steph Posted July 28, 2016 Report Share Posted July 28, 2016 Hello dear friends, A player in my fantasy campaign has the desire to make a mage who controls the fluids. It will use a multi -power 60 Pts . A mage with such power can obviously affect people . I have no problem imagining spells of healing he can do, but I wonder how make a spell as dehydration or evaporation of water from the body. In short I would be curious and grateful to have examples of spells and what mechanics used for that kind of effect. Spells connected to all kind of fluids . thank you Thank you very much in advance and excuse my english again. hope one day hero games gonna translate the rules in french Steph Quote Link to comment Share on other sites More sharing options...
Amorkca Posted July 28, 2016 Report Share Posted July 28, 2016 I would start with a drain vs Endurance. Freezing the blood could be a NND Killing attack. Limited Mind Control where you control the synapses of the brain... Quote Link to comment Share on other sites More sharing options...
akrippler Posted July 28, 2016 Report Share Posted July 28, 2016 Telekinetic strength with a -1 limitation only affects liquids. Quote Link to comment Share on other sites More sharing options...
eepjr24 Posted July 28, 2016 Report Share Posted July 28, 2016 For evaporation and dehydration you probably want some form of AVAD/NND, Does Body. Flash versus sight or hearing by affecting the fluid in the eyes or ears, Dispel versus other magical water effects. - E Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted July 31, 2016 Report Share Posted July 31, 2016 An attack that messes up the target's brain chemistry? Ego Attack (Mental Blast) with AVAD Con Roll and Disadvantage All or Nothing. It would probably Do Body Damage as well as Stun and would target DCV rather than DMCV. Messing with the fluids in the target's inner ear could be a less lethal version of this that just causes Stun or possibly creates a Mental Entangle, (how can you move when you aren't sure which directions are which anymore?) An Entangle which requires a considerable amount of liquid that is then condensed into watery shackles that have High Def. Similar spells could create Barriers and even Resistant PD. Water cannon attack. An energy blast that targets PD and has increased Knockback/Knockdown. Fly (run) across a surface (liquid) would give you the classic walk on water power. For a really specific and annoying ability you could Dispel or Drain Swimming with a power that basically causes liquids to stop resisting the target so that they sink to the bottom of whatever pool, river or sea they are in and potentially drown. Controlling liquids within a person's body would of course allow for all kinds of horribly inventive NND attacks. The most vile I can think of would be forcibly extracting the liquid from the target's eyes; doing one point of NND Body Damage and Major Transforming them by giving them the Physical Complication 'Blind'. Causing liquids in the ground and atmosphere to move, coalesce or vibrate could create various different Change Envrionment powers. From creating a large patch of mud to summoning a mighty storm. And if you allowed non-automaton characters to use this power, (which I personally do), they could grant themselves the power Does Not Bleed. Because if you can control liquids then you certainly aren't going to let your own blood get away with trying to escape its cage. The flipside to this would be a horrible Vampire the Masquerade Thaumaturgy style power where you do a powerful Killing Attack AVAD with the alternative defence being that the target must already be bleeding and the effect is you mentally/magically reach out and compel the target's blood to leave their body at a greatly increased rate. This style of magic could be a real horrow show. I don't think a Hero Power Build has made me wince so much since I read a write-up for Vitus's 'Detonate Scrotum' spell. Quote Link to comment Share on other sites More sharing options...
Anaximander Posted July 31, 2016 Report Share Posted July 31, 2016 Champions Powers have several water-based powers that could easily be converted into spells. There are different forms Telekinesis (Water Only) powers, attacks, defenses, and so on. Quote Link to comment Share on other sites More sharing options...
steph Posted August 1, 2016 Author Report Share Posted August 1, 2016 Champions Powers have several water-based powers that could easily be converted into spells. There are different forms Telekinesis (Water Only) powers, attacks, defenses, and so on. These power are un the Champions book 6 edition ? Quote Link to comment Share on other sites More sharing options...
Anaximander Posted August 1, 2016 Report Share Posted August 1, 2016 Yes, they are part of the 6ed Champions line, but even if you are running 5ed, many of them would be conceptually backwards compatible. If I had more time, I probably could just give you the list of the powers and their rough descriptions, but I should be doing my homework for college and not skulking around message boards. Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted August 3, 2016 Report Share Posted August 3, 2016 Drowning effects, dehydration would drain STR, CON, DEX, that kind of thing. Creating water, walls of water, summoning elementals, waves, tsunamis, controlling currents (for ships sailing), making it rain or stop raining, telekinesis to move water, boil or freeze water, purify water Quote Link to comment Share on other sites More sharing options...
Wardsman Posted August 7, 2016 Report Share Posted August 7, 2016 Champions Powers have several water-based powers that could easily be converted into spells. There are different forms Telekinesis (Water Only) powers, attacks, defenses, and so on. This kind of misleading. It is better to say there are existing powers that can be defined as water based effects. There are no water effects in hero. Just like there are no fire effects in hero. Doesn't mean they cannot be simulated. Quote Link to comment Share on other sites More sharing options...
Anaximander Posted August 8, 2016 Report Share Posted August 8, 2016 Semantics. You are correct in what you say, but sometimes, a little help in how to do it is useful. Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted August 9, 2016 Report Share Posted August 9, 2016 These power are un the Champions book 6 edition ? To clarify: the book Anaximander is referring to is "Champions Powers" (6ed) not "Champions" (6ed). Or for 5ed they're in one of the "UNTIL Superpowers Database" books. (I can't remember which volume Water Powers were in?) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.