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Continuing and Not-Continuing Charges in Multipower


CrosshairCollie

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The character in question has a Multipower with charges on the reserve, which basically means instant powers only.  Is there a way to let some of the powers in the MP have Continuous Charges?

Yes, but if you do, each slot must have there own charges. (You can also put charges on the main multipower slot also, which means that the entire multipower has a certain amount which can be used before non-combat reloading.)

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If the value of the Continuing Charges Lim on the slot was equal to that of the Instant Charges Lim on the MP, then I might be inclined to handwave it; or if the slot Lim is actually worth more than the MP Lim, you could add a Custom Modifier for the difference. That's worth at least a Yield Sign tho: the whole point of getting the discount on the MP is because all slots have to take the same Lim, so allowing them to vary can become a slippery slope. But in certain circumstances I think it's okay; I've done it with Foci, when you want all slots to have at least OIF, but you want one slot to have OAF, so you tack on the additional -1/2 to that slot. Seems like the same basic idea here.

 

Variable Limitation is of course another (more expensive) option.

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It's buried in the Multipower rules rather than the Charges rules.  6E1 407.  It first appeared on page 321 of 5E Revised.

 

"If a character has Charges for a Multipower reserve, he may want to make one of the slots function as if Charges assigned to it were Continuing Charges.  To do this, he calculates the value of the Continuing Charge by subtracting the value of the Charges on the reserve from the standard value of the same number of Continuing Charges.  Then he applies the remainder to the slot as an Advantage (or a Limitation, if it is one).

 

Example: A Multipower has 32 Charges (+1/4) on its reserve. One slot is Darkness, which the character wants to last for 1 Turn.  Normally, 32 Charges lasting 1 Turn each is a +3/4 Advantage.  So, +3/4 - +1/4 = a +1/2 Advantage on the slot."

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The big criticism of 5e and 6e was the size of the books and all the corner cases the rules attempted to cover.  The "Complete" books reduced the corner cases and examples, so now we see issues because they come up in games and in builds. 

 

If you try to make everyone happy, nobody likes it...

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