JediDresden Posted January 6, 2016 Report Share Posted January 6, 2016 I recently played MHI with a group of RPG friends, and they loved it! It was a definite hit. One friend made his character a tribute to Ash from the Evil Dead movies, and we had to wing the stats for a chainsaw. We looked online and there were at least 3 different stats on forums for a chainsaw. Is there an 'official" one somewhere? If not which set of stats would you recommend? Thanks for all the help you all have been while I get used to a new system. I love the forums here. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 7, 2016 Report Share Posted January 7, 2016 Michael Surbrook posted this version of one for Ash on his website: 22 Chainsaw: HKA: 1d6+1, +1 Stun (+1/2), Continuous (+1), 0 END (+1/2), Blade (-1/4), Chainsaw can jam (a.k.a. Burnout), chance varies according to what is being cut through, normally it is a base 15- (-1/4), No KB (-1/4), OAF (-1) 11 Chainsaw: Tunneling: 1" through 5 DEF, 0 END (+1/2), Chainsaw can jam (a.k.a. Burnout), There is also a brief description and subsequent build listed in Hero System Equipment Guide 6e on page 189: CHAINSWORDA stereotypical weapon in some Science Fiction settings, the chainsword is a chainsaw converted into a sword-like weapon, with a razor-sharp cutting chain rotating around the blade at high speed. It can cut through armor with ease, and is particularly useful for broad sweeping attacks (i.e., Multiple Attacks) against masses of robots, zombies, or other simple foes. HM Quote Link to comment Share on other sites More sharing options...
JediDresden Posted January 7, 2016 Author Report Share Posted January 7, 2016 Thanks. That helps. Quote Link to comment Share on other sites More sharing options...
massey Posted January 7, 2016 Report Share Posted January 7, 2016 I don't think it should be continuous. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 8, 2016 Report Share Posted January 8, 2016 Me neither. But 1d6+1 HKA with at least +1 STUN Multiplier seems very right. The Burnout should not apply to cutting wood, obviously, but fleshy bits -- yes. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 8, 2016 Report Share Posted January 8, 2016 And of course, there's always the Rocket-Propelled Chainsaw. Doctor Agenda 1 Quote Link to comment Share on other sites More sharing options...
JediDresden Posted January 8, 2016 Author Report Share Posted January 8, 2016 Thanks all. I had the Equipment guide, but just missed it. I think we will go with those stats. Thanks. Quote Link to comment Share on other sites More sharing options...
Tasha Posted January 10, 2016 Report Share Posted January 10, 2016 It's continuous because, Once you hit with a chainsaw, you can still keep chewing though the material. A sword or Axe cuts by converting kinetic energy of the swing into cutting power via the blade. A Chainsaw isn't much better at cutting if you have a high strength, in fact it may be more prone to jamming if you force the cut. Quote Link to comment Share on other sites More sharing options...
massey Posted January 10, 2016 Report Share Posted January 10, 2016 It's continuous because, Once you hit with a chainsaw, you can still keep chewing though the material. A sword or Axe cuts by converting kinetic energy of the swing into cutting power via the blade. A Chainsaw isn't much better at cutting if you have a high strength, in fact it may be more prone to jamming if you force the cut. That's not Continuous. Not the Advantage. You're still using an action every phase to use that chainsaw. Quote Link to comment Share on other sites More sharing options...
Tasha Posted January 10, 2016 Report Share Posted January 10, 2016 That's not Continuous. Not the Advantage. You're still using an action every phase to use that chainsaw. 6e1 pg 334 Duration Advantages. constant Value: +½ This +½ Advantage allows a character to use an Attack Power (or other Instant Power) on a continuing basis without having to make a new Attack Roll every Phase against the same target. In other words, this Advantage converts an Instant Power into a Constant Power, and all rules governing Constant Powers apply to it (see 6E1 127)." Sounds EXACTLY like a chainsaw works. Once you dig in you don't have to make another attack roll. It may still take a half phase to keep going, but you don't need to keep applying attack rolls. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted January 10, 2016 Report Share Posted January 10, 2016 On a defenseless tree, perhaps, but not against an opponent who has the wherewithall to not want to be hit. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted January 10, 2016 Report Share Posted January 10, 2016 Anyone who has actually used a chainsaw will be familiar with the 'pull' that one has on the object being cut on the 'downswing' side. The harder time the teeth have of actually cutting a material the more the chainsaw pulls you toward the object. I can see that as being the basis for Continuous (an upswing hit would not get this benefit). With that said, a chainsaw being used as a weapon in fiction does appear to work more like a Lightsaber that has more Limitations on how it can be used and what it can affect. Quote Link to comment Share on other sites More sharing options...
