Epiphanis Posted February 12, 2016 Report Share Posted February 12, 2016 Character I'm developing for Darren Watts' supernatural team sub-campaign. Not finalized, but:DRYAD(Daphne Kazantzakis)VAL CHA Cost Roll Notes10 STR 0 11- HTH Damage 2d6 END [1]13 DEX 6 12-20 CON 10 13-13 INT 3 12- PER Roll 12-18 EGO 8 13-19 PRE 9 13- PRE Attack: 3 1/2d6 / 4d64 OCV 58 DCV 258 OMCV 158 DMCV 155 SPD 30 Phases: 3, 5, 8, 10, 1215 PD 4 15/25 PD (9/19 rPD)15 ED 4 15/25 ED (9/19 rED)10 REC 640 END 415 BODY 530 STUN 5Movement Cost Meters NotesRUNNING 0 22m/44m END [2]SWIMMING 0 4m/8m END [1]LEAPING 0 4m 4m forward, 2m upwardTELEPORTATION 7m/14mCharacteristics Total: 154Cost Powers60 Powers of the Green: Multipower, 60-point reserve - END=6f 1) Vine Lash: Blast 12d6, Alternate Combat Value (uses OMCV against DCV; +0) (60 Active Points) - END=66f 2) Manipulating Tendrils: Telekinesis (40 STR), Alternate Combat Value (uses OMCV against DCV; +0) (60 Active Points) - END=66f 3) Creeper Tendrils: Telekinesis (25 STR), Alternate Combat Value (uses OMCV against DCV; +0), Indirect (Source Point is the Character, path can change with every use; +1/2) (58 Active Points) - END=66f 4) Entangling Vines: Entangle 4d6, 7 PD/4 ED (standard effect: 4 BODY, 7 PD/4 ED), Alternate Combat Value (uses OMCV against DCV; +0), Entangle And Character Both Take Damage (+1/4) (59 Active Points) - END=64f 5) Dense Hedge-Wall: Barrier 10 PD/6 ED, 10 BODY (up to 8m long, 3m tall, and 21/4m thick), Opaque Sight Group, Alternate Combat Value (uses OMCV against DCV; +0) (60 Active Points); Conditional Power Power does not work in Common Circumstances (Only works when surface it is created upon is within 1 meter of soil, with material with a PD of 6 or less between; -1/2) - END=63f 6) Manipulating Scent: Mind Control 11d6 (standard effect: 33 points) (Human and Additional Class of Minds classes of minds) (60 Active Points); Limited Power Power loses about half of its effectiveness (Subjects must be able to smell her scent, i.e. must not be in sealed environment and at short range, about 4 meters in still air, less in winds.; -1) [Notes: Dryad can generate plant pheromones to control weak-willed human- and animal-class minds in her immediate vicinity.] - END=66f 7) Plant Speech: Telepathy 8d6 (Plant class of minds), Reduced Endurance (0 END; +1/2) (60 Active Points) - END=04f 8) Regrow Body Elsewhere: Teleportation 7m, No Relative Velocity, No Range Modifier (+1/2), MegaScale (1m = 10,000 km; +2) (59 Active Points); Limited Power Power loses about a fourth of its effectiveness (Cannot carry anything, even clothing; -1/4), Limited Power Power loses about a fourth of its effectiveness (Destination point must have at least one ounce of living plant life; -1/4) [Notes: Dryad can "teleport" by growing a new body anywhere there is a significant amount of living plant matter. Her previous body immediately disintegrates into a pile of fast-disintegrating vegetable compost. Any damage or alteration her previous body sustained is carried over to the new one. This power is too slow and scaled to effectively use in combat.] - END=630 Body of Flesh/Wood: Multipower, 30-point reserve - END=1f 1) Body of Flesh I: (Total: 15 Active Cost, 15 Real Cost) +2 DCV (Real Cost: 10) plus +2 DEX (Real Cost: 4) plus +1 PRE (Real Cost: 1) - END=01f 2) Body of Flesh II: (Total: 15 Active Cost, 15 Real Cost) +2 DCV (Real Cost: 10) plus +2 DEX (Real Cost: 4) plus +1 PRE (Real Cost: 1) - END=01f 3) Body of Wood I: Resistant Protection (5 PD/5 ED) (15 Active Points) - END=01f 4) Body of Wood II: Resistant Protection (5 PD/5 ED) (15 Active Points) - END=013 Calling Upon The Green: (Total: 20 Active Cost, 13 Real Cost) +10 REC (10 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only works in area with at least heavy foliation (forest, jungle, meadow, etc.); -1) (Real Cost: 5) plus +10 REC (10 Active Points); Conditional Power Power does not work in Uncommon Circumstances (Only works in area with at least light foliation (surburban or rural habitation); -1/4) (Real Cost: 8) - END=018 Plant Metabolism: Life Support (Eating: Character only has to eat once per week; Expanded Breathing; Extended Breathing: 1 END per Turn; Immunity All terrestrial diseases; Immunity: Phytotoxins; Longevity: 200 Years) [Notes: Dryad only needs a limited amount of breathing and eating, and can thrive in