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Damage Shield on HKA in 5e


g3taso

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I'm thinking of Damage Shield on a weapon to reflect the "defensive wall of blades" that a trained combatant might provide. Everyone who attacks them successfully essentially gets a free counter-attack. So taking a 1d6 hka dagger as the example, let me ask this:

 

1. Normally a dagger has STR and other modifiers to it. As I understand it, this power would give 1d6 dagger damage to anyone attacking but would not be modified by these other factors. Is this correct?

 

2. If I wanted to be able to add these other modifiers, outside of a Naked Advantage is there any way of doing this?

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I'm thinking of Damage Shield on a weapon to reflect the "defensive wall of blades" that a trained combatant might provide. Everyone who attacks them successfully essentially gets a free counter-attack. So taking a 1d6 hka dagger as the example, let me ask this:

 

1. Normally a dagger has STR and other modifiers to it. As I understand it, this power would give 1d6 dagger damage to anyone attacking but would not be modified by these other factors. Is this correct?

 

2. If I wanted to be able to add these other modifiers, outside of a Naked Advantage is there any way of doing this?

Could you not just add the Trigger advantage to a 1d6 Dagger?

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Could you not just add the Trigger advantage to a 1d6 Dagger?

No, trigger is intended for a power where you take an action (at some point ... potentially well in advance of the effect being triggered) to activate it ... such that an effect is produced when a well-defined circumstance (i.e. the trigger) occurs.  Basically, a power built with a trigger has been prepared and activated ... but not yet used ... and its use takes place when the well-defined circumstance/trigger occurs.  Usually instant powers are built with triggers, but constant powers can be done with them if properly build (example: continuing charges).

 

By comparison, a damage shield  is a constant area of effect surface power that has been activated and IS in use ... until deactivated.

 

Taking a trigger and trying to use it to build an instant reset, auto-occurring instant power that is triggered only when a character is hit ... reaches the point where the power should be made continuous and have area of effect surface applied to it in order to make it a damage shield that should be turned on and remain on until deactivated.

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If they bought the whole damage shield construct for the Weapon Damage plus STR, they would add STR, but adding it only to the HKA means they don't (at least not directly). I don't have a copy of 5e handy, so I don't know if the rules are different between it and 6e, but depending on how the power is bought (if the power itself is advantaged, or if it's a naked advantage), STR could be added at a rate proportionally reduced by the advantages (so, for a 15 STR character with a 1d6 HKA (+1/2 Constant, +1/4 Damage Shield), they'd add 3DC to 5DC (15*1.75/5, round down), for 8DC, which corresponds to 1d6+1), though this is subject to GM's approval, and a lot of GMs wouldn't allow it (and I wouldn't necessarily blame them).

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From 5er page 408:
 

STR And Advantaged HKAs
If a character adds STR damage to an Advantaged HKA (or other Killing Damage attack), his STR adds to the attack’s damage at a lesser rate.

To determine how much STR it takes to add +1 DC, apply the Advantages on the Power to 5 STR (the basic amount used to add 1 DC). The result is how many points of STR it takes to add +1 DC to the attack. For example, if a character with 30 STR has an HKA 4d6, Armor Piercing, it takes 7.5 points of STR (5 x (1 + ½) = 7.5) to add +1 DC to the attack (so, with 30 STR, the character adds 4 DCs, increasing the attack’s damage to HKA 5d6+1; adding +3 DCs would require 22.5 points of STR). As indicated in this example, the standard HERO System rounding rules do not apply when determining the amount of STR required to add damage (don’t round at all).

For purposes of using this rule with melee weapons, ignore the Reduced Endurance Advantage (which all melee weapons must have). STR adds to a weapon with Reduced Endurance as if the weapon were un-Advantaged (or only has whatever other Advantages are applied).

 


example:

Val    Char    Cost
31    STR    21

Characteristics Cost: 21

Cost    Power
20    Wall of Blades: HKA 1d6 (1 1/2d6 w/STR), Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (45 Active Points); OIF (Dagger of Opportunity; -1/2), STR Minimum 6 (-1/2), Real Weapon (-1/4), Required Hands One-Handed (-0)
[Notes: Any Strength above the minimum to use the dagger adds to damage at 2/5ths the normal rate (25 STR above the minimum adds +2DC) see details in 5er page 408.  Strength used to wield the weapon still costs normal END.]

Powers Cost: 20

 


:)

HM
 

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