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HELL'S HALF ACRE: A Western Hero Setting Book


Steve Long

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Time for another PDF product from li'l ol' me. This time, it's a setting for Western Hero that's also suitable as a time travel destination for Champions or Star Hero campaigns, a historical Urban Fantasy Hero campaign, and other uses. ;)

 

Hell’s Half Acre describes a fictionalized version of the town of Perry, Oklahoma — home to a thousand people and over a hundred saloons, gambling halls, and cathouses! There’s never a dull moment in the Acre no matter what sort of trouble you prefer to get into.
 
Hell’s Half Acre includes:
 
—a complete description of the town, with information about hundreds of NPCs
 
—the low-down on the “Saloon Wars” — an increasingly deadly fight between several of the wealthiest townsfolk to control all the saloons in the Acre
 
—plenty of secrets, conspiracies, strange goings-on, and even mystical occurrences for campaigns that want a touch of the weird and mysterious
 
—details about drinking, eating, gambling, and other forms of entertainment in the Wild West
 
—an extensive dictionary of Western lingo and slang
 
—a “GM’s Vault” revealing many of the Acre’s secrets to the GM only
 
So strap on your shootin’ iron, saddle up your best horse, and get ready for action and excitement in Hell’s Half Acre!

 

Available now in the Hero Games Online Store for a mere $14.95!

 

 

Hell's Half Acre

 

 

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Moar western stuff!!!

 

If HHA sells well enough, I'll definitely consider it. I've got a few other leftover Deadlands bits and pieces I could easily convert into short PDFs.

 

I also have almost an entire book, tentatively titled Days o' Terror, that contains about 3,500 Western plot seeds based on actual historical events. It comes from my "This Day in Wild West" history posts that I used to do on the Deadlands listserv. Fans (three or four in particular) would then suggest plot seeds for the events. With their permission I've gathered up all that I could find and organized them in book format. I'd just have to round out the year; there are gaps where I was out of town or what have you. The other problem is that many of the plot seeds are so Deadlands-specific I'd either have to put in a lot of work to change them, or get a license from Shane to print them (and even then I suppose I might have to change them to suit current continuity). But plot seeds are plot seeds; they're not system-specific; many would work well for a WH campaign.

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