Jump to content


Photo
* * * * * 2 votes

Martial Hero

wuxia kung fu martial chinese manhua chi qi dianxue sifu shifu

  • Please log in to reply
75 replies to this topic

#21 GhostDancer

GhostDancer

    Axe Hero

  • HERO Member
  • 1,269 posts

Posted 15 May 2016 - 07:51 AM

 Guang Cheng Zi  Guang Cheng Zi.jpg


Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 


#22 GhostDancer

GhostDancer

    Axe Hero

  • HERO Member
  • 1,269 posts

Posted 15 May 2016 - 01:17 PM

Here, by our splendid steriaca, is

 
Video Game Martial Arts
 
 
Maneuver      Phs      Pts      OCV      DCV      Damage/Effect

Air Block       1/2          5        +0          +0         Block, Abort, FMove
Air Grab And Throw
                     1/2          3         -1           -1         STR+v/5 Strike, Target Falls, FMove
Beta Counter 1/2         4         +2         +2         STR+2d6 Strike, Must Follow Block/Turtling 1/2 4 +2 +2 Block, Abort
Crush/Thrash 1/2        4         +0         +0         STR+4d6 Strike, Must Follow Grab
Dodge            1/2        4           -          +5         Dodge, Abort
Grab               1/2        3         -1          -1         Grab Two Limbs, +10 STR To Hold On
Hard Attack    1/2        5         -2         +1         STR+4d6 Strike
Jumping Attack 1/2     5        +1         +0         STR+v/5, Target Falls, FMove
Legsweep      1/2        3        +2         +1         STR+1d6 Strike, Target Falls
Light Attack   1/2         5        +1         +3         STR Strike
Medium Attack 1/2      3        +1         +0         STR+2d6 Strike
Sidestep        1/2         5          -          +4         Dodge, Abort, FMove
Throw           1/2          3       +0          +1         STR+v/5, Target Falls
Turtling         1/2          3       +1          +3         Block, Abort, Must Follow Block

Skills:
*Breakfall
Acrobatics

Note: No Style Disadvantages

Video Game Style Martial Arts is a generic name for a martial art style based on fighting video games. There is no Style Disadvantage, and no real Knowledge Skill required.

Substyles:

Capcom-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Medium Attack, Throw.
Advanced Maneuvers: Air Block, Air Grab And Throw, Beta Counter, Crush/Thrash, Jumping Attack, Turtling.

SNK-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw.
Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling.

Tekkalibur:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw, Dodge, Sidestep.
Advanced Maneuvers: Crush/Thrash, Turtling.

Mortal-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Throw.
Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling, Dodge, Sidestep.

  • pinecone likes this

Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 


#23 steriaca

steriaca

    Misspellian Master

  • HERO Member
  • 4,469 posts

Posted 17 May 2016 - 03:21 PM


Here, by our splendid steriaca, is

Video Game Martial Arts




Maneuver Phs Pts OCV DCV Damage/Effect

Air Block 1/2 5 +0 +0 Block, Abort, FMove
Air Grab And Throw
1/2 3 -1 -1 STR+v/5 Strike, Target Falls, FMove
Beta Counter 1/2 4 +2 +2 STR+2d6 Strike, Must Follow Block/Turtling 1/2 4 +2 +2 Block, Abort
Crush/Thrash 1/2 4 +0 +0 STR+4d6 Strike, Must Follow Grab
Dodge 1/2 4 - +5 Dodge, Abort
Grab 1/2 3 -1 -1 Grab Two Limbs, +10 STR To Hold On
Hard Attack 1/2 5 -2 +1 STR+4d6 Strike
Jumping Attack 1/2 5 +1 +0 STR+v/5, Target Falls, FMove
Legsweep 1/2 3 +2 +1 STR+1d6 Strike, Target Falls
Light Attack 1/2 5 +1 +3 STR Strike
Medium Attack 1/2 3 +1 +0 STR+2d6 Strike
Sidestep 1/2 5 - +4 Dodge, Abort, FMove
Throw 1/2 3 +0 +1 STR+v/5, Target Falls
Turtling 1/2 3 +1 +3 Block, Abort, Must Follow Block

Skills:
*Breakfall
Acrobatics

Note: No Style Disadvantages

Video Game Style Martial Arts is a generic name for a martial art style based on fighting video games. There is no Style Disadvantage, and no real Knowledge Skill required.

