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What would you like to be included in the return of Terror Inc.


tiger

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As some of you might know I have talked to Steve Perrin about bring back Terror Inc. I have always loved and used the group and couldn't just let them end. So...

 

The group will consist of Meurte, the name he now uses, Gigante, Espirit, Poignard, this is the original lineup that Steve used. I will be adding new characters Sabot, Wildchild and a Aztec Sorceress.

 

As optional additions to the group I included possible agents and base locations and uses as well.

 

I was wondering if there was anything else that you might like to be included.

 

I have not decided if the bases will have maps and stats listed or rather ideas for them and uses for them instead.

 

Any other addition  you would like to see?

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A modified version of Los Assasios might be in order. Everyone remembers them from the BBB, and they are mostly hispanic. Would make for an intresting super-mercnary team for when the group needs extra mussel, or someone to do there dirty work when the group needs to be quiet.

 

I would love for El Voz to be a side member of TI, but it is your book to write Tiger.

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Terror Inc. Missions (Adventures)

- Why does Professor Muerte want Terror Inc.

- What are his Goals? World Conquorer or Regional Conquorer? (Central and South America)

- Who are his Rivals? (Doctor Destroyer)

- Who are his Enemies (Hunted's)?

- Who are his Allies (Drug Cartels, Rebels, etc...)

- What his Favorite Plots/Plans? (Mind Control through Tech/Chem/or other methods)

 

 

Terror Inc. Agents - Recruited from? Used as? Gadgets and Gear.

 

 

Types of Bases.

 

Types of Vehicles.

 

Style of Terror Inc vs others?

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Perhaps you could go into detail about the agent corps--their numbers, their weapons and equipment, their motivations, and so forth.  I had this guy in mind for the leader of the corps--

 

COMMANDANT SAVAGE

 

As a boy growing up in Mexico Sergio Garcia dreamed of being a soldier, a leader of men, fighting glorious battles and winning great victories.  He joined the Mexican Army as soon as he was old enough, but fighting the minions of drug cartels wasn't quite what he was looking for.  When VIPER made an offer, he took it--but starting at the bottom of a world-spanning organization meant starting a very long way down. Then he heard about Terror, Incorporated--smaller than VIPER, but with great potential.  He sabotaged the Nest base and fled with millions of dollars in cash and materiel, and presented it to Meurte with this offer--"Appoint me as the leader of you forces, and I will build you an army worthy of a conqueror such as yourself."

 

As Commandant Savage, Garcia has made good on his offer and then some.  The agents of Terror, Inc. are a fighting force with which to be reckoned.  And while Meurte respects Savage and appreciates all he's done for him, he still keeps a very close eye on the man, for such exceptional talent and motivation goes hand-in-hand with exceptional ambition.

 

Hope that helps.

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Unfortunately I don't have the art budget for Storn or another artist to draw the images for me, so I use Heromachine.

 

Terror Inc. Agents

Great art, considering it is Heromachine. You shure you can't ask whoever does the art for Heroic Graphics comics to help out.

 

(Oh, and I herd that Denis is working on a Leauge of Champions suppliment for Icons rpg.)

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One thing I think should be mentioned. This little project is and isn't a joint project. I have obtained permission from Steve Perrin to use the characters that are his intellectual property and are being used in the comic of Heroic Publishing.

 

I am the person responsible for this project and all that goes with it. So the character design, artwork, layout and such is solely for me to take care of. Heroic Publishing has sent me some material to help with the project and Steve has been very helpful as well. 

 

I do, and will in the product, have to give a shout out to Lord Liaden. The files he put help have helped a great deal also.

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What would I want in such a product?  Beyond the characters themselves, I'd mainly want plot ideas for using Muerte and crew.  Perhaps ideas for ways to turn one of them into an arch-foe for a general hero type.  (e.g. A scientist/gadgeteer hero might find Muerte repeatedly stealing his work and using it for nefarious purposes.  Gigante (his strength secretly boosted by the Aztec sorceress) handily beating the team brick could require rematches to prove who is more powerful.  Etc.)

 

Maybe even a mini-adventure - it doesn't have to be fully detailed with locations mapped out, but something semi-fleshed out involving more than one simple encounter would be nice to give a GM a feel for how Muerte and crew think and how to run them. 

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