TheQuestionMan Posted February 12, 2016 Report Share Posted February 12, 2016 Simularities to X-Men member Gambit. Super Skills for ; PS: Stage Magician and Coin Magic; PS: Jeweler-Minter Super Skills: Cleromancy (Divination) - Mystic Crime Fighter finds a Clue! Hypnotism/Interrogation - Mind Control: Compel Truth? Fist Full of Coins - +3 HtH Dmg Silver Coin - Flash Silver Coin II - +3 DMG Classes vs Demons, Were(s), & etc.. Fient - Surprise Attack Distraction Quote Link to comment Share on other sites More sharing options...
steriaca Posted February 12, 2016 Report Share Posted February 12, 2016 Don't know which side this guy is on, but if he is on the side of evil, check out the move Wizard of Gore (2007 version). Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted February 14, 2016 Author Report Share Posted February 14, 2016 Cost Powers Coin Powers & Tricks - END= 13 1) Cleromancy (I Ching): Precognitive Clairsentience (Sight And Hearing Groups), Reduced Endurance (0 END; +1/2) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Precognition/Retrocognition Only (-1), OAF (-1), Vague and Unclear (-1/2), Requires A Roll (14- roll; -1/4) - END=0 - END= Kinetic Energy Manipulation & Charging - END= Powers Total: 13 Cost Skills 3 KS: Cleromancy 14- 3 KS: Divination 14- 3 PS: Psychic 14- Skills Total: 9 Quote Link to comment Share on other sites More sharing options...
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