Armitage Posted January 13, 2016 Report Share Posted January 13, 2016 I recall this question coming up in the past. Pulp Hero, Dark Champions, Post Apocalyptic Hero, even Horror Hero, which would be the best fit. None of them have a normal everyday chainsaw. Quote Link to comment Share on other sites More sharing options...
Tasha Posted January 13, 2016 Report Share Posted January 13, 2016 I recall this question coming up in the past. Pulp Hero, Dark Champions, Post Apocalyptic Hero, even Horror Hero, which would be the best fit. None of them have a normal everyday chainsaw. The reality is that Chainsaws make sucky melee weapons. You have to get to SciFi ones to even have a chance to not be silly. It IS a genre trope of Horror and by extension Urban Fantasy to have one of the Hero(ine)s with a chainsaw (thanks Ash/ Sam Raimi). Quote Link to comment Share on other sites More sharing options...
Lucius Posted January 15, 2016 Report Share Posted January 15, 2016 I recently played MHI with a group of RPG friends, and they loved it! It was a definite hit. One friend made his character a tribute to Ash from the Evil Dead movies, and we had to wing the stats for a chainsaw. We looked online and there were at least 3 different stats on forums for a chainsaw. Is there an 'official" one somewhere? If not which set of stats would you recommend? You don't want an "official" chainsaw. You want one that works like the one that guy had in those movies. Lucius Alexander Official Palindromedary Quote Link to comment Share on other sites More sharing options...
dmjalund Posted January 15, 2016 Report Share Posted January 15, 2016 I don't think it should be continuous.how about continuous against helpless targets only? (Like logs and the incapacitated) Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 5, 2016 Report Share Posted February 5, 2016 On a defenseless tree, perhaps, but not against an opponent who has the wherewithall to not want to be hit. And if you have a higher speed than your opponent, why should you have to re-roll the to-hit? Chainsaws are nasty and I think continuous is appropriate. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted February 5, 2016 Report Share Posted February 5, 2016 Same reason I wouldn't allow a swordsman to declare that his sword remains stuck in the mook he just skewered, so he can twist the blade. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted February 5, 2016 Report Share Posted February 5, 2016 I mean, think about it -- people who slip with a chainsaw can get a horrible gash, maybe lose a limb. If it was a Continuous attack, they'd be cut in twain! Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 8, 2016 Report Share Posted February 8, 2016 I mean, think about it -- people who slip with a chainsaw can get a horrible gash, maybe lose a limb. If it was a Continuous attack, they'd be cut in twain! Thats more of a side effect. Rhink about this way, if I slip on a blade it does no more damage. If I slip on a chain saw and can't either move it or mysef, its still running and sawing is it not? Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted February 8, 2016 Report Share Posted February 8, 2016 No, then you'd lose grip on the throttle. Quote Link to comment Share on other sites More sharing options...
massey Posted February 8, 2016 Report Share Posted February 8, 2016 Yeah the engine would be running, but the chain itself wouldn't be engaged anymore. You have to squeeze the throttle to make the chain move. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 9, 2016 Report Share Posted February 9, 2016 Yeah the engine would be running, but the chain itself wouldn't be engaged anymore. You have to squeeze the throttle to make the chain move. Right so if I hit someone with chain saw and have my hand on throttle, then it should be a continuous attack. Quote Link to comment Share on other sites More sharing options...
L. Marcus Posted February 9, 2016 Report Share Posted February 9, 2016 Not necessarily. You have to throttle up to deal damage at all. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 9, 2016 Report Share Posted February 9, 2016 Not necessarily. You have to throttle up to deal damage at all. Yes and if im attacking you im throttling it up. Quote Link to comment Share on other sites More sharing options...
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