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Build This Character! Challenge


Scott Anderson

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In this thread, we will pose challenges to one another to build superheroes and supervillains based on only a name.  5th Edition and 6th Edition builds are fair game.  While 250-350 points is the baseline, any number of points is OK if that's what you need to make a particular character work.  Any origin, any motivation, any power, and any complication are fair game.

 

To begin, I present the name of a superbeing: Terrapin.  

 

Build this character!

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Terrapin (6th ed.)

 

Val   Char   Cost    Roll     Notes

  50    STR      40      19-      Lift 25.6tons; 10d6 [5]

  12    DEX      4       11-      OCV:  7/DCV:  7

  18    CON      8       13-

  18    INT        8       13-      PER Roll 13-

  18    EGO      8       13-      ECV:  3 - 6

  18    PRE       8       13-      PRE Attack:  3 ½d6

 

   7     OCV     20     

   7     DCV     20     

   3     OMCV  0      

   6     DMCV  9      

   3     SPD      10                  Phases:  4, 8, 12

 

12+10            PD     10         Total:  12/22 PD (0/10 rPD)

12+10            ED     10         Total:  12/22 ED (0/10 rED)

   7     REC      3

  40    END      4

  16    BODY   6

  40    STUN   10      Total Characteristic Cost:  171

 

Movement:    Running:  6m/12m

                         Leaping:  2m/4m

                         Swimming:  4m/8m

 

Cost   Powers                                                                                   END

60      Slow Down!:  Drain Speed and Body 4d6, Expanded Effect (x2 Speed and Running Simultaneausly) (+½) (60 Active Points)                                                                                          6

45      Turtle Shell Armor:  Resistant Protection (10 PD/10 ED), Hardened (+¼), Impenetrable (+¼) (45 Active Points)               0

6         Turtle Resilience:  LS  (Extended Breathing: 1 END per Turn; Immunity: All terrestrial diseases)         0

13      Can't Be Moved:  Knockback Resistance -13m                  0

 

           Talents

15      Danger Sense (self only, in combat) 13-

 

           Skills

10      Defense Maneuver I-IV

15      CSL:  +5 Block, Grab, & Strike

3         Streetwise 13-

3         Shadowing 13-

3         Sleight Of Hand 11-

3         Concealment 13-

3         Stealth 11-

 

Total Powers & Skill Cost:  179

Total Cost:  350

 

350+ Matching Complications

15      Psychological Complication:  Uses Sarcasm as a Defense Mechanism (Common; Strong)

10      Social Complication:  Boring Frequently, Minor

10      Social Complication:  Flunky Frequently, Minor

10      Social Complication:  Easily Overlooked Frequently, Minor

15      Psychological Complication:  Obdurate (Common; Strong)

 

Total Complications Points:  350

 

Background/History:

 

Personality/Motivation:  Herbert Strom was just a petty criminal before the accident that gave him his powers occurred.  One day while out plying his trade of picking pockets along the docks, a fantastic battle occurred between the super hero Mr. Fabulous and his archenemy Black Gestalt.  The two super beings came dangerously close to Herbert's location.  He immediately sought cover behind the barrels.  Black Gestalt hurled one of his Ebon Blasts at Mr. Fabulous.  Mr. Fabulous narrowly dodge.  The blast tore into the barrels Hebert was hiding behind.  The ebon energy mixed with the unknown chemicals that splattered over Herbert.  Herbert quickly left to scene the scene but, fearing an arrest warrant, refused to seek treatment for the chemical burns he received.  Miraculously, he woke up the next morning completely healed.  Over time, he discovered he had acquired super strength, super resilience, and the power to slow opponents down.  He has always been notoriously slow and used to be called names like turtle, tortoise and similar names as a boy.  Strangely, he chose a turtle themed costume and started calling himself the Terrapin and began hiring himself out as a villain-for-hire.

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