Substyles:

Capcom-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Medium Attack, Throw.
Advanced Maneuvers: Air Block, Air Grab And Throw, Beta Counter, Crush/Thrash, Jumping Attack, Turtling.

SNK-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw.
Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling.

Tekkalibur:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Light Attack, Throw, Dodge, Sidestep.
Advanced Maneuvers: Crush/Thrash, Turtling.

Mortal-Fu:
Required Maneuvers: Block, Grab, Hard Attack, Legsweep, Throw.
Advanced Maneuvers: Air Grab And Throw, Crush/Thrash, Jumping Attack, Turtling, Dodge, Sidestep.


Thanks for reposting this. Let me think...this was 4ed Ninja Hero stuff.

Eather sent via Libary Computer or my cellphone. I do not own my own computer. Creator of bad spellings, and stuff both great and stuff only great inside my own mind. Warning: I may be published one day.


#24 bubba smith

bubba smith

    REDNECK LUCHADORE

  • HERO Member
  • 5,392 posts

Posted 18 May 2016 - 05:50 AM

attachicon.gifdonnie_yen_in_dt2_game_by_frankgo-d4tv0vp.jpg Do you have a Yen for Donnie?

OUCH


FRUSTRATED ACTION MOVIE HERO

#25 GhostDancer

GhostDancer

    Axe Hero

  • HERO Member
  • 1,269 posts

Posted 18 May 2016 - 06:42 AM

Re: Video Game Martial Arts - looks like they are legal for the past few editions.


Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 


#26 GhostDancer

GhostDancer

    Axe Hero

  • HERO Member
  • 1,269 posts

Posted 18 May 2016 - 06:44 AM

From Chinese novels, Wu Tang Style!

 

 

Note: Although the skills listed here are entirely fictional, some are based on actual martial arts.

 

  • Foundation skills:
    • Shiduanjin 
    • Thirty-two Styles of Long Fist (三十二勢長拳)
    • Wudang Long Fist (武當長拳)
    • Wudang Heart Sutra (武當長拳)
    • Eight Trigrams Soaring Dragon Palm (八卦遊龍掌)
  • Armed combat styles:
    • Divine Gate Thirteen Swords (神門十三劍)
    • Heaven Relying Dragon Slaying Skill (神門十三劍)
    • Mystical Saber Style (玄虛刀法)
    • Heaven and Earth as One (天地同壽)
    • Soft Snow Swordplay (柔雲劍法)
    • Turning Finger Soft Swordplay (繞指柔劍)
    • Taiji Swordplay (太極劍)
  • Unarmed combat styles:
    • Wuji Mystical Skill Fist (無極玄功拳)
    • Dianxue Hand (點穴手)
    • Heaven Shaking Iron Palm (震天鐵掌)
    • Taiji Fist (太極拳)
    • Returning Wind Palm (迴風掌)
    • Great Tablet Smashing Hand (大摔碑手)
    • Silky Palm (綿掌)
    • Tiger Claw Ending Hand (虎爪絕戶手)
    • Tiger Claw Hand (虎爪手)
    • Stained Clothes Eighteen Falls (沾衣十八跌)

Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 


#27 GhostDancer

GhostDancer

    Axe Hero

  • HERO Member
  • 1,269 posts

Posted 18 May 2016 - 06:48 AM

Samurai Notes

 

...in the past, the samurai did not regard surrender to an enemy, or even changing sides, as an unforgivable deed.  If samurai lost a battle they would flee from the field and prepare for the next.  A close reading of the historical sources proves that for samurai to choose to fight to the death was a rather unusual event; they may have aspired to the unbending code of bushido, but in reality they often failed to live up to it.  
 
[A samurai] wears a cape, to entangle arrows from behind him; this later evolved into the horo or balloon-shaped back-flag.
 
In war, every ruse was considered fair as long as it brought victory.
 

