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Stats for a chainsaw


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#41 massey

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Posted 26 February 2016 - 10:04 AM

This kind:

 



#42 massey

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Posted 26 February 2016 - 10:05 AM


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#43 Hadmar von Wieser

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Posted 07 February 2017 - 06:58 PM

I use the Autofire, too. That way when used
1. against logs you almost surely get 3 hits (creating the dig-in effect)

2. against low DCV mooks and zombies you MIGHT hit more then once (creating genre typical splatter effects)

3. but against heros and supervillains you rarely have achance to make high damage (giving them the chance to survive and counter that staple of horror attacks)
 


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#44 Armitage

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Posted 23 April 2017 - 06:26 PM

While looking for something completely different, I stumbled across an official chainsaw.  Finally!!  I knew there had to be one somewhere.

 

Digital Hero #43.  First Person Shooter Hero, by Michael Surbrook.  So, technically, a video game chainsaw.

 

HKA 1d6+1, +1 Stun Multiplier, Continuous, 0 END (because cinematic chainsaws never run out of fuel), Activation Roll 15-, Burnout (the actual roll varies based on what's being cut), OAF, No Knockback, Real Weapon.

plus

1" Tunneling through 5 DEF, 0 END, Activation Roll 15-, Burnout (as above), OAF.

 

 

EDIT: And now I see that this is exactly what was back in post #2.  Even the same author.  Oops.


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#45 L. Marcus

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Posted 23 April 2017 - 11:24 PM

Ah, it's hard to resist a good thread necromancy. :yes:
"Things would be much better if more things were on fire." -- lemming

"I may not be consistent, but I'm happily schizoid." -- "V"

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#46 Ninja-Bear

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Posted 10 May 2017 - 03:51 PM

Ah, it's hard to resist a good thread necromancy. :yes:


Hey when it answers a question it's even better!
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