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Crime gets orginized 2


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Once upon a time I asked people to name some of the criminal orginizations they use in their game. Well now I'm going to ask what sort. Do you mainly stick to supervillians, an all Viper campaign, or a few criminal organizations? If so what type? Mystics? Gangsters? Hitech?

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I have no campaign, but I do have some group ideas in my brain.

 

SAT: all normal agents, no supers. All military.

 

WITCH: the rank and file are all gadget users. Each Haunt (cell) is lead by a Mother which has some sort of power. All allowed members are female. Men who support the orginzation are "warlocks", but can never join them.

 

Dispar: the rank and file are basically normal gainsters who are lead by an invisible boss (called Shadow Boss). His made men all have superpowers, but his made men have only the vaguest idea who Shadow Boss is (except that he exists, something a thug working for Dispar has a hard time proving).

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I used an organization called the "Trojanmen" in my last champions game. They are a minor organization based in L.A.. They wore red jumpsuits, golden jet-boots and gauntlets, and carried super-tech energy blasters that fired endless gouts of white plasma with the consistency of pudding (zero END double penetrating RKA). They had a "fight-club" style code of conduct, and they were led by a mad scientist in golden powered armor called the Trojan Mastermind. Most, but not all of the Trojanmen were male.

All of the Trojan Mastermind's supertech was attuned to the intended wielder (personal foci), and thus couldn't be used by anyone else.

They also had a collection of other odd superweapons and gadgets with the "white-plasma" special effect, like quad-shot rocket launchers, plasma grenades, and bunker buster time-bombs. Their other gadgets included a radio white-noise generator which jammed all forms of radio communication other than their own. Their vehicles included an armored bus called the Trojan Horse (complete with a horse's head, which could "breath" gouts of white-plasma.

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Had an organization group I made that was partly mystic, but with a VIPER style organization system:

 

the "Qin".  Far east style martial arts villains :)  Lots of trained humans, each run by different 'branches' perfecting their art in secret and trying to take over societies and influence the world.  So agents with fighting training, wuxia-ish heavy agents, and mystics and supers as the eastern-styled occultists and 'true talent'.  Goals of each branch 'House' or leaf depended on whoever was the head of it, with plenty of backstabbery in advancement.

 

They even had a 'modern techniques' offshoot that was trying to 'advance humanity's potential' through cybernetics...

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I tend to go Kitchen-Sink style play. VIPER as an autonomous organization, but also doing a lot of contract work with villains, and also providing one-stop-shopping fencing and logistics for villains who don't have their own contacts or connections. I don't use most of the other published agencies. But then, I also use drug cartels, Sicilian and Russian mobs, and a good number of villains who set themselves up as local crime lords of various types. I ue a balanced approach that keeps my options open. 

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Let's see UK organisations

 

The White Chaplains synod of Evil Londons most potent super powered organised crime group they take a cut from mundane criminal activities and the occasional high profile heist the chaplain has been around since the second world war and has several potent lieutenants named after a areas of London he also controls the Saint Trinians ambulance service which provides covert medical care for Londons criminal underworld as well as ST academy Grange Hill college a private school and college that provides schooling for the young of the criminal underworld and further education for goons.

 

The Worshipful Company of Silversmiths.

 

A secret guild of technological villains allegedly around since the middle ages but only really growing to prominence in the victorian era. (basically ARGENT but what British organisation would use french).

 

VIPER is weak in the UK due to a highly placed mole.

 

The Raven was a pulp villain with a jet pack and flying platform with an army of winch men who drop from the sky to attack his daughter was a Hero during WWII but some one could always resurrect the gimmick.

 

Obviously their are the usual international OC Russian organisation Italian mafia Irish mob mix with Caribbean Yardies, yakuza, tongs and triads.

 

Especially around Heathrow Airport a number of British firms run hijacking extortion and armed robberies

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COBRA. Are all snake types. If you are a snake then you are with them or else.....

 

The Criminal Empire. This is the VIPER analog run by the Criminal Emporer with various heads running the important sites. They have a better time than VIPER because various of the agents become the villains and this is widely promoted. The agents also can go into air cavalry or armour divisions. They also have the Execution branch which punishes other villains and anyone else who crosses the organisation.

 

I have a different Warlord to the published one and he is a lot nastier with more powerful goons.

 

The Viscious Circle. Modelled after the villain organisation in the Savage Dragon comic they are based around the Great Lakes with the main base in Chicago. They are all paranormals whether mutants, armour wearers or having powers. Universally the largest single supervillain group based in one place.