atmospheres in which humans cannot, as long as there is carbon dioxide present. She is immune to plant poisons and all diseases. She has longevity equal to her oak tree.] - END=010 Gaia's Grace: Power Defense (10 points) - END=010 Preternatural Vigor: Running +10m (22m total) - END=1Powers Total: 186Cost Skills15 +3 with a large group of attacks5 +5 to offset a specific negative OCV modifier with any single attack [Notes: Only to offset penalty for teleporting to unseen spot.]3 Breakfall 12-3 Teamwork 12-3 Science Skill: Botany 12-2 KS: Greek Mythology 11-2 KS: The Mystic World 11-Skills Total: 33Cost Perks3 Contact: Gaia (Contact has significant Contacts of his own, Good relationship with Contact) 8-Perks Total: 3Cost Talents18 Combat Luck (9 PD/9 ED)3 Bump Of Direction3 +1/+1d6 Striking Appearance (vs. all characters)Talents Total: 24Value Complications10 Hunted: Gaia Frequently (Mo Pow; Watching)15 Distinctive Features (Mystic Aura): (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses)15 Social Complication: Secret: the Oak tree that contains her spirit Infrequently, Severe15 Social Complication: Subject to Orders (from Gaia) Frequently, Major10 Vulnerability: 2 x STUN Herbicides (Uncommon)10 Vulnerability: 2 x BODY Herbicides (Uncommon)Complications Points: 75Base Points: 400Experience: 0Experience Unspent: 0Total Character Cost: 400 Quote Link to comment Share on other sites More sharing options...
Dr. MID-Nite Posted February 13, 2016 Report Share Posted February 13, 2016 Very nice build here. Quote Link to comment Share on other sites More sharing options...
CaptnStrawberry Posted February 13, 2016 Report Share Posted February 13, 2016 She's pretty cool! Powers are somewhat similar to Poison Ivy's, the added ability to teleport between plants is neat and useful for infiltration. With that vulnerability, your campaign needs a villain called Agent Orange. Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted February 13, 2016 Report Share Posted February 13, 2016 I love the Regrow Body Elsewhere power. It's genius. Quote Link to comment Share on other sites More sharing options...
tombrown803 Posted February 13, 2016 Report Share Posted February 13, 2016 looks good, but as a note: your Body Of Flesh/Wood multipower has double listing of powers. i.e. Body of Flesh I and Body of Flesh II are the same and Body of Wood I and Body of Wood II are also Quote Link to comment Share on other sites More sharing options...
Epiphanis Posted February 14, 2016 Author Report Share Posted February 14, 2016 Yeah. There is a reason for that. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted February 14, 2016 Report Share Posted February 14, 2016 Yeah. There is a reason for that. Mix-and-match. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 14, 2016 Report Share Posted February 14, 2016 I will suggest there are two reasons for the double MP slots. The first is “mix & match”, which I like. The second is “point shaving”, which may not be quite so likeable. A similar, book legal result which enhances “mix & match” at the expense of point shaving would be 30 Body of Flesh/Wood: Multipower, 30-point reserve - END= 6m 1) Body of Flesh: (Total: 30 Active Cost, 30 Real Cost) +4 DCV (Real Cost: 20) plus +4 DEX (Real Cost: 8) plus +2 PRE (Real Cost: 2) - END=0 6m 3) Body of Wood: Resistant Protection (10 PD/10 ED) (30 Active Points) - END=0 Now you can mix and match to your heart’s content. The 8 point cost arises from that desire to mix and match, as well as the fact that the present model conveniently maximizes the benefits of the rounding rules. It feels wrong. If your model is rules-legal, why should anyone ever pay for a variable slot? Just chunk all the powers up into 15 point increments and save 2/3 of the slot costs. That said, however, from 6e, Vol 1, p 399, I agree it is completely book-legal. It just feels wrong. One other aspect of this – while all of the slot powers are persistent, I question whether a Multipower itself is Persistent. That is, when the character is knocked out, sleeps or has just entered a scene after a lengthy period of down time, do all Multipower slots shut down, so that she has neither the benefits of being flesh or wood? This comes down to interpretation of whether the reserve, once allocated, stays allocated. Quote Link to comment Share on other sites More sharing options...
