Nolgroth Posted October 12, 2015 Report Share Posted October 12, 2015 I'm sure this has been brought up before, but I have not seen it. How do you build a literal trip wire (cord or rope strung across the road at ankle height). There is no clean way that I can see, though I am considering using Change Environment with an 5 point Adder to force a Dex (Acrobatics, Breakfall) roll or fall prone. Damage would be velocity based like the attacker on a Move Through. Any thoughts? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted October 12, 2015 Report Share Posted October 12, 2015 No, that's how I'd do it. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 12, 2015 Report Share Posted October 12, 2015 Thus is simular to building dropped marbles. And I hated the way it was built before fifth's wxpansion of change enviroment. But I resigned myself then to buying martial throw as a focus. Quote Link to comment Share on other sites More sharing options...
Grailknight Posted October 12, 2015 Report Share Posted October 12, 2015 Hmmm, off the top of my head. Simple way, Telekinesis with Trigger Hard way, (but probably best) Automaton with single function , Martial Throw. Quote Link to comment Share on other sites More sharing options...
Lucius Posted October 12, 2015 Report Share Posted October 12, 2015 What's wrong with Change Environment? Lucius Alexander The palindromedary asks wire we taking this trip? Quote Link to comment Share on other sites More sharing options...
Grailknight Posted October 13, 2015 Report Share Posted October 13, 2015 Nothing except my stubborn need to use anything before CE, XDM and Transform. Quote Link to comment Share on other sites More sharing options...
kukuli Posted October 13, 2015 Report Share Posted October 13, 2015 Why does it have to be built at all? It's an environmental hazard more than a deadly trap. More like a tree root, but planted on purpose. How do you figure the damage from a face plant? As GM I would just allow it and give a die or two of damage if the victim was running. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 13, 2015 Report Share Posted October 13, 2015 Hmmm, off the top of my head. Simple way, Telekinesis with Trigger Hard way, (but probably best) Automaton with single function , Martial Throw. TK is way too expensive. How is building an automaton with single function easy? To my mind martial throw with focus is easier. Quote Link to comment Share on other sites More sharing options...
massey Posted October 13, 2015 Report Share Posted October 13, 2015 Concealment maybe Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 13, 2015 Report Share Posted October 13, 2015 Concealment maybe Concealment would hide the trap but otherwise wouldn't affect the target. Quote Link to comment Share on other sites More sharing options...
massey Posted October 13, 2015 Report Share Posted October 13, 2015 It would allow you to conceal something that would cause them to trip. Quote Link to comment Share on other sites More sharing options...
massey Posted October 14, 2015 Report Share Posted October 14, 2015 Here's the problem. In most Champions games, a tripwire sucks. Do you think Superman is going to be affected by a tripwire? In most games, you're looking at a teeny tiny effect. Now you can limit the hell out of Change Environment if you want, but that requires buying a power for anyone who wants to set up a tripwire. In a superhero game, tripwires suck. They are almost completely useless. They are so weak that it is basically not worth spending points to have them. The ability to set up real world tripwires, is not worth a single point. Crazy anime tripwires the chop peoples legs off and things like that, that might be worth points. But that is not the conventional definition of a tripwire. As a result, there needs to be away to represent that a character knows how to produce tripwires, without really costing him anything in the way of points. I think that concealment is the appropriate method. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted October 14, 2015 Author Report Share Posted October 14, 2015 I like the idea, in theory, Massey. The only problem comes up when the inevitable question comes out about resisting, the trip wire if actually caught up in it. For me, it isn't so matter a point cost for the purpose of charging against the character's point allotment, it is for determining how effective it is. For the skill, I've actually set it up for Security Systems with Concealment being used to well, conceal it. But I like the direction you seem to be pointed in. Quote Link to comment Share on other sites More sharing options...
Lucius Posted October 14, 2015 Report Share Posted October 14, 2015 Here's the problem.... In a superhero game, So who's playing a superhero game? Lucius Alexander Playing a palindromedary game Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted October 14, 2015 Author Report Share Posted October 14, 2015 In the end, I decided to use Change Environment, forces a Dex (Acrobatics, Breakfall) roll at -2 or falls. Falling damage is calculated at (v/6) (as if doing a Movethrough on a target that does not move - the target being the Earth itself). To set the trap requires a Security Systems skill roll. To conceal it requires a Concealment roll. Both are adjusted for the environment and materials so having a lush jungle environment and an ideal "cord" would give bonuses to the rolls. Just as a note, this is for a Heroic level game and a low-point one at that. Thank you for the replies everybody. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 14, 2015 Report Share Posted October 14, 2015 You could do it with an entangle, with no duration. Treat people "stuck" as having fallen but they break free immediately. Quote Link to comment Share on other sites More sharing options...
