JmOz Posted May 28, 2016 Report Share Posted May 28, 2016 I am trying to reproduce an item I saw on an episode of Batman...been struggling on it FOREVER: So here is the challenge: 30 ACTIVE POINTS MAX; 15 Real Points The device is to block an electric villains powers from working, however it is easy to remove (Spraying with a bottle works). I figure the attack is about an 10d6 Blast I right now lean towards some use of Barrier Quote Link to comment Share on other sites More sharing options...
steriaca Posted May 28, 2016 Report Share Posted May 28, 2016 Ever thought of Mind Control, One Command (Can't Use Your Electrical Powers), Mental Powers Based On CON, AVLD (NND - Not Possesing Electrical Powers), Limited Range (Arasol Spray)? Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 28, 2016 Author Report Share Posted May 28, 2016 Interesting, and no I had not.... Quote Link to comment Share on other sites More sharing options...
Greywind Posted May 28, 2016 Report Share Posted May 28, 2016 Just have Spider-Man web up your fists. Worked for Cage. Quote Link to comment Share on other sites More sharing options...
Nothere Posted May 28, 2016 Report Share Posted May 28, 2016 I don't have 6th so this may no longer be valid, but sounds more like a drain to me. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 28, 2016 Author Report Share Posted May 28, 2016 My first thought was Drain, not powerful enough with the AP Cap... Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted May 28, 2016 Report Share Posted May 28, 2016 For a 30 Active Point ability to have any chance at affecting any 'Electrical' Special Effect Power requires that ALL electrical powers be built with a Limitation that could then be exploited by a 30 Point Power. *This is a 'Cleric's Turn Undead' ability by another name. Undead in that campaign world just happen to have a Complication/Disad making them vulnerable to PRE based attacks from Clerics. HM Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 28, 2016 Author Report Share Posted May 28, 2016 Don't give up....I have destroyed the earth on 30 AP before, surely we can stop livewire Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 28, 2016 Author Report Share Posted May 28, 2016 HM You are a F^&*^ing Genius....While I am not comfortable with a global lim,,,I am comfortable with REAL ELECTRICITY. If a Barriers F/X was that it was a non conductive material that would drop her power in 1/2, At which point a barrier power should be able to do it Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 28, 2016 Author Report Share Posted May 28, 2016 Still fine tuning but Non conductive powder: Barrier 8 ED, 1 BODY (up to 3m long, 3m tall, and 1/2m thick), One-Way Transparent (Blunt and Sharp Attacks; +1/2) (30 Active Points); OAF (-1), 6 Charges (-3/4), Range Based On Strength (-1/4), Restricted Shape (Surface; -1/4), Does not prevent physical attacks (-1/4) AP 30, RC 8 Quote Link to comment Share on other sites More sharing options...
Balabanto Posted May 28, 2016 Report Share Posted May 28, 2016 I would argue that the player doesn't need that many points to wear a rubber suit. But if you want one... Rubber Suit: +12 ED Resistant Protection (18) and 1/4 Resistant Damage Reduction (15), OIF Rubber Suit (- 1/2 ), Total cost 22 real points. Quote Link to comment Share on other sites More sharing options...
JmOz Posted May 28, 2016 Author Report Share Posted May 28, 2016 The other way around: this is used on the electrical villain to prevent her from attacking...think of it as spray rubber Quote Link to comment Share on other sites More sharing options...
Mister E Posted May 29, 2016 Report Share Posted May 29, 2016 Lunar Anti-Negative Energy Dusting Gun: Dispel Electronic Device Powers 2d6, All Powers Simultaneously (+2), Proportional (×5 Power [+8d6] Only During Full Moon; +2)(30 Active Points); OAF (-1), 12 Boostable Charges (-0), Range Based On STR (-1/4), Easy To Remove (Spray Bottle e.g.; -1/4). 30 AP, RC 12 Really only works well during a full moon when fully charged by positive lunar energy. 2d6 Dispel normally. 10d6 Dispel during a full moon. +1d6 by spending 3 charges. +2d6 by spending 5 charges. Boosting charges results in the Lunar Anti-Negative Energy Dusting Gun gaining a 15- Burnout roll which gets worse with every boosted use. No END required. Is not itself an electronic device. At full capacity this thing only averages 42 active points of Dispel damage which is not enough to shut down most big powers. If allowed on a living target a critical hit at full capacity would do 72 active points of Dispel damage. -- A more direct attack w/out All Powers Simultaneously (+2) would do much much better by toning the Proportional advantage down to (×3 Power Only During Full Moon; +1/4). Thusly I Break Your Thing: Dispel Electronic Device Power 8d6, Proportional (×3 Power [+16d6] Only During Full Moon; +1/4)(30 Active Points); OAF (-1), 12 Boostable Charges (-0), Range Based On STR (-1/4), Easy To Remove (Spray Bottle e.g.; -1/4). AP 30, RC 12 8d6 Dispel normally. 24d6 Dispel during a full moon. +1d6 by spending 2 charges. +3d6 by spending 3 charges. +5d6 by spending 4 charges. +6d6 by spending 5 charges. Quote Link to comment Share on other sites More sharing options...
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