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Old Age


Kuleneko

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I have a side character who is a Green Beret that fought during the Gulf War and is getting on in years, but I don't know if there is a table depicting the effects old age would have on a human Character. I know it would be more 'roleplay' -ish to simply give him bad knees and vision or war wounds, etc., but I just want to make sure I don't overlook anything.

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Swiped from various elderly characters I have done.

 

 

I get tired faster than I used to....:  +10 STR (10 Active Points); Increased Endurance Cost (x2 END; Only In Certain Circumstances (more than casual STR) Very Common; -1/4)

 

I can run - if I have to:  Running +7m (2m/9m total) (7 Active Points); Requires A Roll (Characteristic (DEX) roll, -1 per 5 Active Points modifier; Must be made each Phase/use, Only if making Full Move; -1 1/4), Increased Endurance Cost (x2 END; Only In Certain Circumstances (Full Move) Very Common; -1/4), Side Effects (Fall prone if activation roll fails; -1/4)

 

I can run really fast - if I really have to:  Running 0m (2m/9m total), x4 Noncombat (5 Active Points); 1 Recoverable (1 phase to catch breath and brace for another spurt) Continuing Charge lasting 1 Turn (-3/4), Costs Endurance (Despite being on Charges; -1/2)

 

Hope I land on my right leg:  Leaping +4m (4m forward, 2m upward) (2 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Choice of : land prone (Breakfall to stand up right away) or take 3d6 STUN damage (Breakfall to halve damage); -1/2)

 

 

Vulnerability:  2 x STUN Attacks striking the left knee (location 15, 1-3 on 1d6) (and probably any legsweep, too) (Uncommon)

 

But he remains an old man with a weak constution, and when he expends all of either STUN or END he experiences a medical emergency, suffering 1d6 damage (doing BOD if he is already unconscous) every Segment until either he gets a RECovery and is at positive STUN or END, or someone makes a Paramedics roll.

Susceptibility:  Being at zero END or zero STUN 1d6 damage per Segment (Uncommon)

 

 

Lucius Alexander

 

The palindromedary ate Aunt May

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I don't know if there is a table depicting the effects old age would have on a human Character.

There's no set table, because the effects of old age vary so much from character to character, from story to story, and from genre to genre. Basically you can tack on as many or as few Limitations/Complications as you feel is appropriate for your character concept.

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Back in the old days (no pun intended), Age was a Disadvantage (Complication) that reduced a character's Characteristic Maxima, assuming a Heroic campaign or a superhero with the Normal Characteristic Maxima Disadvantage (which also no longer exists).

 

The categories were Normal, Age 40+, and age 60+, with the latter two changing the point at which a character had to start paying double cost for various Characteristics.

 

STR, CON, BODY were 15 at 40+ and 10 at 60+.

DEX, COM (now gone), and SPD didn't change.

INT, EGO, and PRE were 25 at 40+ and 30 at 60+.

PD and ED were 6 at 40+ and 4 at 60+.

REC was 8 at 40+ and 6 at 60+.

END and STUN were 40 at 40+ and 30 at 60+.

Running was 8" (16m) at 40+ and 6" (12 m) at 60+.

Swimming was 4" (8m) at 40+ and 3" (6m) at 60+.

Leaping was 3" (6m) at 40+ and 2" (4m) at 60+.

 

"Normal" was the maximums that are currently on 6E1 50 and Champions Complete p. 21.

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  • 10 months later...

Near Sighted: (Total: 12 Active Cost, -7 Real Cost) Sell of Normal Sight (-35 Active Points) (Real Cost: -35) <b>plus</b> Buy Back Limited Sight (35 Active Points); Limited Range (Double Range penalties; -1/4), Inaccurate (perception based on 1/2 INT; -1/4) (Real Cost: 23) <b>plus</b> Glasses (Buy off Limitations on a Focus) (12 Active Points); OAF Fragile (-1 1/4) (Real Cost: 5)

 

Lucius Alexander

 

How many palindromedaries can you see?

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