ashuramarsh Posted February 7, 2016 Report Share Posted February 7, 2016 What good is a long range teleport if your required to have LOS to your destination? Are there ways around it? I wonder about the use of stargates or gates and such, and especially people like Nigthcrawler who could travel miles without necessarily seeing his destination. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted February 7, 2016 Report Share Posted February 7, 2016 Star Gates and such would generally be fixed locations. I believe you can always Teleport farther than you can see, it's just a Blind Teleport that risks injury. Safe Blind Teleport would let you port much farther than you can perceive with no risk of injury. You might not be able to go to the exact location you want, but you can go 10 miles "that way". Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 8, 2016 Report Share Posted February 8, 2016 You could buy some form of enhanced senses for the LOS. I think bump of direction could work with safe teleport. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 8, 2016 Report Share Posted February 8, 2016 You don't need LOS to teleport, just to teleport safely, and there are lots of ways round that with enhanced senses, fixed and floating points, Safe Blind Teleport and Gates. Quote Link to comment Share on other sites More sharing options...
Tasha Posted February 9, 2016 Report Share Posted February 9, 2016 Clairvoyance works. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted February 13, 2016 Report Share Posted February 13, 2016 You don't need LOS to teleport, just to teleport safely... Reminds me of the old line: "You don't need a parachute to skydive; you only need it to skydive twice." Quote Link to comment Share on other sites More sharing options...
Beast Posted February 14, 2016 Report Share Posted February 14, 2016 Portal viewing 0.0Default: Penetrative with Sight Group (15 Active Points) add lots of telescopic and look through the planet ,set a floating point and that will door blind safe on the teleport Quote Link to comment Share on other sites More sharing options...
massey Posted February 16, 2016 Report Share Posted February 16, 2016 Teleport way up. That lets you see a lot farther. Then teleport back down, near your destination. Quote Link to comment Share on other sites More sharing options...
Brother Jim Posted February 16, 2016 Report Share Posted February 16, 2016 Stupid question, but which version of the rules are you using? In 5ER, on page 233 of the PDF there's a section of the rules titled "Perceiving the Target Location; Misteleporting" that basically says it requires an Attack Roll with penalties to hit the target location. So Safe Blind Teleport adder (in case the attack roll fails) and about 9 or 10 CSLs with a single attack type (the 2 point each level). Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted February 16, 2016 Report Share Posted February 16, 2016 What good is a long range teleport if your required to have LOS to your destination? Are there ways around it? There are a couple yeah Floating and fixed locations allow you to "prepare" a spot you know well enough to pop to safely. Detect "safe landing spot" with lots of telescopic lets you find a safe spot to jump to every time. You can teleport blind and hope for the best, its usually not too awful. You can teleport to open air, then down to a spot you can see; best to have the adder that removes velocity for this one, though. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted February 16, 2016 Report Share Posted February 16, 2016 Also in 5er on the side bar of teleport, there is an example of tv t-port abd it has clairsentence with it to see anywhere the tv does. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted February 18, 2016 Report Share Posted February 18, 2016 In 5ER, on page 233 of the PDF there's a section of the rules titled "Perceiving the Target Location; Misteleporting"... [nods] Ditto in 6ed (6e1, p300). Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 25, 2016 Report Share Posted February 25, 2016 Teleport way up. That lets you see a lot farther. Then teleport back down, near your destination. Teleport way up. Realise that that villain has moved you to his geostationary satellite while you were unconscious... Now you have to blind teleport back into a space station moving at 3km/second whilst freezing/frying and vacuum decompressing. Still: nice, if brief, view. Although I don't actively try to kill characters, I'm certainly not above firing a warning shot across the bows of anyone who tries to power up on the cheap. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted February 25, 2016 Report Share Posted February 25, 2016 There was a character in a campaign I ran years ago who was called "Castle" and he was a kind of spy/martial artist type with some gadgets, and his sole superpower was to teleport, swapping positions with someone else. He could only teleport that way. As a hero it was interesting because it allowed some pretty fun maneuvers (haymaker me! *poof*) but it seems to me he'd make a far more horrendous villain. It would be a nasty way of travel and assassination. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 26, 2016 Report Share Posted February 26, 2016 Indeed: Pan in to Castle sitting on the edge of an overpass with a busy carriageway below. He's listening to a radio and drawing on a piece of paper. Suddenly he notices his mark in a vehicle below, looks up and steps off into empty space... No, hang on, that's Deadpool. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted February 26, 2016 Report Share Posted February 26, 2016 Yeah but that kind of swap would be lethal to the target. And they'd be really tough to stop or keep anywhere. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 28, 2016 Report Share Posted February 28, 2016 No, just take the "no relative velocity" adder. You end up in a car, they end up in the air. They are at rest, true, but at rest high above a busy freeway, with gravity coughing at their shoulder and proffering a bill. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 28, 2016 Report Share Posted February 28, 2016 No, hang on. Is there a problem with it being lethal to the target? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted February 28, 2016 Report Share Posted February 28, 2016 Not if you're an assassin using it to eliminate people. Or just don't care what happens to them. You'll want an adder to let you take their velocity, so you can port directly into a speeding car safely, but as for the victim, suddenly appearing somewhere moving 60 miles an hour might be a bonus. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 1, 2016 Report Share Posted March 1, 2016 In super powered games we are constantly chucking 12+ DC attacks about*, which is enough to kill a normal human. I don't think the teleport thing is particularly lethal by comparison, except in certain rarified situations, like if you have a volcano or nuclear reactor handy. *in fact the haymaker manoeuvre suggested above could easily be 18+DCs. Falls can be particularly nasty in Hero but setting up a terminal velocity teleport swap would take a lot of planning. It is not the sort of thing you could do every combat, or even every other, unless that is all you were built to do. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted March 1, 2016 Report Share Posted March 1, 2016 Picture this: you are standing beside a highway, and a car drives by. You swap positions with a passenger. They retain velocity and you do not. You're thinking "would this kill Grond?" And I'm thinking "what a nasty and effective way to kill the president" Quote Link to comment Share on other sites More sharing options...
JohnnyAppleseed098 Posted March 1, 2016 Report Share Posted March 1, 2016 And I'm thinking "what a nasty and effective way to kill the president" TREASON! Just Kidding. Personally I like your idea of swapping places via teleport. One question though. What if you tried to use it in a room with Cannot Be Escaped With Teleportation? Would you stay there and the would one you want to trade places with stay too? Just curious Quote Link to comment Share on other sites More sharing options...
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