 

-Samurai, An Illustrated History by Mitsuo Kure

Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 


#28 GhostDancer

GhostDancer

    Axe Hero

  • HERO Member
  • 1,269 posts

Posted 18 May 2016 - 06:51 AM

Shinmei-ryū style uses ki to increase the strength of attacks and produce different effects. They are generally elemental attacks (lightning, wind, and earth are common elements) or normal empowered physical feats. Definitions:
Ougi 奥義 - (lit. "Inner Meaning") Secret Technique
Hiken 秘剣 - Hidden Sword Technique
Kessen Ougi 決戦奥義 - Decisive Battle Secret Technique, most probably denotes a powerful area-effect technique 

Ken 剣 - Sword Techniques
Zanganken (斬岩剣, "Stone-Cutting Sword")  Ougi, infuses ki into the sword to cut a boulder in half. First used by Motoko Aoyama (Love Hina; Chapter 6) and replicated by Keitaro Urashima (Love Hina; Chapter 113), also used by Setsuna Sakurazaki (Negima; Chapter 29) and by Tsukuyomi (Negima; Chapter 32).  
Zanganken Ni-no-Tachi (斬岩剣・弐の太刀, "Stone-Cutting Sword, Second Strike")  Ougi, cuts an object behind a person without injuring the person. First used by Motoko Aoyama (Love Hina; Chapter 40 onwards).  
Zanmaken (斬魔剣, "Evil-Cutting Sword")  Ougi, disperses demonic spirits. Used by Setsuna Sakurazaki (Negima; Chapter 74).  
Zanmaken Ni-no-Tachi (斬魔剣・弐の太刀, "Evil-Cutting Sword, Second Strike")  Ougi, cuts a demonic spirit behind a person without injuring the person. Used by Motoko Aoyama (Love Hina; Chapter 53 onwards) and by Tsuruko Aoyama (Love Hina; Chapter 72). Also used by Kurt Godel (Negima; Chapter 254) to injure Negi in his lighting form and by Rakan (Negima; Chapter 256). Setsuna said this technique is of the main branch and only taught to members, or their spouses. Although, Jack Rakan can imitate from just watching, then teach it to  Setsuna. 
 
Raimeiken (雷鳴剣, "Thunderclap Sword")  Ougi, a slashing attack with lightning energy infused onto the sword. Used by Motoko Aoyama (Love Hina; Chapter 74), also used by Setsuna Sakurazaki and once by Tōko Kuzunoha (Negima; Chapter 140).  
Raimeiken Ni-no-Tachi (雷鳴剣・弐の太刀, "Thunderclap Sword, Second Strike")  Ougi, a lighting-slash attack that cuts possessive demon without injuring the person it possessed.  
Kyokudai Raimeiken (極大雷鳴剣, "Maximum Thunderclap Sword", Del Rey "Giant-Sized Thunderclap Blade")  Ougi, a more powerful and larger-scale version of the Raimeiken. Used by Setsuna Sakurazaki during her illusory battle with Evangeline (Negima; Chapter 108).  
Shin Raikōken (真・雷光剣, "True Lightning Sword")  Kessen Ougi, infuses lightning energy into the sword and causes an explosion that destroys an area. Used by Motoko Aoyama against Keitaro Urashima (Love Hina; Chapter 106)  
Aoyama Motoko-ryū Kokuhakuken (青山素子流「告白剣」, "Aoyama Motoko-Style 'Confession Sword'")  Not necessarily a real Shinmei-ryū ougi; performed by Motoko Aoyama when she battled Tsuruko Aoyama while confessing to Keitaro Urashima, [[Love Hina; Chapter 108).  

Zan 斬 - Slashing Techniques
Ryūhazan (竜破斬, "Dragon-Breaking Slash")  Unknown, seems to work well against reptiles, one of the techniques used by Motoko Aoyama when she went berserk against multiple turtles, (Love Hina; Chapter 65).  
Samidarekiri (五月雨斬り, "May Rain Cutter")  Hiken, instantly cuts into a falling object.  
Goutatsu Amakiri  Unknown, Motoko Aoyama uses it to cut vegetables in mid-air for soup, (Love Hina; Chapter 49).  
Hien Battō Kasumi-kiri (飛燕抜刀霞斬り, "Flying Sparrow Sword-Draw Mist Cutter")  Hiken, instantly cuts multiple objects with two swords. Motoko Aoyama uses it to chop wood (with hatchets) (Love Hina; Chapter 73).  
Hyakuretsu Ōkazan (百烈桜華斬, "Hundred-Strike Cherry Blossom Slash")  Ougi, draws a circle with the sword, and cuts multiple enemies at once. Used by Setsuna Sakurazaki (Negima; Chapter 30 onwards).  