Lucius Posted February 14, 2016 Report Share Posted February 14, 2016 I will suggest there are two reasons for the double MP slots. The first is “mix & match”, which I like. The second is “point shaving”, which may not be quite so likeable. A similar, book legal result which enhances “mix & match” at the expense of point shaving would be 30 Body of Flesh/Wood: Multipower, 30-point reserve - END= 6m 1) Body of Flesh: (Total: 30 Active Cost, 30 Real Cost) +4 DCV (Real Cost: 20) plus +4 DEX (Real Cost: 8) plus +2 PRE (Real Cost: 2) - END=0 6m 3) Body of Wood: Resistant Protection (10 PD/10 ED) (30 Active Points) - END=0 Now you can mix and match to your heart’s content. The 8 point cost arises from that desire to mix and match, as well as the fact that the present model conveniently maximizes the benefits of the rounding rules. It feels wrong. If your model is rules-legal, why should anyone ever pay for a variable slot? Just chunk all the powers up into 15 point increments and save 2/3 of the slot costs. That said, however, from 6e, Vol 1, p 399, I agree it is completely book-legal. It just feels wrong. One other aspect of this – while all of the slot powers are persistent, I question whether a Multipower itself is Persistent. That is, when the character is knocked out, sleeps or has just entered a scene after a lengthy period of down time, do all Multipower slots shut down, so that she has neither the benefits of being flesh or wood? This comes down to interpretation of whether the reserve, once allocated, stays allocated. If she is neither flesh nor wood when sleeping, what do you think she becomes? Lucius Alexander The palindromedary is sure she sleeps like a log Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 14, 2016 Report Share Posted February 14, 2016 If she is neither flesh nor wood when sleeping, what do you think she becomes? A good question. Is it better asked with an eye to whether the Multiform points remain allocated through sleep, or is it a better question for the justification of the MP build? Perhaps the pool needs the Persistent advantage to remain active when the character is not conscious, in order to match the concept the power construct is attempting to emulate. Are there official examples of Multipowers that stay allocated persistently, or that have persistent powers that are noted as shutting down when the character sleeps or is knocked out? Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted February 14, 2016 Report Share Posted February 14, 2016 Are there official examples of Multipowers that stay allocated persistently, or that have persistent powers that are noted as shutting down when the character sleeps or is knocked out? Although it's old, there's a post quoting the FAQ on this: http://www.herogames.com/forums/topic/3419-clarification-on-a-multipower-faq-item/ EDIT: Can't find that reference in the 6E FAQ from 2010. Makes me think this is probably in the rules somewhere. Quote Link to comment Share on other sites More sharing options...
assault Posted February 14, 2016 Report Share Posted February 14, 2016 I will suggest there are two reasons for the double MP slots. The first is “mix & match”, which I like. The second is “point shaving”, which may not be quite so likeable. A similar, book legal result which enhances “mix & match” at the expense of point shaving would be 30 Body of Flesh/Wood: Multipower, 30-point reserve - END= 6m 1) Body of Flesh: (Total: 30 Active Cost, 30 Real Cost) +4 DCV (Real Cost: 20) plus +4 DEX (Real Cost: 8) plus +2 PRE (Real Cost: 2) - END=0 6m 3) Body of Wood: Resistant Protection (10 PD/10 ED) (30 Active Points) - END=0 Now you can mix and match to your heart’s content. The 8 point cost arises from that desire to mix and match, as well as the fact that the present model conveniently maximizes the benefits of the rounding rules. It feels wrong. If your model is rules-legal, why should anyone ever pay for a variable slot? Just chunk all the powers up into 15 point increments and save 2/3 of the slot costs. That said, however, from 6e, Vol 1, p 399, I agree it is completely book-legal. It just feels wrong. Check out page 398. "a character cannot buy a slot in his Power Framework defined as “Blast +8d6” to add to the Blast 12d6 slot in the same Power Framework or another Power Framework" That's exactly what's going on here. Thank goodness. The universe is still in balance. That would have been a doozy of a loophole! Quote Link to comment Share on other sites More sharing options...
