Christougher Posted July 24, 2016 Report Share Posted July 24, 2016 Working on a villain named Psiclone, who creates two psionic duplicates of himself. I considered giving him Cumulative on his other low-dice mental powers, but his duplicates should be able to add to that effect, even though RAW says No. I'm the GM, so I can violate that rule, but I also want to be fair about it - it should cost some degree more to do that than just cumulative. What builds or costs would Herodom Assembled suggest for this? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted July 24, 2016 Report Share Posted July 24, 2016 Probably the simplest way is to build the full main power and assign it a structure and limitation so that it starts out weak individually but with more duplicates gains power. For example:Tri-Psychic Crush 6d6 mental attack 2d6/Psiclone present (-1/2) Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 24, 2016 Report Share Posted July 24, 2016 I am not sure if two distinct Characters can even add to the same Cummulative Effect. I mean was the total effect not based on how much you could roll too?Despite using the same basic sheet and being under the same player control, the Duplicates are distinct characters for all other regards (inlcuding being knocked out, Stunned, SPD and everything else). There are some rules for Complimentary Mental Powers. But they might be a bit to unwieldy and hard to balance here. It is his primary shtick to manipulate this way, after all. Complimentary powers are one time uses. Maybe just buying it really high, with several tiers of "Multiple Users" would be better? 6d6 +1d6, Two users at least +2d6, Four users at least etc. That would make the total archieveable power clearer/better acount for (and limited by Active Points limits). Quote Link to comment Share on other sites More sharing options...
Grailknight Posted July 24, 2016 Report Share Posted July 24, 2016 One of the optional rules in The Ultimate Mentalist allowed combing powers from different sources. The most powerful was at full strength and the rest could add 25% of their power to the total. So two 12 DC mentalists could combine for a 15 DC attack(12 DC from first 3 DC from second(. Quote Link to comment Share on other sites More sharing options...
Christopher Posted July 24, 2016 Report Share Posted July 24, 2016 One of the optional rules in The Ultimate Mentalist allowed combing powers from different sources. The most powerful was at full strength and the rest could add 25% of their power to the total. So two 12 DC mentalists could combine for a 15 DC attack(12 DC from first 3 DC from second(. Something like this might have been in one of the APG too, under Complimentary/Contradicting special effects. An alterantive to conventional teamworked attacks. Basically the same logic as combining a electricity and water based ranged attack. Quote Link to comment Share on other sites More sharing options...
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