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Teleport


ashuramarsh

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Star Gates and such would generally be fixed locations.

I believe you can always Teleport farther than you can see, it's just a Blind Teleport that risks injury.

Safe Blind Teleport would let you port much farther than you can perceive with no risk of injury. You might not be able to go to the exact location you want, but you can go 10 miles "that way".

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Stupid question, but which version of the rules are you using?

 

In 5ER, on page 233 of the PDF there's a section of the rules titled "Perceiving the Target Location; Misteleporting" that basically says it requires an Attack Roll with penalties to hit the target location. So Safe Blind Teleport adder (in case the attack roll fails) and about 9 or 10 CSLs with a single attack type (the 2 point each level).

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What good is a long range teleport if your required to have LOS to your destination? Are there ways around it?

There are a couple yeah

 

Floating and fixed locations allow you to "prepare" a spot you know well enough to pop to safely.

Detect "safe landing spot" with lots of telescopic lets you find a safe spot to jump to every time.

You can teleport blind and hope for the best, its usually not too awful.

You can teleport to open air, then down to a spot you can see; best to have the adder that removes velocity for this one, though.

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Teleport way up.  That lets you see a lot farther.  Then teleport back down, near your destination.

 

Teleport way up.  Realise that that villain has moved you to his geostationary satellite while you were unconscious...  :earth:

 

Now you have to blind teleport back into a space station moving at 3km/second whilst freezing/frying and vacuum decompressing.

 

Still: nice, if brief, view.

 

Although I don't actively try to kill characters, I'm certainly not above firing a warning shot across the bows of anyone who tries to power up on the cheap. :dyn

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There was a character in a campaign I ran years ago who was called "Castle" and he was a kind of spy/martial artist type with some gadgets, and his sole superpower was to teleport, swapping positions with someone else.  He could only teleport that way.  As a hero it was interesting because it allowed some pretty fun maneuvers (haymaker me!  *poof*) but it seems to me he'd make a far more horrendous villain.  It would be a nasty way of travel and assassination.

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Not if you're an assassin using it to eliminate people.  Or just don't care what happens to them.  You'll want an adder to let you take their velocity, so you can port directly into a speeding car safely, but as for the victim, suddenly appearing somewhere moving 60 miles an hour might be a bonus.

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In super powered games we are constantly chucking 12+ DC attacks about*, which is enough to kill a normal human. I don't think the teleport thing is particularly lethal by comparison, except in certain rarified situations, like if you have a volcano or nuclear reactor handy.

 

 

 

 

 

 

 

*in fact the haymaker manoeuvre suggested above could easily be 18+DCs. Falls can be particularly nasty in Hero but setting up a terminal velocity teleport swap would take a lot of planning. It is not the sort of thing you could do every combat, or even every other, unless that is all you were built to do.

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And I'm thinking "what a nasty and effective way to kill the president"

TREASON! Just Kidding.

 

Personally I like your idea of swapping places via teleport. One question though. What if you tried to use it in a room with Cannot Be Escaped  With Teleportation?

Would you stay there and the would one you want to trade places with stay too? Just curious  :yes:  :yes:  :yes:

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