massey Posted October 14, 2015 Report Share Posted October 14, 2015 So who's playing a superhero game? Lucius Alexander Playing a palindromedary game In a heroic game you don't pay for equipment. So it doesn't matter exactly how it's built. Do you build a chair with 0 End Telekinesis, only to keep a person's butt off the ground? Or is it just a chair? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted October 14, 2015 Report Share Posted October 14, 2015 Yeah I think Hero players get a little carried away with the mechanics of everything. You only really need to build anything that's actually going to involve points. A glass of water isn't a multipower with Life Support vs thirst with a 1 use 30 minute charge/dispel fire special effects 3d6/life support vs food 1 charge for 1 week (plants only), its just water. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 14, 2015 Report Share Posted October 14, 2015 Here's the problem. In most Champions games, a tripwire sucks. Do you think Superman is going to be affected by a tripwire? In most games, you're looking at a teeny tiny effect. Now you can limit the hell out of Change Environment if you want, but that requires buying a power for anyone who wants to set up a tripwire. In a superhero game, tripwires suck. They are almost completely useless. They are so weak that it is basically not worth spending points to have them. The ability to set up real world tripwires, is not worth a single point. Crazy anime tripwires the chop peoples legs off and things like that, that might be worth points. But that is not the conventional definition of a tripwire. As a result, there needs to be away to represent that a character knows how to produce tripwires, without really costing him anything in the way of points. I think that concealment is the appropriate method. Concealment still only would hide a a trap however PS: Trap would do the trick. And martial throw IAF is only at base cost around 3 pts. Quote Link to comment Share on other sites More sharing options...
massey Posted October 14, 2015 Report Share Posted October 14, 2015 Concealment still only would hide a a trap however PS: Trap would do the trick. And martial throw IAF is only at base cost around 3 pts. You're just concealing something they'd trip over normally. Martial throw IAF doesn't work at range, and requires an action. How does having a high OCV make your tripwire better? Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 14, 2015 Report Share Posted October 14, 2015 In a heroic game you don't pay for equipment. So it doesn't matter exactly how it's built. Do you build a chair with 0 End Telekinesis, only to keep a person's butt off the ground? Or is it just a chair? No. In Heroic games you don't pay for "normal" equipment. Normal defined as per GM/ genre. A laser sword can be common in one game worth 0 points and in another game worth full points. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted October 14, 2015 Report Share Posted October 14, 2015 How much a thing COSTS does not matter in a Heroic Game. How a thing WORKS (ie; the 'defense' against that thing) matters regardless of whether it's a Heroic or Superheroic Game. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 14, 2015 Report Share Posted October 14, 2015 Just realized that PS: Traps should be security systems instead. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 14, 2015 Report Share Posted October 14, 2015 Here's the problem. In most Champions games, a tripwire sucks. Do you think Superman is going to be affected by a tripwire? In most games, you're looking at a teeny tiny effect. Now you can limit the hell out of Change Environment if you want, but that requires buying a power for anyone who wants to set up a tripwire. In a superhero game, tripwires suck. They are almost completely useless. They are so weak that it is basically not worth spending points to have them. The ability to set up real world tripwires, is not worth a single point. Crazy anime tripwires the chop peoples legs off and things like that, that might be worth points. But that is not the conventional definition of a tripwire. As a result, there needs to be away to represent that a character knows how to produce tripwires, without really costing him anything in the way of points. I think that concealment is the appropriate method. This argument is is illogical and surprising coming from you Massey. First comparing tripwires to Superman is well riduclous. Superman is awefully powerful because he spent the points to be powerful however that in of itself doesn't negate how useful tripwire could be versus other characters, Viper agents anyone? In theory the tripwire could be effective to Batman, Robin, Joker, Harleyquin and Cheetah to name a few. Is the player going to use it once? Well the argument can be made to make it zero points. Me playing my ninja? Well I would use it enough that it would warrent paying points. P.s. I disliked the TK verison because that was too many points for what you got and I could not fit in a multipower. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted October 15, 2015 Report Share Posted October 15, 2015 You're just concealing something they'd trip over normally. Martial throw IAF doesn't work at range, and requires an action. How does having a high OCV make your tripwire better? Good question and this is how it woukd be built. Tripwire: martial throw (3 pts) IAF (-1/2) Trigger-sets once and takes longer than a turn to reset (-1/4) ACT 4 pts Real 2 pts Plus +20 STR IAF & Trigger ACT 20 Real 11 Total 13 pts. I would consider it at range the same way as if someone stole your OAF sword and moved 11" and attacked someone else. It doeant dissapear because the focus moved. And having a higher DEX wouldn't matter. You aren't attacking the opponent, the tripwire is and ultimatley STR is the deciding factor as to wheter you can throw a person or not. Quote Link to comment Share on other sites More sharing options...
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