g3taso Posted May 27, 2016 Report Share Posted May 27, 2016 I have a question regarding skill kits. In this case, let's say a Skill Kit of tools for a mechanic. The reference says: "Thus, by buying a Skill Kit, a character effectively guarantees that he always has at least “Good” or better equipment to work with. (In game terms, he gets the bonus he paid for; he doesn’t get both the purchased bonus and the Skill Modifier bonus.)" So what is this saying? I can pick between my 14- Mechanics roll or getting a +1 to my Mechanics roll? I think I am understanding this. Or is it saying if I pay points for my skill kit I get the +1 as well as my existing 14- roll if I pay experience for the skill kit, but not if (in a Heroic game) I pay just cash for it? Quote Link to comment Share on other sites More sharing options...
g3taso Posted May 27, 2016 Author Report Share Posted May 27, 2016 Steve Long just answered my question. "It's saying that you don't get to double-dip. If you buy a Skill Kit, you get the bonus you pay for. You don'talso get the standard listed bonus for "Good" or better equipment. The benefit is that you're not at the GM's whim as to whether you have better-than-normal gear -- you paid for it, right there on your character sheet. If you have Mechanics 14-, and you buy a Skill Kit +2 with Mechanics, then you have a 16- roll. In a Heroic campaign, the +2 might be temporarily taken away due to in-game circumstances, but eventually you're going to get it back -- you paid Character Points for it. On the other hand, better-than-normal equipment received "for free" or bought in-game with cash is much more likely to be permanently destroyed, lost, or stolen during game play, and then you have to shell out more cash to get it again. Paying Character Points is a sort of "guarantee" of keeping the bonus around without the need for further expenditure." Quote Link to comment Share on other sites More sharing options...
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