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Golden Age Champions


starblaze

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Next up, Vanguard

 

Vanguard
 
 
VAL CHA Cost Roll Notes
30 STR 20 15- HTH Damage 6d6  END [3]
18 DEX 16 13-
18 CON 8 13-
13 INT 3 12- PER Roll 12-
14 EGO 4 12-
18 PRE 8 13- PRE Attack: 3 1/2d6
6 OCV 15
6 DCV 15
5 OMCV 6
5 DMCV 6
5 SPD 30 Phases:  3, 5, 8, 10, 12
17 PD 15 17 PD (17 rPD)
17 ED 15 17 ED (17 rED)
18 REC 14
36 END 4
12 BODY 2
36 STUN 8
 
Movement Cost Meters Notes
RUNNING -2 14m/28m END [2]
SWIMMING 0 4m/8m END [1]
LEAPING 0 44m 44m forward, 22m upward
 
 
 
 
 
Characteristics Total: 187
 
Cost Powers
13 Hardened (+1/4), Resistant (+1/2) (13 Active Points) applied to PD - END=
13 Hardened (+1/4), Resistant (+1/2) (13 Active Points) applied to ED - END=
10 Power Defense (10 points) - END=0
20 Leaping +40m (44m forward, 22m upward) - END=2
4 Running +4m (14m total) - END=1
 
Powers Total: 60
 
Cost Martial Arts
Alligator Wrestling
3 1)  Slam:  1/2 Phase, +0 OCV, +1 DCV, 6d6 +v/5, Target Falls
4 2)  Crush:  1/2 Phase, +0 OCV, +0 DCV, 10d6 Crush, Must Follow Grab
5 3)  Stomp:  1/2 Phase, -2 OCV, +1 DCV, 10d6 Strike
4 4)  Smash:  1/2 Phase, +0 OCV, +2 DCV, 8d6 Strike
3 5)  Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 40 STR for holding on
4 6)  Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
 
Martial Arts Total: 23
 
Cost Skills
4 PS 13-
6 +2 with alligator wrestling
 
Skills Total: 10
 
Cost Perks
20 Follower
 
Perks Total: 20
 
 
Value Complications
20 Psychological Complication:  Code of the Hero (Common; Total)
20 Psychological Complication:  Ultra Superpatriot (Common; Total)
15 Social Complication:  Secret ID Frequently, Major
10 Dependent NPC:  Wife Infrequently (Normal)
 
Complications Points: 65
 
Base Points: 300
Experience: 0
Experience Unspent: 0
Total Character Cost: 300
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Vanguard Jr. is up.  I think some mistakes were made with the Martial Arts.

 

Vanguard Jr.
 
 
VAL CHA Cost Roll Notes
20 STR 10 13- HTH Damage 4d6  END [2]
23 DEX 26 14-
13 CON 3 12-
18 INT 8 13- PER Roll 13-
11 EGO 1 11-
13 PRE 3 12- PRE Attack: 2 1/2d6
8 OCV 25
8 DCV 25
4 OMCV 3
4 DMCV 3
5 SPD 30 Phases:  3, 5, 8, 10, 12
12 PD 10 12 PD (12 rPD)
12 ED 10 12 ED (12 rED)
7 REC 3
26 END 2
11 BODY 1
28 STUN 4
 
Movement Cost Meters Notes
RUNNING 0 12m/24m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 0 54m 54m forward, 27m upward
 
 
 
 
 
Characteristics Total: 167
 
Cost Powers
9 Hardened (+1/4), Resistant (+1/2) (9 Active Points) applied to PD - END=
9 Hardened (+1/4), Resistant (+1/2) (9 Active Points) applied to ED - END=
5 Power Defense (5 points) - END=0
25 Leaping +50m (54m forward, 27m upward) - END=2
 
