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WIP - Mutant Kinetic Manipulation & Charging


TheQuestionMan

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Simularities to X-Men member Gambit.

 

Super Skills for ; PS: Stage Magician and Coin Magic; PS: Jeweler-Minter

 

Super Skills:

Cleromancy (Divination) - Mystic Crime Fighter finds a Clue!

Hypnotism/Interrogation - Mind Control: Compel Truth?

Fist Full of Coins - +3 HtH Dmg

Silver Coin - Flash

Silver Coin II - +3 DMG Classes vs Demons, Were(s), & etc..

Fient - Surprise Attack Distraction

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Cost Powers

Coin Powers & Tricks - END=
13 1)  Cleromancy (I Ching): Precognitive Clairsentience (Sight And Hearing Groups), Reduced Endurance (0 END; +1/2) (75 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Precognition/Retrocognition Only (-1), OAF (-1), Vague and Unclear (-1/2), Requires A Roll (14- roll; -1/4) - END=0
 - END=
Kinetic Energy Manipulation & Charging - END=
 
Powers Total: 13
 
 
Cost Skills
3 KS: Cleromancy 14-
3 KS: Divination 14-
3 PS: Psychic 14-
 
Skills Total: 9
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