assault Posted February 14, 2016 Report Share Posted February 14, 2016 Having looked at the rules again, I haven't been point shaving as much as I could have been with my own builds. Of course that's mainly a product of working from memory rather than directly from the books. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted February 14, 2016 Report Share Posted February 14, 2016 Check out page 398. "a character cannot buy a slot in his Power Framework defined as “Blast +8d6” to add to the Blast 12d6 slot in the same Power Framework or another Power Framework" That's exactly what's going on here. Thank goodness. The universe is still in balance. That would have been a doozy of a loophole! That's not what is happening. Continue reading onto 6E1 399 as mentioned by Hugh. You can have multiple slots affecting a characteristic since they are outside of the framework. Quote Link to comment Share on other sites More sharing options...
assault Posted February 15, 2016 Report Share Posted February 15, 2016 I admit I only looked at the Body of Wood (Resistant Protection) slots. They're still dodgy, since they are only adding to each other, and not to a power outside. The Body of Flesh slots (characteristics)... maybe. The whole setup is an exploit, which usually wouldn't pass the GM's veto, but by the book... maybe. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted February 15, 2016 Report Share Posted February 15, 2016 I admit I only looked at the Body of Wood (Resistant Protection) slots. They're still dodgy, since they are only adding to each other, and not to a power outside. The Body of Flesh slots (characteristics)... maybe. The whole setup is an exploit, which usually wouldn't pass the GM's veto, but by the book... maybe. In this case, even the resistant defense is adding to PD and ED. I still prefer Hugh's build given that the OP hasn't given their reasons yet, so there's no way to evaluate what or why beyond our own musings. Quote Link to comment Share on other sites More sharing options...
assault Posted February 15, 2016 Report Share Posted February 15, 2016 Resistant Protection is a power, in this context. (Also the whole thing is an exploit, so the hardest line interpretation wins. ) Quote Link to comment Share on other sites More sharing options...
assault Posted February 15, 2016 Report Share Posted February 15, 2016 Thinking about it... book legal or not, it totally breaks multipowers. It's a rules lawyer's loophole, and clearly contrary to the intention of the rules. GM's call, naturally, but it would be unwise to accept it. Quote Link to comment Share on other sites More sharing options...
Epiphanis Posted February 15, 2016 Author Report Share Posted February 15, 2016 Don't know what you all are going on about. Its exactly like buying two variable slots in a multipower, except each is broken down into two fixed increments. Completely legal. Not seeing the problem you have with it. Not that I plan to debate it further; the only opinion that matters on the issue is Darren Watts'. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted February 15, 2016 Report Share Posted February 15, 2016 Resistant Protection is a power, in this context. (Also the whole thing is an exploit, so the hardest line interpretation wins. ) So are the other characteristics when bought this way. Resistant Protection adds to your PD/ED (in this case). It is not some separate characteristic or defense applied independently (such as a Barrier). Your assertion that it is an exploit may or may not be true. Right now, without any input from the OP, that's your opinion. As a GM, I likely would not allow such a construct myself, so we're in agreement there. Quote Link to comment Share on other sites More sharing options...
Scott Baker Posted February 15, 2016 Report Share Posted February 15, 2016 Don't know what you all are going on about. Its exactly like buying two variable slots in a multipower, except each is broken down into two fixed increments. Completely legal. Not seeing the problem you have with it. Not that I plan to debate it further; the only opinion that matters on the issue is Darren Watts'. True, but you did post on a discussion board. And when asked about the build, you simply stated, "reasons." You've been registered on the site since 2010, so I expect you would know where that would lead. Quote Link to comment Share on other sites More sharing options...
assault Posted February 15, 2016 Report Share Posted February 15, 2016 Don't know what you all are going on about. Its exactly like buying two variable slots in a multipower, except each is broken down into two fixed increments. Completely legal. Not seeing the problem you have with it. Not that I plan to debate it further; the only opinion that matters on the issue is Darren Watts'. Let us know if Darren OKs it. (Or not). If he thinks it's OK, I might start using it myself. Quote Link to comment Share on other sites More sharing options...
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