Powers Total: 48
 
Cost Martial Arts
3 Flying Tackle:  1/2 Phase, +0 OCV, -1 DCV, 4d6 +v/10 Strike; You Fall, Target Falls; FMove
4 Bear Hug:  1/2 Phase, +0 OCV, +0 DCV, 8d6 Crush, Must Follow Grab
5 Jump On:  1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike
4 Belt:  1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3 Arm Lock:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on
4 Duck:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
 
Martial Arts Total: 23
 
 
 
 
Value Complications
15 Social Complication:  Secret ID Frequently, Major
20 Psychological Complication:  Code of the Hero (Common; Total)
15 Psychological Complication:  Hero Worships Dad (Common; Strong)
 
Complications Points: 50
 
Base Points: 275
Experience: 0
Experience Unspent: 0
Total Character Cost: 238
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Here is my favorite flying glass cannon.

 

American Beauty
 
 
VAL CHA Cost Roll Notes
13 STR 3 12- HTH Damage 2 1/2d6  END [1]
18 DEX 16 13-
18 CON 8 13-
23 INT 13 14- PER Roll 14-
10 EGO 0 11-
15 PRE 5 12- PRE Attack: 3d6
6 OCV 15
6 DCV 15
3 OMCV 0
3 DMCV 0
5 SPD 30 Phases:  3, 5, 8, 10, 12
7 PD 5 7 PD (7 rPD)
7 ED 5 7 ED (7 rED)
7 REC 3
36 END 4
10 BODY 0
26 STUN 3
 
Movement Cost Meters Notes
RUNNING 0 12m/24m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m 4m forward, 2m upward
FLIGHT 10m/20m
 
 
 
 
Characteristics Total: 125
 
Cost Powers
79 Multipower, 79-point reserve - END=
7f 1)  Blast 10d6, Area Of Effect (20m Radius Explosion; +1/2) (75 Active Points) - END=7
5f 2)  Blast 9d6, Personal Immunity (+1/4), Area Of Effect (20m Radius Explosion; +1/2) (79 Active Points); No Range (-1/2) - END=8
8f 3)  Shrapnel: Killing Attack - Ranged 3d6, Armor Piercing (+1/4), Area Of Effect (20m Radius Explosion; +1/2) (79 Active Points) - END=8
7f 4)  Concussions: Blast 7d6, Area Of Effect (20m Radius Explosion; +1/2), Double Knockback (+1/2) (70 Active Points) - END=7
4f 5)  (Total: 42 Active Cost, 42 Real Cost) Hearing Group Flash 4d6 (Real Cost: 12) plus Sight Group Flash 6d6 (Real Cost: 30) - END=4
3 Resistant (+1/2) (3 Active Points) applied to ED - END=
3 Resistant (+1/2) (3 Active Points) applied to PD - END=
10 Flight 10m - END=1
10 Luck 2d6 - END=0
 
Powers Total: 136
 
 
Cost Skills
3 Acting 12-
3 Demolitions 14-
2 KS 11-
3 Linguist
2 1)  Language:  Algonquin (completely fluent) (3 Active Points)
2 2)  Language:  Arabic (Modern) (completely fluent) (3 Active Points)
2 3)  Language:  French (completely fluent) (3 Active Points)
2 4)  Language:  German (completely fluent) (3 Active Points)
2 5)  Language:  Italian (completely fluent) (3 Active Points)
2 6)  Language:  Japanese (completely fluent) (3 Active Points)
2 7)  Language:  Mandarin (completely fluent) (3 Active Points)
2 8)  Language:  Russian (completely fluent) (3 Active Points)
2 9)  Language:  Yiddish (completely fluent) (3 Active Points)
3 Scientist
2 1)  Science Skill 14- (3 Active Points)
2 2)  Science Skill 14- (3 Active Points)
2 3)  Science Skill:  Physics 14- (3 Active Points)
2 4)  Science Skill:  Rocket Science 14- (3 Active Points)
3 PS: Rocket Fuel Scientist 14-
15 +3 with Multipower
3 Persuasion 12-
 