Sen 閃 - Flash Techniques
Zankūsen (斬空閃, "Air-Cutting Flash")  Hiken, releases ki in a circular fashion to cut the enemy. First used by Motoko Aoyama (Love Hina; Chapter 26), also used by Setsuna Sakurazaki (Negima; Chapter 31) and Kurt Godel (Negima; Chapter 254).  
Zankūsen Kai (斬空閃・改, "Air-Cutting Flash, Revised")  Hiken, unknown, a stronger version of Zankūsen, one of the techniques used by Motoko Aoyama when she went berserk against a mob of turtles, (Love Hina; Chapter 65).  
Zankūsen Ni-no-Tachi (斬空閃・弐の太刀, "Air-Cutting Flash, Second Strike")  Cuts an enemy behind a person without injuring the person.  
Jakuzankūsen (弱斬空閃, "Lesser Air-Cutting Flash")  Hiken, used to blow an object far away. Used by Motoko Aoyama to send Keitaro Urashima flying in (Love Hina; Chapter 84).  
Zantetsusen (斬鉄閃, "Iron-Cutting Flash")  Releases ki in a spiral fashion to attack the enemy. First used by Motoko Aoyama (Love Hina; Chapter 9) and Setsuna Sakurazaki (Negima; Chapter 274).  
Zankōsen (斬光閃, "Light-Cutting Flash")  Unknown, seems like a ki release technique.  
Kakusan Zankōsen (拡散斬光閃, "Scattering Light-Cutting Flash")  Releases ki in all directions.  
Messatsu Zankū Zanmasen (滅殺斬空斬魔閃, "Annihilation Air and Evil-Cutting Flash")  Ougi, releases a giant blast of ki from sword to destroy the enemy, Motoko Aoyama's strongest technique.  
Zanmaken Ni-no-Tachi Issen (斬魔剣・弐の太刀・一閃, "Evil-Cutting Sword, Second Strike Flash")  Concentrates the ki from Zanmaken Ni-no-Tachi and releases it. Used by Motoko Aoyama (Love Hina; Epilogue 1) it can also be performed bare-handed.  
Hyakka Ryōran (百花繚乱, "Many Flowers Blooming in Profusion", Del Rey "Chaos of a Hundred Flowers")  Hiken, fires off ki and petals in a straight line to strike down an enemy.


  • pinecone and bubba smith like this

Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 


#29 steriaca

steriaca

    Misspellian Master

  • HERO Member
  • 4,469 posts

Posted 18 May 2016 - 05:31 PM

Re: Video Game Martial Arts - looks like they are legal for the past few editions.


Well, the v/5 needs to be replaced by v/6 or v/10.
  • GhostDancer likes this

Eather sent via Libary Computer or my cellphone. I do not own my own computer. Creator of bad spellings, and stuff both great and stuff only great inside my own mind. Warning: I may be published one day.


#30 Kesedrith

Kesedrith

    Competent Normal

  • HERO Member
  • 113 posts

Posted 18 May 2016 - 07:13 PM

Looking at this thread, and suddenly I'm thinking of a Bleach-style campaign.  Possibly because I'm reading the manga currently.  How to keep everyone from wanting to be damn lieutenants or captains with their shikai and bankai though?  Hmmm.



#31 bubba smith

bubba smith

    REDNECK LUCHADORE

  • HERO Member
  • 5,392 posts

Posted 19 May 2016 - 05:37 AM

mow about an MMA template ?


FRUSTRATED ACTION MOVIE HERO

#32 Ninja-Bear

Ninja-Bear

    Millennial Master

  • HERO Member
  • 3,807 posts

Posted 22 May 2016 - 12:05 PM

Sterrica I would be interested in seeing the VIPER combat arts
The main object of the game is for the players and the GM to have fun. Champions 3rd ed. Pg 130

#33 steriaca

steriaca

    Misspellian Master

  • HERO Member
  • 4,469 posts

Posted 22 May 2016 - 06:35 PM

Sterrica I would be interested in seeing the VIPER combat arts


Then see it you shall.