 

Charlemagne runs a European outfit whilst the Burning Scythe (from Palladium) runs a States based organisation.

 

The MAFIA exists but in several places was wiped out because it would not adapt to the rise of supervillains or tried to coerce supervillains.

 

Femme Force. A solely women run organisation of paranormals and agents.

 

Then there are various supervillain teams. LUXURY is one and that is an acronym of the villains names. I did this with several teams.

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I like giving super-powered enforcers to mundane RL organized crime groups such as the Colombian cartels, mafia, Organizatsiya, Triads, etc. I created the Silver Scorpion Triad whose leader (the Silver Scorpion, natch) is a super-powered cyborg martial artist (long story), with the Four Officer Beasts as his chief enforcers: Drunken Bear, Red Leopard, Viper Fist and Stone Monkey.

 

For the Obligatory Crypto-Fascist International Subversive Agency, my current campaign has CROWN. Yeah, it's a straightforward HYDRA/VIPER expy, but with a neofeudal style instead of a snake fetish. Ordinary agents are ranked as Armsmen, Squires and Knights; cell leaders are Barons; the overall leaders are the Secret Sovereigns. Villain team called the Imperial Squadron; anyone not sufficiently reliable to be on that team are Royal paladins; the assassination specialists are the Killer Elite, led by Prince Redhand, a.k.a. the Lord High Executioner. (For you Gilbert & Sullivan fans: No, there is no Lord High Everything Else.)

 

CROWN isn't really an acronym, it's just in all caps to look cool. Nevertheless, both agents and outsiders try to come up with acronyms. Many heroes favor Clueless Regime Of Wannabe Nazis.

 

Dean Shomshak

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I like giving super-powered enforcers to mundane RL organized crime groups such as the Colombian cartels, mafia, Organizatsiya, Triads, etc. I created the Silver Scorpion Triad whose leader (the Silver Scorpion, natch) is a super-powered cyborg martial artist (long story), with the Four Officer Beasts as his chief enforcers: Drunken Bear, Red Leopard, Viper Fist and Stone Monkey.

 

For the Obligatory Crypto-Fascist International Subversive Agency, my current campaign has CROWN. Yeah, it's a straightforward HYDRA/VIPER expy, but with a neofeudal style instead of a snake fetish. Ordinary agents are ranked as Armsmen, Squires and Knights; cell leaders are Barons; the overall leaders are the Secret Sovereigns. Villain team called the Imperial Squadron; anyone not sufficiently reliable to be on that team are Royal paladins; the assassination specialists are the Killer Elite, led by Prince Redhand, a.k.a. the Lord High Executioner. (For you Gilbert & Sullivan fans: No, there is no Lord High Everything Else.)

 

CROWN isn't really an acronym, it's just in all caps to look cool. Nevertheless, both agents and outsiders try to come up with acronyms. Many heroes favor Clueless Regime Of Wannabe Nazis.

 

Dean Shomshak

I've heard of truth in advertising but THIS is ridiculous love it

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I'm working on two criminal organizations right now. One is a group whose goons are all wearing power armor but are not a threat to heroes unless they are in groups.

 

The other I kinda stole from watching episodes of The Tick. The Idea Men are aliens who all wear corporate suits and look like humans (not their real forms) but are a little silly because they don't quite fit in. They are meant for a little more light hearted scenarios.

 

I don't have names for the groups yet.

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I use several mafia families and street gangs for trash mobs. Though there is a mafia family more in line with supers and a thug group that uses advanced weapons they stole from the Knight Watch (police meant to deal with supers)

I have one secret society that operates in the shadows but our group hasn't come across them yet

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Special mention must be given to two supervillain groups:- Warpath and the Chaos Corps

Our original GM came up with them.

 

The Magnetic Maestro and Baroness Darque came up with Warpath a villain group which housed a number of supervillains over its life including Golgotha who was a Grim Reaper type, Maze who could illusion you into thinking you were in a maze, Vulcan who was a brick/energy projector, Golem who was four armed and a battlesuit, Moonwolf who was a werewolf and Gold Rush who was a speedster in an armed suit amongst others.

 

The Chaos Corps were run by Mahoney Snark a rich man in a battle suit which he operated as Demon and Thorn his lover a mentalist. They included Foil the greatest swordsman in the world, Carnage who was Herculan's daughter and Elasto a green alien who was a stretcher. 

 

One of the original villains the Warlock formed the Pentacle an evil magic organisation with plenty of evil wizards including Mandrake, The Swamp/Mind Witch, Count Karnak, The Enchantress and Necropolis amongst others. 

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