Skills Total: 61
 
 
Cost Talents
9 +3/+3d6 Striking Appearance (vs. all characters)
 
Talents Total: 9
 
Value Complications
20 Psychological Complication:  Law Abiding and Protect Innocents (Common; Total)
20 Psychological Complication:  High Strung and nervous, tends to "go off". (Common; Total)
15 Social Complication:  Secret ID Frequently, Major
5 Hunted:  League of Superhero Decency Infrequently (Less Pow; NCI; Mildly Punish)
 
Complications Points: 60
 
Base Points: 300
Experience: 31
Experience Unspent: 0
Total Character Cost: 331
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Here is the last member of the G.O.S.H. team.

 

G.I.A.N.T.
Sgt. Mike McCoy
 
VAL CHA Cost Roll Notes
50 STR 10 19- HTH Damage 10d6  END [2]
18 DEX 16 13-
13 CON 3 12-
15 INT 5 12- PER Roll 12-
13 EGO 3 12-
20 PRE 10 13- PRE Attack: 4d6
6 OCV 15
3 DCV 0
4 OMCV 3
4 DMCV 3
5 SPD 30 Phases:  3, 5, 8, 10, 12
7 PD 5 7 PD (0 rPD)
7 ED 5 7 ED (0 rED)
6 REC 2
26 END 2
13 BODY 3
20 STUN 0
 
Movement Cost Meters Notes
RUNNING 0 42m/84m END [1]
SWIMMING 0 4m/8m END [1]
LEAPING 0 4m 4m forward, 2m upward
 
 
 
 
 
Characteristics Total: 115
 
Cost Powers
Tank Battlesuit, all slots OIF Bulky (-1) - END=
5 1)  Sight Group Flash Defense (10 points) (10 Active Points); OIF Bulky (-1) - END=0
5 2)  Power Defense (10 points) (10 Active Points); OIF Bulky (-1) - END=0
4 3)  Radio Perception (8 Active Points); OIF Bulky (-1) - END=0
22 4)  Growth (+15 STR, +5 CON, +5 PRE, +3 PD, +3 ED, +3 BODY, +6 STUN, +1m Reach, +12m Running, -6m KB, 101-800 kg, +2 to OCV to hit, +2 to PER Rolls to perceive character, 2-4m tall, 1-2m wide), Persistent (+1/4), Reduced Endurance (0 END; +1/2) (44 Active Points); OIF Bulky (-1) - END=0
5 5)  Life Support  (Self-Contained Breathing) (10 Active Points); OIF Bulky (-1) - END=0
2 6)  Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) - END=0
22 Multipower, 45-point reserve,  (45 Active Points); all slots OIF Bulky (-1) - END=
2f 1)  +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); OIF Bulky (-1) - END=
2f 2)  Running +30m (42m total), Reduced Endurance (0 END; +1/2) (45 Active Points); OIF Bulky (-1) - END=
 
Powers Total: 69
 
 
Cost Skills
2 AK: The Front 11-
13 Combat Driving 18-
1 KS: Axis troops and tactics 8-
2 KS: Armored Calvery 11-
3 Mechanics 12-
2 PS: U.S. Army Tanker NCO 11-
2 WF:  Small Arms
10 +1 with All Attacks
 
Skills Total: 35
 
Cost Perks
2 Fringe Benefit:  Sergeant
 
Perks Total: 2
 
 
Value Complications
20 Psychological Complication:  Torn between racial pride and military expediency. (Common; Total)
10 Hunted:  G.O.S.H. Frequently (Mo Pow; Watching)
10 Distinctive Features:  Black man in 1940's america (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Hunted:  Axis Military Frequently (Mo Pow; Harshly Punish)
 
Complications Points: 60
 
Base Points: 300
Experience: 0
Experience Unspent: 0
Total Character Cost: 221
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