost is concerned.



#6 zslane

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Posted 28 September 2015 - 06:05 PM

Game scale did not change to 1 Hex equals 1 meter.
Measurements changed to "we're not measuring things by Hex anymore because that's dumb, we're just using meters". Since prior editions had hexes equaling a certain number of meters anyway virtually nothing has changed except you can now by Movement in 1 meter increments.
No where in any 6E book does it say 1 hex equals 1 meter, because there aren't hexes.
Also, doubling the number of hexes and calling them meters is all that is needed. That is hardly a "complete rewrite".

Technically you're right, of course. But in practice, you need to put your superhero figure down on something, and hexgrid-covered battlemats were the universally used playing surface that I witnessed in the game's first 30 years of existance, both at home and at game conventions. Thousands of us internalized movement and combat distances on an intuitive level after so many years of playing the game in its first 5 incarnations. The idea that "measuring things by inch/Hex is dumb" is an absurd claim given the fact that it worked just fine for 30 years and thousands of published characters/vehicles. To most long-time players it just seemed as though the numbers we all understood intuitively had suddenly doubled for no good reason.
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#7 bigbywolfe

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Posted 28 September 2015 - 07:04 PM

You can still use hex maps and you can use still have 1 hex equal 2 meters. Nothing in the rules changes that or suggests otherwise. Some people like to play with different scales, especially when vehicle or space combat is involved.
6E didn't change the scale, it said there is no scale, do what you want, we're going to use the actual measurements that have always been there anyeay.
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#8 BlueCloud2k2

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Posted 28 September 2015 - 10:08 PM

Technically you're right, of course. But in practice, you need to put your superhero figure down on something, and hexgrid-covered battlemats were the universally used playing surface that I witnessed in the game's first 30 years of existance, both at home and at game conventions. Thousands of us internalized movement and combat distances on an intuitive level after so many years of playing the game in its first 5 incarnations. The idea that "measuring things by inch/Hex is dumb" is an absurd claim given the fact that it worked just fine for 30 years and thousands of published characters/vehicles. To most long-time players it just seemed as though the numbers we all understood intuitively had suddenly doubled for no good reason.

 

But not everyone uses a Hex Mat, many use a Grid or no mat at all (ie, play it like 40k and measure everything with rulers/tapes/whatever). Especially those who use gaming tiles (the tiles I did for my city board have a 1" square grid that you can barely see except on the sidewalks/concrete sections - pics can be found on my blog here: https://cloudcraftsi...reets-bundle/).

 

Many gamers I know are going "off the grid" so to speak. So it makes sense that HERO would abandon the Hex Measurement system.


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#9 shadowcat1313

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Posted 29 September 2015 - 09:11 PM

As far as vehicles go... are you looking for anything in particular... Surbooks site has a ton of real and ficitonal vehicle writeups already done... not all are 6E though, a lot are 5E http://surbrook.deve...es/vehicle.html

and I have an extensive collection that never made it on the site


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Captain of the Free Trader Beowulf This is Free Trader Beowulf, Calling Anyone... Mayday, Mayday we are under attack... main drive is gone... turret number one not responding... Mayday... losing cabin pressure fast... calling anyone.. please help.. This is Free Trader Beowulf.. Mayday...

#10 osat2

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Posted 12 February 2016 - 07:00 AM

I give you the MIGHTY vespa scooter

Attached Files


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#11 shadowcat1313

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Posted 26 October 2016 - 06:44 AM

I give you the MIGHTY vespa scooter

yeah... but theres  an even better Vespa Scooter http://surbrook.deve...MA_troupes.HTML


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Captain of the Free Trader Beowulf This is Free Trader Beowulf, Calling Anyone... Mayday, Mayday we are under attack... main drive is gone... turret number one not responding... Mayday... losing cabin pressure fast... calling anyone.. please help.. This is Free Trader Beowulf.. Mayday...

#12 Surrealone

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Posted 26 October 2016 - 08:20 AM

I hope the hero(ine) who rolls up to a battle on a vespa scooter has Resistance to mockery...


"Evolutionary creativity always renders invalid the 'law of large numbers' and acts in an elitist way."

                                                                  -- Erich Jantsch, The Self-Organizing Universe


#13 Hadmar von Wieser

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Posted 26 October 2016 - 02:39 PM

That might depend on WHO you are - not what you ride. Bruce Banner already proved this ...
 

https://www.youtube....h?v=db-4xnb77Lk

And we have a guy on a surfboard and kids on broomsticks. :winkgrin:

GHOSTRIDER might even light a Vespa up to hellish coolness.


:earth: Game Designer & Author since 1981   - and still learning ...


#14 shadowcat1313

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Posted 28 October 2016 - 05:06 PM

I hope the hero(ine) who rolls up to a battle on a vespa scooter has Resistance to mockery...

I would ride into battle on the TAP 150 variant


Captain of the Free Trader Beowulf This is Free Trader Beowulf, Calling Anyone... Mayday, Mayday we are under attack... main drive is gone... turret number one not responding... Mayday... losing cabin pressure fast... calling anyone.. please help.. This is Free Trader Beowulf.. Mayday...

#15 Tom Cowan

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Posted 28 October 2016 - 05:18 PM

The https://en.wikipedia.../Vespa_150_TAP ?



#16 freakboy6117

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Posted 29 October 2016 - 01:32 AM

I actually have a hero who uses a Vespa for super heroing promenade is a gate teleporter but the Vespa is small enough to port with her and saves her energy and lets her carry share gear.

#17 Surrealone

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Posted 03 November 2016 - 08:44 PM

I end up picturing Johnny Blaze/Ghost Rider ... on a Vespa 150 TAP ... and it just makes me laugh.  :winkgrin:


"Evolutionary creativity always renders invalid the 'law of large numbers' and acts in an elitist way."

                                                                  -- Erich Jantsch, The Self-Organizing Universe


#18 shadowcat1313

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Posted 22 November 2016 - 05:08 PM

yes


Captain of the Free Trader Beowulf This is Free Trader Beowulf, Calling Anyone... Mayday, Mayday we are under attack... main drive is gone... turret number one not responding... Mayday... losing cabin pressure fast... calling anyone.. please help.. This is Free Trader Beowulf.. Mayday...





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