Enforcer84 Posted February 12, 2016 Report Share Posted February 12, 2016 was spending time at the Super Powers Wiki and randomly selected: Healing Empowerment. Essentially it's the ability to unlock power within yourself by healing others. most likely this is an aid linked to simplified healing or an aid to 2 Characteristics one for the healed and one for the healer? Any other builds you can think of? Quote Link to comment Share on other sites More sharing options...
Surrealone Posted February 12, 2016 Report Share Posted February 12, 2016 Self-only aid linked to simplified healing makes sense for augmentation of things you can already do. Self-only transform of function (body ... as opposed to mind or spirit) linked to simplified healing may be appropriate if you gain abilities you don't normally have via empowerment. You'd likely need the Partial Transform advantage ... and work out with the GM (assuming you're not the GM) the (fixed) enhancements you could achieve and the order in which they'd become usable during partial transformation. As noted, the former presumes a fixed result approach; for broader (non-fixed) benefits you could also apply the Improved Results Group advantage. If you're not the GM and the GM has issues with this because it's overly complex or perceived as too powerful, you could apply a No Conscious Control limitation to the effects of the transformation and let the GM define how you're empowered when you heal others (instead of having to work it out in advance). Sane examples of new functions that make sense for a transform of this type include but are not limited to life support functions (extended/expanded breathing, diminished eating/sleeping, safe environments, drug/poison immunities, etc.), enhanced senses (IR/UV sight, HRRP, discriminatory smell, etc.), mental powers, telekinesis (mind over matter), new forms of movement (leaping? gliding? flight?), etc. The level of transform you require as well as the advantages/limitations will, of course, depend on what new functions you select. I'd think allowing you to hold your breath longer, allowing you to go without food/sleep longer ... would be a lower level transform than, say, giving you IR/UV sight or HRRP; the former enhances what you can already do with your body as-is ... while the latter lets you see/hear in wavelengths in which you can't normally perceive because your body lacks the necessary constituent parts to do so. I'd think mental powers, TK, gliding, etc would be yet a level of transform higher than, say, IR/UV sight, HRRP, etc. Quote Link to comment Share on other sites More sharing options...
Surrealone Posted February 12, 2016 Report Share Posted February 12, 2016 As an afterthought:Multi-form (where the forms stay similar looking but one of them has augmented abilities) linked to simplified healing could also work to achieve something similar to what I just described -- and it might be easier/cleaner. Quote Link to comment Share on other sites More sharing options...
bigbywolfe Posted February 12, 2016 Report Share Posted February 12, 2016 Generally speaking you aren't supposed to use Transform on yourself (though of course the GM could allow it). It would be much simpler to just buy a Limited Power. Something like various Enhanced Senses with Only for 1 hour (or 5 minutes, or whatever) after healing at least X damage, (-X). Quote Link to comment Share on other sites More sharing options...
Surrealone Posted February 12, 2016 Report Share Posted February 12, 2016 I tend to agree, however, the desired effect is a tough one -- because the abilities should only be present/usable after healing is done ... and, in theory, should be stronger or more pervasive as the character does more healing. A multipower that draws off an endurance reserve -- which is ONLY charged when one performs healing -- may be another, cleaner route to go. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted February 28, 2016 Report Share Posted February 28, 2016 Well, you could just do something like +10 STR only after healing someone. That's probably the easiest way to do it. You have to take an action to heal and that unlocks the power within. You can season with limited time before it fades and limits on how much extra STR you get (no more than Body healed, perhaps). Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted February 28, 2016 Report Share Posted February 28, 2016 I thought this was about making healing work better on targets, like a spell that increases all healing done to target for x minutes. That's a bit challenging to build in Hero, requiring weird builds like a triggered heal. Quote Link to comment Share on other sites More sharing options...
Anaximander Posted February 29, 2016 Report Share Posted February 29, 2016 My question is where is this Super Power Wiki at. This is the first I heard of it. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted February 29, 2016 Report Share Posted February 29, 2016 My question is where is this Super Power Wiki at. This is the first I heard of it. http://powerlisting.wikia.com/wiki/Superpower_Wiki Quote Link to comment Share on other sites More sharing options...
Anaximander Posted February 29, 2016 Report Share Posted February 29, 2016 Thanks! Quote Link to comment Share on other sites More sharing options...
Christopher Posted March 1, 2016 Report Share Posted March 1, 2016 At it's simplest "Must have healed someone in the last X hours". Conditional powers in Fiction often exceed the campaign limits in dramatic ways. But conditional power in Hero have to still constrain themself to the caps (unless the GM says otherwise). So it won't actually be as cool as you think it would be. In most games having someone/something to heal is not that hard. Kinda like "hitting an ally to trigger absorption before the fight" easy. In fact you could easily cause the injury yourself. I just realised this might be a good power for a villain. Or maybe a duo of heroes that are into S&M? There are more complex ways to build this, of course:Endurance Reserve that only recovers/heals when you use your healing. We recently had a question about draining charges in 5E. A triggered Aid might work the other way for yourself. Whatever more complex approach you choose, it will propably have one problem: They will cost you instead of saving you points. It is a common problem when trying to copy from another source material to precisely. You end up paying more for less. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.