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MHI or Competitor?


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Hey all!

 

So in your campaigns are the PCs members of MHI, or is MHI "the competition? 

 

It seems to me that having the PCs as the "low rent option" to MHI, forced to live off of PUFF payments and cover all the overhead, would be more of a challenge for the players.

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  • 4 weeks later...

This touches upon my disdain for being shackled to canon. I would have the PC's be competition or one of the satellite MHI groups. Under no circumstances would the core group of MHI interact with the PC's.

 

That is my hangup more than anything else.

 

See, that's my thought, too.  The PCs should be the upstarts looking to show up the establishment.

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Since it's a bounty hunting business, there's plenty of room for competitors. There's lots of monsters to go around.

 

Another option might be making franchise operations available with exclusive territories. That was how the old Ghostbusters RPG set things up.

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Yeah, but exclusive territories eliminated the opportunity for direct competition.  For example:

 

PCs get word of vampire attacks in Dog Patch Iowa.  They go to Dog Patch, meet with the family of the first victim, put down the attacking young vamp.  There they find evidence of OTHER vampires in the area.  That's session one.

 

Then MHI shows up.  "We've got it from here, noobs.  Go home."  Now it's a race to find all the local nests of young vamps.  That's session two & three.

 

Sooner or later one PC realizes that, with all these young vampires around, there must be a master vamp around somewhere.  Session four is the legwork session, heavily depending on all those non-combat related skills & talents that the PCs bought.  Because they DID buy non-combat related skills & talents, RIGHT?  'Cause if they didn't then session four will be a BITCH, and rightly so.  This is where the "romance" plot points are developed between some PCs and some of the locals.

 

Session five is the preemptive attack by the forces of the master vampire on both the PCs AND the MHI hunters.  Done right, the PCs will be presented with a change to save the lives of the MHI hunters.  Or not save them.

 

Session 6 is more leg work finding the master vamp's true lair.   Also, this is where the PCs leave false clues for the MHI team to find and go off on a wild goose chase.  Session six ends with the romance NPS getting kidnapped by the master vamp and taken to its lair.

 

Session seven is the assault on the lair of the master vamp and his minions by the PCs and the rescue of the romance NPCs.

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This touches upon my disdain for being shackled to canon. I would have the PC's be competition or one of the satellite MHI groups. Under no circumstances would the core group of MHI interact with the PC's.

In the game I ran the PCs were all newbies, freshly assigned to MHI's Denver office. The office's leader (NPC) was the only veteran, and he quickly suffered Death By GM. MHI Central sent the newbs orders to stand down until a more experienced team could respond to "help out," which the PCs of course ignored and did their own thing, getting everything wrapped up before the cavalry could arrive and cut into their PUFF money.

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  • 5 weeks later...

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