VIPER Combat Art.

This style of combat is based on ideals similar to both Commando Training and Dirty Infighting. Except that the gole is NOT to remove the target from the fight, but to make them suffer. There are no style disavantage for this style.

The combat style is, like everything I did and reposted in this thread, for 5th edition, and may have to be modified for use in 6th edition and Champions Complete.

Maneuver/ Phases /Points/OCV/DCV/Damage and Effect

Adder Fang/ 1/2 /4/+1/+1/2d6 NND(1)

Andaconda Wrap/ 1/2 /3/-1/-1/Grab Two Limbs, +10 STR for Holding On

Black Racer's Fang/ 1/2 /5/+1/+0/STR+v/5, FMove

Cobra Fang/ 1/2 /5/-1/-2/Grab One Limb, HKA 1/2, Disable

Grass Snake Escape/ var. /4/+0/+0/+15 STR vs Grabs

Python Block/ 1/2 /4/+2/+2/Block, Abort

Python Crush/ 1/2 /3/-2/+0/HKA 1/2 d6, Must Follow Grab

Spitting Cobra Strike/ 1/2 /4/-1/-1/Sight Group Flash 4d6

Skills:
Acrobatics
Breakfall
Contortion
Fast Draw
KS:VIPER (required)
WF: Blades
WF: Small Arms

Elements
+1 Use Art With Blades
+1 Use Art With Clubs
  • Ninja-Bear likes this

Eather sent via Libary Computer or my cellphone. I do not own my own computer. Creator of bad spellings, and stuff both great and stuff only great inside my own mind. Warning: I may be published one day.


#34 Ninja-Bear

Ninja-Bear

    Millennial Master

  • HERO Member
  • 3,807 posts

Posted 26 May 2016 - 08:38 AM

My VIPER ninjas might have to use the style.
The main object of the game is for the players and the GM to have fun. Champions 3rd ed. Pg 130

#35 steriaca

steriaca

    Misspellian Master

  • HERO Member
  • 4,469 posts

Posted 27 May 2016 - 04:31 AM

My VIPER ninjas might have to use the style.


The style is basically incomplete. I wanted to add a choke hold to it, but decided against it because Dirty Infighting has it (and Commando Training also), and I couldn't improve it. I expect VIPER agents to have Dirty Infighting and/or Commando Training already before adding VIPER Combat Art to the mix.

Eather sent via Libary Computer or my cellphone. I do not own my own computer. Creator of bad spellings, and stuff both great and stuff only great inside my own mind. Warning: I may be published one day.


#36 Ninja-Bear

Ninja-Bear

    Millennial Master

  • HERO Member
  • 3,807 posts

Posted 28 May 2016 - 07:29 AM

Personally I'll add style disadvantage just because I add on all styles even the ones the book says otherwise.
The main object of the game is for the players and the GM to have fun. Champions 3rd ed. Pg 130

#37 GhostDancer

GhostDancer

    Axe Hero

  • HERO Member
  • 1,269 posts

Posted 06 June 2016 - 07:52 AM

Top o' the morning to you.

Attached Thumbnails

  • BruceLeeIsNoJoke.png

  • Lucius and bubba smith like this

Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 


#38 bubba smith

bubba smith

    REDNECK LUCHADORE

  • HERO Member
  • 5,392 posts

Posted 06 June 2016 - 08:14 AM

that is a good question


FRUSTRATED ACTION MOVIE HERO

#39 NuSoardGraphite

NuSoardGraphite

    Double Millennial Master

  • HERO Member
  • 4,505 posts

Posted 07 June 2016 - 11:26 PM

Some excellent stuff in here. I've written up quite a few martial arts on these boards over the years. Most notably the Fighting Arts of the Spartans (based on the action scenes in 300) and the Halfling Wardance, the martial art of the little folk.

#40 GhostDancer

GhostDancer

    Axe Hero

  • HERO Member
  • 1,269 posts

Posted 13 June 2016 - 04:25 AM

Viking Martial Arts http://spangenhelm.c...system-vikings/

Warning--unless indicated otherwise, all comments are re: 5th ed rev.

 






Also tagged with one or more of these keywords: wuxia, kung fu, martial, chinese, manhua, chi, qi, dianxue, sifu, shifu